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Author Topic: Demonhood. -Slumbering for an indeterminate number of Strange Aeons-  (Read 237284 times)

Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1095 on: February 10, 2012, 08:24:55 am »

A phalanx would easily fail in this condition, especially against light spearriders and heavy cavalry. We don't have the manpower (or zombie power) to use that type of strategy as we are heavily outnumbered in comparing infantry, and that archers can easily be stopped by attacking their sight. We have the advantage of garrison and terrain, they will attack us unless we go aggressive, which may be a bad idea in our case (open plains, easily flanked).

Come to think of it, can we black out the sun for just a moment before we use our ranged attackers and when they attack in the melee?
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Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1096 on: February 10, 2012, 08:33:46 am »

This is true. We do need more men. the planes arnt a good idea if we were just relying on our human forces. Our advantage is the monsters at our command.

At some point in time -not now- We need to lure those deamons back onto our side and not damn well eat them. lesser deamons are usefull in battle to lead groupes and regements of soldiers.
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Tiruin

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1097 on: February 10, 2012, 08:38:18 am »

We should also be thinking about our own morale here. If they have their King in the battle, every soldier will do their darndest to protect him, meaning we may witness some special powers that we haven't witnessed in the towns and cities we raided before.

Just like that Source of Good in Culloden.

So, what is our agreed terrain?
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1098 on: February 10, 2012, 09:20:18 am »

Second variant (Added attempt to hide titaneghoul, bribe attempt, sintaur raising, dragons attack priests)

Pre battle
Invest 0.20 of our demonic physical power in every armed cultist and sergeant (Yes, 55! total) , in a same way as  Dal'Kahh was boosted. It's both a short term and a long term investment. If we go commander route, physical might isn't that needed. Around 100 will be enough

Send a mental offer to every mercenary: Offer 0.5 resource per man for not participating in the battle, 1 resource per man for switching sides. If they do switch sides, their goal is archers

Deployment:
We should meet them: north west of Hugh's Shade

1st line: center: 100 ghouls, 100 zombies, 25 spectres and a cage with Titaneghoul, 25 green imps
Flanks:
Flanks: 150 armed zombies, 25 spectres,
special orders: Cage should be opened by one of the spectres or green imps, when enemy slaughter majority of ghouls\zombies. Spectres may retreat to the second line when things go badly, but until Titaneghoul is slain they should protect him from as well as they can. Green imps should try to make the cage and Titaneghoul invisible, if it's impossible: make illusions of more Armoured baneghouls (enemy will think that the second set are illusions, too) . Green imps must retreat to the second line  as soon as Titaneghoul get released
Their goal: doomed cannon fodder

2nd Line:
Center: Tightly grouped special force of: (20 Haunted armours, 4 armoured baneghouls, 20 Living-Polybolos-Wielders, 25 Yellow Imps, 50 spectres, 5 greater spectres)  + 150 skeletal warriors
Flanks: 250 Skeletal warriors, 5 greater spectres

Special orders: half of the polybolos armed with steel bolts, half with poisoned bones, special group should stand together.
Their goal: Core of the army, main ranged power, should stop enemmies advanche and create a chance for counter attack

3rd Line:
Center: 50 beastmen, 100 Armed cultists, Dal'Kahh the Avaricious
Flanks: 50 beastmen, 150 Armed cultists

orders: ready to start a counter-attack
Their goal: Provide some ranged support to line 2. Will start a counterattack, if either nine 2 severely damaged, or enemy sustained heave losses

4th line:
Krlnkir Himself,

orders:
Do not participate in the battle physically unless 2nd line severely damaged.  Aid green imps in making Titaneghoul invisible, Control titaneghoul, if needed. Do whatever possible to negate spells of the mages\chants of the priest.  (use up to 30 mental might for this tasks) Also, raise new sintaurs mid-battle, but only if they are far from the titaneghoul.
If Second line is severely damaged, lead the counterattack in Godzilla form


Reserves :
20 Amberarsh Packs, 30 Armoured Sintaurs, 10 Living-Polybolos-Wielding-Sintaurs, 25 Skeletal Knights,
orders: Will go where they needed, mainly meet enemy cavalry that managed to punch through our lines. Will participate in the counterattack

Aviation
10 Black Dragons, 50 red imps
orders: Drop boulders, strafing attacks, try to stay far from the archers\mages, If  opportunity arises (priests get unguarded\lightly guarded by mages\archers) , Dragons (not imps!) should dive attack the priests. I think it's pretty likely, cause they'll try to keep priests in safety


Special note to everyone but 1st line:
Whatever they do, stay away from the titaneghoul
« Last Edit: February 10, 2012, 09:28:36 am by Ukrainian Ranger »
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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1099 on: February 10, 2012, 09:54:59 am »

1+ to Ur plan.

