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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237821 times)

Ukrainian Ranger

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Re: Demonhood. -Hamlets razed: 1-
« Reply #135 on: January 27, 2012, 10:45:20 am »

Glossary is nice, as for new entries:

1) I'd like to see some info about summoning, many ideas here, but I don't understand the mechanics
2) I'd like to hear about magical, not demonic creatures, from small spirits to gods
3) Barrspring deserves an entry


As for writing style: It' brilliant, simply brilliant
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

kaian-a-coel

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Re: Demonhood. -Achievement get: Makin Babbies-
« Reply #136 on: January 27, 2012, 01:14:12 pm »

CRAP! I leave you 24 hours and when back I find I missed 5 whole pages of content! damned school!

first:
A cult filled with creepy children that protect a single unwilling carrier of a half-demon. You could make a horror movie out of that.
so sigged.

second: Hey! I have a word from me in the glossary! sweet! sweet glossary! keep it coming! :D

Third: Ph'nglui mglw'nafh NUKE9.13 Bay12 wgah'nagl fhtagn

Fourth:
-eat the terrified souls of the villagers, leaving an empty husk behind to do your bidding
-make some more Amberärshs from the village's animals
-Corrupt the dreams of those in the basement
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Loud Whispers

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Re: Demonhood. -Hamlets razed: 1-
« Reply #137 on: January 27, 2012, 01:35:26 pm »

I vote we stop hiding. A few fleeing half-insane refugees should help power us up. If we can somehow herd them into going to the next settlement we intend to raid instead of the town, even better.

-eating the terrified souls of the villagers, leaving an empty husk behind to do your bidding
-putting the finishing touches on the destruction of the village; knock down the remaining walls, tear up the foundations, and infuse the area with a dark aura
And
-Corrupt the dreams of those in the basement

Leave the ones in the basement alive. Let them think they're safe. They'll leave 'safety' eventually, and see the destruction we wrought. We'll slowly kill two in front of them, and let our new slaves beat the others to the point where they can barely make it to the nearest settlement.
This.
This. Plus more Amberärshs.

cerapa

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Re: Demonhood. -Hamlets razed: 1-
« Reply #138 on: January 27, 2012, 01:41:50 pm »

I vote we stop hiding. A few fleeing half-insane refugees should help power us up. If we can somehow herd them into going to the next settlement we intend to raid instead of the town, even better.

-eating the terrified souls of the villagers, leaving an empty husk behind to do your bidding
-putting the finishing touches on the destruction of the village; knock down the remaining walls, tear up the foundations, and infuse the area with a dark aura
And
-Corrupt the dreams of those in the basement

Leave the ones in the basement alive. Let them think they're safe. They'll leave 'safety' eventually, and see the destruction we wrought. We'll slowly kill two in front of them, and let our new slaves beat the others to the point where they can barely make it to the nearest settlement.
This.
This. Plus more Amberärshs.
This gets my vote too.

Also, I like the glossary a lot. And the writing style is pretty much perfect as far as my untrained eye can see.
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Toaster

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Re: Demonhood. -Hamlets razed: One-
« Reply #139 on: January 27, 2012, 01:49:18 pm »

What Nirur said.  And I approve of content of style so far.
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Ukrainian Ranger

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Re: Demonhood. -Hamlets razed: One-
« Reply #140 on: January 27, 2012, 02:01:17 pm »

Nirur's plan + new Amberärshs, we are going to war
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Alternatecash

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Re: Demonhood. -Hamlets razed: 1-
« Reply #141 on: January 27, 2012, 02:23:16 pm »

I vote we stop hiding. A few fleeing half-insane refugees should help power us up. If we can somehow herd them into going to the next settlement we intend to raid instead of the town, even better.

-eating the terrified souls of the villagers, leaving an empty husk behind to do your bidding
-putting the finishing touches on the destruction of the village; knock down the remaining walls, tear up the foundations, and infuse the area with a dark aura
And
-Corrupt the dreams of those in the basement

Leave the ones in the basement alive. Let them think they're safe. They'll leave 'safety' eventually, and see the destruction we wrought. We'll slowly kill two in front of them, and let our new slaves beat the others to the point where they can barely make it to the nearest settlement.
This.
This. Plus more Amberärshs.
Goats already look demonic. Are there larger livestock? We should do !!SCIENCE!! at some corpses, grab a horse carcass, and burn the front half down to bone and animate it. Use it to capture a living human. Evil-infused half-undead centaur!
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NUKE9.13

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Re: Demonhood. -DEMONHOOD!-
« Reply #142 on: January 27, 2012, 02:49:23 pm »

Previous Update (Krlnkir Yrlvnt razes Ylm) | This update (DEMONHOOD!) | Next Update (Dolnar-on-Barr, Capital of Barrtal)


I vote we stop hiding. A few fleeing half-insane refugees should help power us up. If we can somehow herd them into going to the next settlement we intend to raid instead of the town, even better.

