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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237245 times)

Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1185 on: February 11, 2012, 04:08:15 am »

Huh, didn't notice forgetting the catapults.

As their range is farther than anything else, use them to provide support fire and to break up grouped enemy formations, like archers or priests. Not on fast moving targets, like knights.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1186 on: February 11, 2012, 05:05:26 am »

I am not sure that we should risk catapults, they will be much more usefull in Grantown in case  we lose and forced to retreat...

Historically catapults weren't used in field battles, and there are good reasons for that.

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1187 on: February 11, 2012, 05:17:52 am »

I am not sure that we should risk catapults, they will be much more usefull in Grantown in case  we lose and forced to retreat...

Historically catapults weren't used in field battles, and there are good reasons for that.

Well, their accuracy is very awry and the timing of shots would be hard to pull if the terrain was narrow. We may be able to fire a couple in their lines if we get lucky.

But that's talking about natural ammunition. We fire diseased corpses that do not rise, to save on power.
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1188 on: February 11, 2012, 05:25:11 am »

While the last plan is waaaay better than anything else we had. I still don´t like the thought of doing something they expect. (Like facing them on a open battle.) I suggest, something...more bolder...and risky. But if done perfectly. It will be beautiful:

Realm

Mostly stop what you are doing. And start massive worship and sacrificial rituals. Almost everyone should do this. Dedicate all this power to ourself and the army.

Attack the keep - preparation]

While its very hard, almost impossible to attack the keep from the sides, why not do it from the ground and the sky? Demonstyle.

Have black imps dig a tunnel under the keepyard. Give them help from the rest of the army/yourself if its possible. This should be done as fast as possible.

Have green imps creating illusions of our army preparing to fight on the hills.

Have KY search and destroy magical defence spells, especially the ones who might aleart them of the tunnel.

Have Dal'Kahh create and lead a special force with the misson of killing scouts as stealthy as possible.

Have Ky offer resorces for the mercs who joins us/does not fight.

Attack the keep - battleplan

When the tunnel is ready. Attack during the night. Have Dal'Kahh lead the first round of troops (of his chooise) entering from the now visiable tunnel. Still as stealthy as possible.

Orders:
Kill of archers/other guards in the keep. Try to stay undetected for as long as possible. If possible, secure and open the gates.

The second round should be lead by Ky himself. Pick 20 or so of the best armored cultist to join you.

Primary orders:
Find and kill the priets before they can organise. Remember that they are weak individually. If we can keep them for organising, they will be a fairly easy prey.

Secondary:
Find and kill knights.

Now we have to assume that they have detected us. Send in the third round of troops:

All 20 Amberärsh Packs and 25 Giant Rat Packs.

Primary Mission:
Create chaos. Kill sleeping soldiers.

At the same time, send in the Titaneghould and if the dragons can carry them: Some Armoured Baneghoul aswell.

Mission:
OMONOMNOMNO, and KILLKILLKILL.

Let the Dragons and red imps give us support from above afterwards. Killing archers and so fourth.

Now let the rest of our army come fourth. Both from the tunnel and hopefully from the secured gate.

Have catapults create further chaous by bombarding the keep from afar.

Are you crazy?! Attack the KEEP?! Why?!

Well, I am a bit crazy, but I have a few reasons why I think this is a better idea than open battle:

We will be facing less men, some of them will sleep.

We will have the element of suprise, I mean, who whould be dumb breave enough to attack a keep with twice the ammount of defenders?

While they know we are dangerous, they still expect us to fight wars like normal humans do. I find it hard to beleve that they expect us to have imps dedicated to dig tunnels. Or dragons who will drop huge ghouls on their faces.

They wont be mustered, this is crucial, good luck organising a magical defence when most of you just woke up. And the knights will be unarmored. (They only bring their armor when they fight, and it takes extremely long to put them on)

Its way easier to create chaos in an unorganised keep than in an open battle where all their troops are ready to fight and are in formation. And we live on choas.

Its demonic and fun!

The most crucial part of this battle is the digging of the tunnel without they understand what is going on. If they find out about the tunnel, its easy to reverse back to open battle plan.

I know that the plan is far from perfect, and will need a lot if further planning to actually work. But, why not give it a shot?
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1189 on: February 11, 2012, 05:29:32 am »

I am not sure that we should risk catapults, they will be much more usefull in Grantown in case  we lose and forced to retreat...

Historically catapults weren't used in field battles, and there are good reasons for that.

Well, their accuracy is very awry and the timing of shots would be hard to pull if the terrain was narrow. We may be able to fire a couple in their lines if we get lucky.

But that's talking about natural ammunition. We fire diseased corpses that do not rise, to save on power.
I doubt they'll get enough time to die of disease. If we want to use the catapults, I think our best bet would be either flaming ammo or some sort of caltrops.

Also, at the keep attacking plan, maybe we should challenge them to a duel first (King vs Dal'kahh), they choose location(do not accept the keep as location),...,
That will get us some information about the keep and will keep their attention focused elsewhere.(Namely, wherever the duel is to be held, as they expect us to cheat). Then a few days before the duel will be held, we attack.
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Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1190 on: February 11, 2012, 05:38:21 am »

I doubt their King will concede to a duel, he is guarded by twenty-five praetorian guardians (wording used only for emphasis). I don't think they would risk their king like that, even against just a champion.

