1) All Spectres, Sintaurs, fire elementals - Patrol conquered area, avoid big fights
2) Black imps: Help our cult in Barrspring
3) Zombies, banegouls - work in ZWA
Champions Alyshtr Yrlvnt:
Gets series of harsh and cruel lessons from the father:
Lesson one: Lock Alyshtr in a room, alone, Give her a forgehammer. Order single amberash to kill her, stop it if it injuries her too severely. If she lose, scold her and take away the red imp for few days. if she wins, gift her alive cat. (Maybe she'll fiigure how to turn it in amberash, or eat, or something else)
Lesson two: Bring her one of the weaker captives. Order her to break his/her mind. If she succeeds in breaking the mind of a slave, let her keep that slave as another pet.
But there are more lessons as hard and dangerous as this, (propose lessons, it's cool... and if she dies, whatever, !!fun!!)
Dal'Kahh the Avaricious:
Train 15 Cultists commanders (better warriors, will command smaller squads)
Unamed Guard:
Be presented by evil chooise:
Send in 10 female slaves. And tell him that for every slave he kill, two will be spared. So he can actually save lives by killing.
When he is finished, kill the slaves we where supposed to spare. Insetead reweard him in for every slave that he killed. (So he learn to appreciate the egoistic rewards that serving us gives.)
Zombie working army1) Build barracks for another 100 slaves\soldiers
2)Dig, many canals near Akataki for; irrigating farms and villages, defense bonuses, slightly draining river downstream
3) Reinforce Akataki palisade with all that dug out earth
Cult 1) Arm at least 40 cultist crossbowers, more - better
2) Run farmsteads in Akataki, stockpile food both in the town and in Barrspring
3) Mining\lumberjacking in Barrspring
4) Forge a steel gate similar to Barrspring one, but for Akataki, replace 2 other gates with a palisade
5) Build a big brewery in Barrsping It will brew beverages that slowly corrupt and mutate mortals, but is perfectly fine for any demon.
6) Build a small brothel in Barrspring, feel it with slaves (10-15 females) Start experimenting on black imp\human hybrid
7) Acolytes: Research mutating magic. Teach new acolyes
Send 15 Captives and 5 resources (livestock) to Asylum for experiments
9 ) Worship Krlnkr in the CFM and in the temple forge (To negate mental might leakage)
10) Torture captives
11) Aid ZWA
Krlnkir Yrlvnt 1) Summon many new black imps (really, this little buggers can free our cultists and slaves for more important tasks (army\mutating\sacrificing) than mundane work. All we need to support the imps - provide some booze)
2) Mutate some fungus, make it grow faster, bigger, be suitable for brewing, and in raw form: Highly hallucinogenic for non-demons, plant it in Barrspring mines
2) Search the cult for people with knowledge (or potencial to know magic, everyone with the spark of magic which is needed for a proper mage) send 1\3 or 9 whichever is less to the CFM
3) Summon tentacle monstrosity in the moat of Akataki, it should have easy switch on\off
4) Scan conquered area for sources of evil, no matter how small they are, consume the smallest, remember bigger
5) Aid cult in all it's tasks
6) Aid champions in all their's tasks
Note: Don't summon anything from our own might
Added some numbers to Maharaja's variant, and reduced the number of slaves that guard should kill (30 killed slaves is enough for the task) and let him kill women, it's harder. Edited brothel proposal
Removed message to cults abroad, we got enough attention with the recent call, let's keep "radio silence"
Added plump helmet equivalent,
removed sending new cultusts to CFM, magically giftes are useful im the main army, especially if some necromancer will come to our call
Edit: Added back sending mages to Asylum
Edit: one gate is much easier to defend then three
Edit: mcclay's proposal added
Edit: +1 lesson
Do NOT kill the child. You use your power to bring her into the world, only to have her killed by a lowly Amberarsh? That would defeat the purpose of impregnating the teenage girl in the first place, and set us back 9 months.
Munchkining... We don't kill her, we slightly risk her life, it's a totally different thing. It's a demonic education. And why everone misses the words: "stop it if it injuries her too severely?"