-eating the terrified souls of the villagers, leaving an empty husk behind to do your bidding
-putting the finishing touches on the destruction of the village; knock down the remaining walls, tear up the foundations, and infuse the area with a dark aura
And
-Corrupt the dreams of those in the basement

Leave the ones in the basement alive. Let them think they're safe. They'll leave 'safety' eventually, and see the destruction we wrought. We'll slowly kill two in front of them, and let our new slaves beat the others to the point where they can barely make it to the nearest settlement.
Plus more Amberärshs.

The survivors huddle in the cellar, not even daring to light a candle lest they summon your demonic wrath upon them. They are all family, of course; everyone in this hamlet was family, either by blood or by law (or in a few cases both, but who are you to judge). An old man, pushing 50, who was able to escape thanks to his military experience and his solid leather boots- a well-aimed kick will put an Amberärsh out of action for a few seconds. A young woman, new to the village, desperately in love with her new husband, and extremely distraught with the fact that he is not in the cellar with them. A mother and father, and their two children- a boy and a girl. Together they huddle, as howls of pain and anguish echo above them, and loud crashes signal the destruction of anything the fire left standing. A particularly loud crash indicates the house above being collapsed upon them; yet the cellar holds, and the stones fell just so that the cellar door could still be opened a crack.
For three nights they stay in the cellar, though they cannot tell, for day and night are indistinguishable in the darkness, as is wake and sleep;  the howls and destruction they hear whilst they wake they see first hand in their dreams; again and again they watch their friends burn, or be ripped apart. Eventually dreams encroach even on their waking hours, and it becomes difficult to distinguish between reality and fiction. At some point, the woman dreamt that her cellar-mates were monsters, and it took all their combined strength to tie her up so she would not cut their throats as they slept.
But after spending three nights in the cellar, the dreams seemed to abate somewhat, and no more noises could be heard outside. Cautiously they pushed open the cellar door, displacing the thankfully light chunks of masonry that had fallen upon it. As they clambered out of the cellar and onto the ruins of their home, they wailed in despair.
Their entire village was destroyed. The ground was naught but ash, from which rose the occasional clutter of masonry. Upon sharpened stakes were impaled several of their friends; burnt, scarred, and with rictus of terror forever upon their faces; some missing legs or arms, which lay on the ground below, gnawed at by monsters. An aura of death permeated the air, making them shiver even in the warm spring breeze.
And then there arose from the ashes creatures. Not those of the night before, no, but similar- except that these specters haunted the bones of their beloved dogs. The creatures snarled and snapped at them, herding them towards the center of the village. There awaited eight of their friends- alive, but not well. Horribly scarred and burnt; some missing limbs, or other body parts, yet all smiling vacantly, staring straight ahead and humming a tune.
The woman screams, and hurls herself at one of the slaves. She beats on his chest and calls his name, kisses his blistered lips, stares into his vacant eyes, yet the man does not react. She falls to the ground, clutching his legs, crying and calling his name. The other survivors look away, tears in their eyes.
Then the slaves start to move. Awkwardly (especially so in the case of on dragging along a woman), they begin to dance around the firepit, and with beautiful, childlike voices- which contrast terribly against their scarred visages- sing;

"Fire, fire,
build-a-pyre.
Wait for the Tall Man
and-say-his-name"

The survivors huddle together (even more). They back towards the fire pit, then jump away when it spontaneously bursts into flame- an evil, blue fire. The slaves dance a little faster, limbs akwardly spinning in all directions.

"Fire, fire,
rising-higer.
Now name the Tall Man
Krln-kir-Yrl-vnt "

And as usual, you arise from the fire. You swipe at the survivors with your tail, slicing the two parents in half. The crying children kneel down before their parents, who make them promise to be good before you grasp their entrails and pull so hard their tongues retract. You eat them slowly, projecting their feelings to the other four, so that they know that even when you have eaten all but the head, they are still capable of feeling fear and pain.
You then have your slaves beat the remaining survivors, whilst you assault their minds until the very brink of insanity. When they are at the brink of breaking, both physically and mentally, you take one in each hand, spend a little power to ensure their survival, then throw them out of the village with all your might.

Then, finally, you are alone. Gods. That was. AWESOME. Worship? Sex? Neither of them has anything on this. This is what being a demon is about. Worship is just a means to an end. THIS. IS. DEMONHOOD.

