Plan A, Short turn version:
Krlnkir 1) Go to Culloden together with your army and wife, corrupt that minor river in process
2) Send a messenger to the king of Nagaron with a proposal to meet with Krlnkir and\or Eliza and discuss politics
3) Tell Eliza about all your deeds from birth to Dolnar conquest. Including consort and daughter
Eliza 0) Command forces
2) Go to Culloden
3) Take lessons from Balthanor
Mobilizing\Demobilithing 2) Demobilize 50 Brown imps and send them to the overhunted woods, for fun farming
3) Mobilize Balthanor the Necromancer, he will not only join the army, but will teach our wife some real magic.
4) Mobilize 10 Acolytes
5) Demobilize 49 black imps, and send them in 7 groups of 7 in mountains to build mines\fortresses
6) Demobilize 26 black imps and send them to the mines of Aonogake to boost production
7) Mobilize sailors for the fleet
Demobilize novice wizards and convert them in acolytes or invokers
Army 1) Go to Culloden
Realm\CFM Start doing this: (obiviously no enough time to do everything)
1) Mass train 200 acolytes
2) Build ships: 10 Krekarrs, 2 Big Krekarrs + some boring merchant ships
3) Build 15 catapults, 9 turrments, 70 haunted armours, 75 Biolopolyboli, 25 of which are to be given to sintaus.
4) Build generic infrastructure: Tunnels\roads\bridges
5) Create the dragon armour
6) Expand Barrspring mines
7) Raise 65 sintaurs, train and arm 200 light infantry
Build Amberash furnaces near Demonic Totems, and start mass converting "useless" animals and weak\spoiled Giant Rats
9) Send merchants downriver To Nagaron, among other things sell Darkbarr ore\steel and Barrspring booze: buy horses, generic staff
10) Build stables, and start mass horse breeding program (black, big, corrupted warhorses)
Plan B long turn version:(Bassicaly fastforwarding conqest of Culloden)
Krlnkir 1) Conquers Barrtal, except Aviemore.
2) Send a messenger to the king of Nagaron with a proposal to meet with Krlnkir and\or Eliza and discuss politics
3) Tell Eliza about all your deeds from birth to Dolnar conquest. Including consort and daughter
4) Create the dragon armour
5) Expand Barrspring mines, summon more black imps for the task.
6) Spend time with daughter
7) Summon 200 elementals (50 of each type)
Create one ghoulship
Eliza 1) conquers Barrtal, except Aviemore
2) Take lessons from Balthanor
3) Visit Barrspring
4) Consider having a baby.
Mobilizing\Demobilithing 2) Demobilize 50 Brown imps and send them to the overhunted woods, for fun farming
3) Mobilize Balthanor the Necromancer, he will not only join the army, but will teach our wife some real magic.
4) Mobilize 10 Acolytes
5) Demobilize 49 black imps, and send them in 7 groups of 7 in mountains to build mines\fortresses
6) Demobilize 26 black imps and send them to the mines of Aonogake to boost production
7) Mobilize sailors for the fleet
Demobilize novice wizards and convert them in acolytes or invokers
Army 1) conquers Barrtal, except Aviemore
Realm\CFM 1) Mass train 200 acolytes
2) Build ships: 10 Krekarrs, 2 Big Krekarrs, 1 ghoulship + some boring merchant ships
3) Build 15 catapults, 9 turrments, 70 haunted armours, 75 Biolopolyboli, 25 of which are to be given to sintaus.
4) Build generic infrastructure: Tunnels\roads\bridges
5) Create the dragon armour
6) Expand Barrspring mines
7) Armour 15 baneghouls, raise 65 sintaurs, train and arm 200 light cavalry
Build Amberash furnaces near Demonic Totems, and start mass converting "useless" animals and weak\spoiled Giant Rats
9) Send merchants downriver To Nagaron, among other things sell Darkbarr ore\steel and Barrspring booze: buy horses, generic staff
10) Build stables, and start mass horse breeding program (black, big, corrupted warhorses)
11) Expand Barrspring mines
I prefer B, personally, but probably GM has plans for the siege of Culloden
Edit: Edited stables a bit. Added: Elementals and ghoulship in the longterm version