Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 107

Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237814 times)

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #150 on: January 27, 2012, 04:16:28 pm »

Oh, yes. Corrupt some children, hide fetishes all around the prison. CRAZY is a great flavor of evil. Arkham, anyone?
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Demonhood. -DEMONHOOD!-
« Reply #151 on: January 27, 2012, 04:26:15 pm »

Oh, yes. Corrupt some children, hide fetishes all around the prison. CRAZY is a great flavor of evil. Arkham, anyone?

And not that batman crap. This is the lovecraftian deal.

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #152 on: January 27, 2012, 06:20:04 pm »

Oh, yes. Corrupt some children, hide fetishes all around the prison. CRAZY is a great flavor of evil. Arkham, anyone?

And not that batman crap. This is the lovecraftian deal.
Yes. We will do THIS!
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #153 on: January 27, 2012, 06:23:26 pm »

Quote from: NUKE9.13
The nearest big city has a prison on its outskirts specifically for criminals of an insane or magical nature.

The nearest city =  Akataki?
No. Akataki is a town. The nearest city is a distance downriver from Akataki, where the mountains end and the plains begin. It is about a week's travel from Akataki, if you walk. There are several villages along the way.

Do you wish to go to [the city]?
Logged
Long Live United Forenia!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Demonhood. -DEMONHOOD!-
« Reply #154 on: January 27, 2012, 06:28:39 pm »

I'll go with yes, increasing our forces with the villages along the way.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #155 on: January 27, 2012, 06:54:00 pm »

I'll go with yes, increasing our forces with the villages along the way.
You can do this. It'll take you longer, though. And what sort of forces?
-Physical might (omnomnom)
-Mental might (omnomonsoulsnomnom)
-Slaves
-Servants (Amberärshs)
Logged
Long Live United Forenia!

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #156 on: January 27, 2012, 07:12:58 pm »

Servants. We should refine and improve our monstrous minions. Any judgement on that idea I had, the murder-centaurs?
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #157 on: January 27, 2012, 07:19:46 pm »

Servants. We should refine and improve our monstrous minions. Any judgement on that idea I had, the murder-centaurs?
Resurrecting humans is a lot more complex than resurrecting animals. Resurrecting a combination of a human and a horse would just be even more complex.
Which is not to say it can't be done!
It'd just take a little more power and a little more concentration and effort.
Logged
Long Live United Forenia!

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #158 on: January 27, 2012, 07:29:14 pm »

Not resurrecting the human, capturing and corrupting them while they're still alive, by trapping them in a monster.
« Last Edit: January 27, 2012, 07:31:38 pm by Alternatecash »
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #159 on: January 27, 2012, 07:38:04 pm »

...awesome.

ANYWAY. Can I get a consensus? Is this the course of action you wish to follow:

Quote
Travel downriver towards the big city, creating more Amberärshs along the way.
Logged
Long Live United Forenia!

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #160 on: January 27, 2012, 07:45:34 pm »

I'm cool with that.
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #161 on: January 27, 2012, 07:57:36 pm »

Uh-huh.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #162 on: January 27, 2012, 08:05:23 pm »

Sounds good to me.
Logged

Evilsx

  • Bay Watcher
  • Some crazy person
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #163 on: January 27, 2012, 08:13:13 pm »

Yep
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Demonhood. -DEMONHOOD!-
« Reply #164 on: January 27, 2012, 08:36:44 pm »

That's the most awesomest undead thing ever.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
Pages: 1 ... 9 10 [11] 12 13 ... 107