YOU ARE NOW READY TO
-TAKE ON THE WOOOORLD*


Name: Krlnkir Yrlvnt
Physical might: 20 (+1 Omnomnom) (+6 DEMONHOOD) (-2 Summoning)
Mental might: 20 (-1 Worry) (+3 Omnomnom) (+6 DEMONHOOD) (-2 Summoning)
Other: Feeling ready to TAKE ON THE WORLD
Followers: 6
Slaves: 8
Servants: 16 (16 Amberärshs) (8 Amberärshs at half price due to the evil generated by the hamlet's destruction)

Cults:
  The cult of the Tall Man. Low organisation. 6 (12) members in 1 village.
    Power level: 5 -2 spent watching over your unborn child -1 spent worshipping you
    Resources: 0

Champions:
  Unborn Half Demon: estimated 8.25 months till birth.
« Last Edit: January 27, 2012, 09:44:24 pm by NUKE9.13 »
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Ukrainian Ranger

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Re: Demonhood. -DEMONHOOD!-
« Reply #143 on: January 27, 2012, 03:12:40 pm »

I have a little idea... we have a nice sized army and can attack reasonably well guarded objects. Lets find a prison, attack it, kill guards and free prisoners, criminals is a nice source of evil
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Loud Whispers

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Re: Demonhood. -DEMONHOOD!-
« Reply #144 on: January 27, 2012, 03:19:08 pm »

I have a little idea... we have a nice sized army and can attack reasonably well guarded objects. Lets find a prison, attack it, kill guards and free prisoners, criminals is a nice source of evil

Where's the nearest Bedlam/Insane asylum?

kaian-a-coel

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Re: Demonhood. -DEMONHOOD!-
« Reply #145 on: January 27, 2012, 03:21:38 pm »

THIS. IS. AWESOOOOME!  :P

Truly guy, You deserve diamonds of pure evil for this epic narration. I nominate this thread for the golden-bay12 of Most Epicness, Most evilness and Best Writing Style.


Question: How many time will the DEMONHOOD bonus last?

I suggest to leave the village quickly, only leaving a single slave behind for him to be found by the peoples that will, inevitably, come to help.
Just imagine the scene: A few guards, lead by a priest, come and witness the destruction. and in the middle of this a charred man, happily singing a childlike song.
"Fire, fire,
build-a-pyre.
Wait for the Tall Man
and-say-his-name"

While us moving to the next village. Preferably far (2 weeks away?), nice little hamlet. And this time let's just be SLOW. why not drive them to madness until they all kill each other? everyone trying to flee will be stopped by the Amberärshs, and sent back as soulless, babbling husk.

I have a little idea... we have a nice sized army and can attack reasonably well guarded objects. Lets find a prison, attack it, kill guards and free prisoners, criminals is a nice source of evil
No, just no. Prisons are too well-guarded, and in the middle of big cities. with lotsa guards. with demon-damned priests all over the place.
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Ukrainian Ranger

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Re: Demonhood. -DEMONHOOD!-
« Reply #146 on: January 27, 2012, 03:43:36 pm »

No, just no. Prisons are too well-guarded, and in the middle of big cities. with lotsa guards. with demon-damned priests all over the place.
Not all prisons in cities, some are isolated and while it can be a tough fight, reward is huge... And we don't have to directly assault, there are other ways, but if there are no prisons nearby, then it's pointless to discuss
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

NUKE9.13

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Re: Demonhood. -DEMONHOOD!-
« Reply #147 on: January 27, 2012, 04:03:25 pm »

I have a little idea... we have a nice sized army and can attack reasonably well guarded objects. Lets find a prison, attack it, kill guards and free prisoners, criminals is a nice source of evil

Where's the nearest Bedlam/Insane asylum?
The nearest big city has a prison on its outskirts specifically for criminals of an insane or magical nature.
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Ukrainian Ranger

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Re: Demonhood. -DEMONHOOD!-
« Reply #148 on: January 27, 2012, 04:09:01 pm »

Quote from: NUKE9.13
The nearest big city has a prison on its outskirts specifically for criminals of an insane or magical nature.
[/quote

The nearest city =  Akataki?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Loud Whispers

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Re: Demonhood. -DEMONHOOD!-
« Reply #149 on: January 27, 2012, 04:10:48 pm »

The nearest big city has a prison on its outskirts specifically for criminals of an insane or magical nature.
That makes things easier. ONWARDS TO BEDLAM!
*Send a scout first. Or better yet, one of the insane villagers. Spook the prison.
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