Well, I am out if arguments... IMO it's obvious that they are ready for magical attack, and preparing for the pitched battle doesn't change that fact.
My new proposal
Before battle:
Immediately march to north west of Hugh's Shade
Mass worshiping in the Forge Temple and in the CFM (this order is valid for battle itself, of cause)
Krlnkir focuses on:
1) Defending his soldiers from magical attacks (We don't want mass chants destroying our undead forces, while we draw mad two or three enemy soldiers)
2) Brainwash that 500 kids, so they don't afraid to die
2) Raises morale of the armed cultists (they are our core)
Dal'Kahh the Avaricious:
Raises morale of the sergeants (If commanders run...)
Battleplan:
1st line:
500 "civilian" children armed with improvizied weapons :
Orders: Send them as a first wave, let them shot, hack and trample kids. 1st: it's likely evil to kill kids, even cultists. and we need evil to power our doomforce 2nd,: it's demoralizing to kill children. 3rd: their corpses is a nice necromancy source
2nd Line: 20 living polybolos with bone arrows, 20 Haunted Armours, 4 armoured baneghouls, 25 green imps, 25 yellow imps (they all are almost immune to enemy arrows)
Orders: Move slowly, snipe enemy archers\mages, hide behind 3rd line if enemy sends ground force to destroy our living machineguns. Green imps create illusions of more Polybolos, Baneghouls, Haunted armours
3rd line, 100 ghouls, 250 zombies ( I think they are pretty resistant to arrows, even blessed ones
Orders: Move behind 2nd line, be ready to overtake it, and protect from enemy infantry, cavalry
4th line: The undead force: 400 Skeletal Warriors, 100 spectres, 10 Greater spectres
Orders: defend flanks, fill the holes in 3rd line formation
5th line:
100 beastmen, 250 Armed cultists, Dal'Kahh the Avaricious
Orders: Avoid combat until Enemy sustained considerable losses. Retreat to Grantown if things go too badly
Reserves
20 Amberarsh Packs, 30 Armoured Sintaurs, 10 Living-Polybolos-Wielding-Sintaurs, 25 Skeletal Knights,
Orders: Rush in places where enemy gained advantage
KY in Barlog form (they know what it can do, and will be afraid of Lazor Attack, even if we don't plan to use it)
Odrers: (in order of importance)
1) Aid doomforce in it's mission.
2) Negate spells\chants
3) Raize zombies\sintaurs from freshly killed
4) Imitate lazor attack at some point
5) Attack in person If enemy is shaken. Retreat if things go too badly
Doomforce:
10 black dragons, 50 red imps, sedated Titaneghoul
Order: deliver Titaneghoul to enemies soft targets (archers\mages\priests\king) Do it after enemy reacts to the 1st and the second line. Then Run away and join reserves