variant 3: (Added black imps usage)
Pre battle
Invest 0.20 of our demonic physical power in every armed cultist and sergeant (Yes, 55! total) , in a same way as Dal'Kahh was boosted. It's both a short term and a long term investment. If we go commander route, physical might isn't that needed. Around 100 will be enough
Send a mental offer to every mercenary: Offer 0.5 resource per man for not participating in the battle, 1 resource per man for switching sides. If they do switch sides, their goal
is archers
Black Imps should dig collapsible tunnels at the battlefield, the land above should look and be perfectly safe, (even heavy riders shouldn't have any problems to move above them) But can be collapsed by black Imps, to turn them into shallow, narrow trenches... Do not collapse tunnels against the first wave, let them pass, and go meet Titaneghoul, but use it freely against further waves, when it will be useful
Deployment:
We should meet them: north west of Hugh's Shade
1st line: center: 100 ghouls, 100 zombies, 25 spectres and a cage with Titaneghoul, 25 green imps
Flanks:
Flanks: 150 armed zombies, 25 spectres,
special orders: Cage should be opened by one of the spectres or green imps, when enemy slaughter majority of ghouls\zombies. Spectres may retreat to the second line when things go badly, but until Titaneghoul is slain they should protect him from as well as they can. Green imps should try to make the cage and Titaneghoul invisible, if it's impossible: make illusions of more Armoured baneghouls (enemy will think that the second set are illusions, too) . Green imps must retreat to the second line as soon as Titaneghoul get released
Their goal: doomed cannon fodder
2nd Line:
Center: Tightly grouped special force of: (20 Haunted armours, 4 armoured baneghouls, 20 Living-Polybolos-Wielders, 25 Yellow Imps, 50 spectres, 5 greater spectres) + 150 skeletal warriors
Flanks: 250 Skeletal warriors, 5 greater spectres
Special orders: half of the polybolos armed with steel bolts, half with poisoned bones, special group should stand together.
Their goal: Core of the army, main ranged power, should stop enemmies advanche and create a chance for counter attack
3rd Line:
Center: 50 beastmen, 100 Armed cultists, Dal'Kahh the Avaricious
Flanks: 50 beastmen, 150 Armed cultists
orders: ready to start a counter-attack
Their goal: Provide some ranged support to line 2. Will start a counterattack, if either nine 2 severely damaged, or enemy sustained heave losses
4th line:
Krlnkir Himself,
orders:
Do not participate in the battle physically unless 2nd line severely damaged. Aid green imps in making Titaneghoul invisible, Control titaneghoul, if needed. Do whatever possible to negate spells of the mages\chants of the priest. (use up to 30 mental might for this tasks) Also, raise new sintaurs mid-battle, but only if they are far from the titaneghoul.
If Second line is severely damaged, lead the counterattack in Godzilla form
Reserves :
20 Amberarsh Packs, 30 Armoured Sintaurs, 10 Living-Polybolos-Wielding-Sintaurs, 25 Skeletal Knights,
orders: Will go where they needed, mainly meet enemy cavalry that managed to punch through our lines. Will participate in the counterattack
Aviation
10 Black Dragons, 50 red imps
orders: Drop boulders, strafing attacks, try to stay far from the archers\mages, If opportunity arises (priests get unguarded\lightly guarded by mages\archers) , Dragons (not imps!) should dive attack the priests. I think it's pretty likely, cause they'll try to keep priests in safety
Undeground
25 black imps
Collapse tunnels when we have a nice strategical reason to do it. Do not collapse tunnels against the first wave, let them pass.
Special note to everyone but 1st line:
Whatever they do, stay away from the titaneghoul