Do we have the option of a preemptive strike? The attack the fortress plan feels good, but other than attacking the fort, can't we just weaken the foundations and collapse it?
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1191 on: February 11, 2012, 05:40:30 am »

I like fort attacking plan... really like. It's so cool. If things we  don't lose that much and can try another combat, but if it sucesfull, it will be an epic victory

Plan is great,  But there are some minor  wrong decisions. I'll make my version after some thinking.

Quote
Have green imps creating illusions of our army preparing to fight on the hills.

No. No! No!!!. We don't want them to leave the keep to meet imagenery force. And Green imps should help special force, their illusions will help

Quote
The second round should be lead by Ky himself. Pick 20 or so of the best armored cultist to join you.
No, Krlnkir is our magical support, and he is too big and too noticable for anything that detects evil
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1192 on: February 11, 2012, 05:42:28 am »

I doubt their King will concede to a duel, he is guarded by twenty-five praetorian guardians (wording used only for emphasis). I don't think they would risk their king like that, even against just a champion.

Do we have the option of a preemptive strike? The attack the fortress plan feels good, but other than attacking the fort, can't we just weaken the foundations and collapse it?
It doesn't matter wherether he agrees or not, it's a distraction.(Despite, he'll probably apoint his own champion to fight in his place).
Doubt we'll be able to weaken the foundations whitout them noticing. I'm also pretty certain they'll be able to hear us coming even if we only dig 1 tunnel.
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1193 on: February 11, 2012, 05:43:02 am »

I doubt their King will concede to a duel, he is guarded by twenty-five praetorian guardians (wording used only for emphasis). I don't think they would risk their king like that, even against just a champion.

Do we have the option of a preemptive strike? The attack the fortress plan feels good, but other than attacking the fort, can't we just weaken the foundations and collapse it?

Well, we can always send in some children and challange him. If he denies, well. Then we have a good view of the fort.
I was thinking of that aswell. But it might be to risky. It will take a lot of time, and increases the chance of getting noticed.

Ninjad.

Well, that is a risk. But if they notice, its not much of a loss really.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1194 on: February 11, 2012, 06:05:55 am »

Operation DEMONHOOD Variant a

CFM, Forge-temple
Worship during the operation, KY needs every bit of power

KY:
1) Take some invisible, stealthy form
2) Magically attacks the keep, focus on disabling their evil detecting capabilities\keeping awake mages busy
3) Aids Green Imps in laying illusions\hiding Undegrounders
4) Aids airforce (keep titaneghoul sedated, make dragons stronger, hide them)
5) Attack the Keep in Barlog form if things go good

Undegrounders:
25 Green Imps
25 Black imps
5 Greater Spectres
Dal'Kahh the Avaricious
10 Armed cultists
Amberashs packs (in bags, as much as soldiers can carry weithout losing much stealth)

Orders: Try to sneak past scout\guards (don't kill, sneak, use green imps for invisibility\hypnosis... If noticed, try to kill guards before they raise an alarm) Start digging a tunnel near one of the wall, get inside, start killings. Dal'Kahh the Avaricious should know about Titaneghoul and retreat earlier.... other will not know about Titaneghoul, it's not like we can't afford losing them

Airforce
10 Black dragons, sedated Titaneghoul

Orders: Throw it (from not very high attitude, of cause) in the center of the keep. fifteen minutes after Undegrounders enter the keep. Provide fire support, after delivering the "present" ( Of cause try not get near Titaneghoul)

Hidden reserves:
100 Spectres, 5 Greater Spectres
Stay not far away, attack if operation go good


Edit: Minor modifications
« Last Edit: February 11, 2012, 06:36:40 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1195 on: February 11, 2012, 06:09:24 am »

Very nice!  :D

The War Council is reaching an Ultimatum!

Either I've missed it among all this paper and planning, but as this Climactic battle will occur in two parts; will the first part be this and the second (if they survive or we fail) be the one true battle?
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1196 on: February 11, 2012, 06:23:44 am »

I like the plan aswell. But I say that we prepare the rest of our army as a reserve if things go very good. Then let our Baneghouls smash down the gate and let the rest of our army in. If we can get a number advantage and use the disorder this will create. It might be a wonderful victory.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1197 on: February 11, 2012, 06:32:52 am »

And I think we should deliverer the  present, even if Undegrounders will be unsuccessful. Of cause they'll kill it, with all their mages, but Titaneghoul can't kill more of their forces in an open field.

But with some mages disabled, Titaneghoul will be much more deadly

Quote
I like the plan aswell. But I say that we prepare the rest of our army as a reserve if things go very good. Then let our Baneghouls smash down the gate and let the rest of our army in. If we can get a number advantage and use the disorder this will create. It might be a wonderful victory.

Big no, stealth is the key of the operation, and we can't just hide rest of our forces nearby. And KY + 100 spectres can finish them if things go very good
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1198 on: February 11, 2012, 06:37:41 am »

if we take our their magic support then itll be an open feild day to muck with their minds and dreams. we kill their magic users we can just straight up lay seige. :P btw: can we create a portable version of those teleportation stone circles? if not now then in future. since with one of those we can just stealth in, lay it down and bring in troops quick and easy -though well need to improve their reliability-

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Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1199 on: February 11, 2012, 06:39:44 am »

Why don't we focus directly at one specific regiment of their army in this time interval. Currently, our superweapon is the Titaneghoul, stopped by magic and deific power.

My opinion: Aim only for their mages and, to a lesser extent, their priests. The Wanderers must also be taken into consideration.

A small force in a keep to cause havoc. Brilliant.

Edit: Ninja'd
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