Could we invest our cultists with a fragment of our power?
Actually, you already do. They are instilled with drive and energy from their worship of you which is essentially your power returned to them. In fact, if you get to far out of range for too long, they will lose power, as the returns from their worship diminish.
Also a thing people been asking about: The cult is not using all of its power at the moment. No, you cannot give them new orders at this range (without expending some effort), but don't worry about wasted power- a cult's power represents the maximum amount of work it can do. Doing slightly less decreases the chance of discovery, and keeps the cultists more... sane.
I still think that totally massacring small village in mountains is the best solution. This villages should be small, unexpecting any attack, and isolated enough for not getting help
A full moon rises over Ylm. The inhabitants gather around the fire pit, singing and dancing in celebration. Suddenly, an unearthly roar erupts from the darkness. People stop, and look around. They huddle closer to the fire. They can hear
something moving around outside the village. Dogs begin to bark, then suddenly stop. Goats bleat in terror, but are silenced.
For a while, there is peace.
Just as the villagers begin to dismiss it as nothing important, something comes sailing out of the darkness. A large sack. It falls in an arc, and lands in the middle of the fire. A few burning coals are scattered by the impact, setting fire to trousers and dresses. The people panic to put out their clothes, failing to notice the sack bursting into flames, and the ashes within sucking the warmth from the fire. Eventually a small child notices.
"Fire doggy!", it exclaims, excitedly.
People turn to the fire once more. The Amberärshs wait a moment longer before attacking, so that the people can take in their leering visages, the blue fire of their eyes flaring menacingly.
Six fall before they can run, knocked over by the surprisingly strong beasts. Their screams, as long-dead teeth rip into their flesh whilst tongues of fire scorch their skin, echo throughout the village. The Amberärshs do not finish them off- instead leaving them to suffer, as they bound off after the escaping villagers.
Six more are caught by the Amberärshs when they break down to cry.
Six flee the confines of the village for the darkness beyond, but are met by a terrible demon. Two run straight into his open stomach, as the demon grabs the other four, one in each hand. He crushes their skulls and swallows them whole.
Six barricade themselves in the barn, with its thick doors and sturdy walls. The goats, still alive, but petrified with terror, stare vacantly at them. They think themselves safe, when they smell smoke. In the center of the barn, a single Amberärsh- a rabbit- stands on the stacked bales of hay.
Six make it to their houses. Constructed of stone, solid, with stocked cellars, and oak doors so old and tough they wouldn't burn if they were dropped in a volcano. They huddle as cries of pain and terror echo throughout the village.
You spit out a few bones. The Amberärshs gnaw at the flesh of the still living but mercifully unconscious villagers. The barn has almost finished burning; you heard the last screams a few minutes ago. The rest of the village is ablaze, but it will take some time to burn down fully. The chaos and destruction fills you up even more than the six villagers you ate. Right about now you feel like
-eating some more villagers
-eating the terrified souls of the villagers, leaving an empty husk behind to do your bidding
-making some more Amberärshs from the village's animals
-finishing off those survivors who think they are hidden in their basement
-putting the finishing touches on the destruction of the village; knock down the remaining walls, tear up the foundations, and infuse the area with a dark aura
-doing any combination of the above
-doing something completely different
Name: Krlnkir Yrlvnt
Physical might: 15 (+3 Omnomnom) (+2 Chaos, Destruction)
Mental might: 13
(-1 Worry) (+1 Omnomnom) (+3 Chaos, Destruction)
Followers: 6
Slaves: 0
Servants: 8 (8 Amberärshs)
Cults:
The cult of the Tall Man. Low organisation. 6 (12) members in 1 village.
Power level: 5 -2 spent watching over your unborn child -1 spent worshipping you
Resources: 0
Champions:
Unborn Half Demon: 8.5 months till birth.