But if anyone have a suggestion for a wiserway to use our Titaneghoul, I am open for it. It seems like a bit of a waste. Since the enemy mages are going to use everything in its might to kill it as fast as possible. And I am not sure if our beloved deamon could withstand 100+ mages and priests.
« Last Edit: February 10, 2012, 10:00:28 am by Evil Marahadja »
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Karakzon

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1100 on: February 10, 2012, 10:18:15 am »

1+ to Ur plan.

But if anyone have a suggestion for a wiserway to use our Titaneghoul, I am open for it. It seems like a bit of a waste. Since the enemy mages are going to use everything in its might to kill it as fast as possible. And I am not sure if our beloved deamon could withstand 100+ mages and priests.

yes, but they are like little batterys. the more they all pour in on our titanmaw the less our footsloggers will have to dodge. And the easyer for us to extend our corruption.

After the mages exhaust themselves trying to kill the titanmaw would be the perfect time to go and mentaly strike our opponents, even slowing them down a touch would be beneficial.
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IamanElfCollaborator

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1101 on: February 10, 2012, 10:53:39 am »

Hm. Keep an honor guard of children and the Titaneghoul. Have everything else attack whatever's around.

Armok

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1102 on: February 10, 2012, 12:58:38 pm »

(Liked the tales-ales-grails-wails rhyme/pun sequence!)


Another thing to make, for after the battle is done, or meanwhile in places to far away to be of any help:
Turrment (yes, Turret/Torment pun): A large heavy animal (exact species can varry, but oxen, work horses, and boars are good choices), merged with a slave, and four or six Living Polybolos. The slave upper body is attached centaur-style, but instead of replacing the head it's simply put BEHIND it. The neck and head are shifted backwards, merging with the slaves upper body and forming one very sturdy pillar. the upper half (upper jaw/skull) of the animals head is removed, replaced with the Polybolos, and instead placed upside-down between it's front legs. The slaves eyes and tongue are removed from their sockets: one placed always, aligned, mounted INSIDE of a crude telescope to act as a sight for the polybolos, and the tongue is put on the top of the (now shaved) head, and the eye is mounted inside the tip of it, so that the whole thing acts as an eye stalk giving (non-simultaneous) 360 degree vision.

It's essentially the living part of the polybolo concept taken further; adding lags to it, and since it'd be a bit pointless to give an individual pair of legs to each bow you have this stack of them together.


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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1103 on: February 10, 2012, 01:07:04 pm »

Can we get the catapults over to the battlefield. If so, Put them right after the archers and have them armed with ammuntion made of tar and hay.(Put the catapults far apart en store the ammo underground). When the cavalery charges drop the flaming balls of tar in front of them. That should scare the horses and make their cavalery pretty useless for some time. If our aim and range is good enough, aim the fireballs at the King, failing that the infantery. I want them see to hold the line while they're on fire.

So target priority for catapults:
Cavelery>King;command,mages,priets>Infantery.
« Last Edit: February 10, 2012, 01:12:57 pm by 10ebbor10 »
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kaian-a-coel

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1104 on: February 10, 2012, 01:11:04 pm »

I like Armok's suggestion. But I agree that it must be done later.


Optional suggestion:
For the battle, I think we may trick them into thinking we're attacking from the plains (maybe zombies or quick troops, and illusions) , so that they go there, then main forces goes to hilly terrain.
Or better: double trick. Illusions of quick troops advance in hills. Then it dissipate and some useless troops advances on plains. THEN, real army launch true attack on hills, when ennemy turned his back and is disorganized.

Tricks:
-we could use spectres or imps to secretly put traps, notably barbed wires, under the battlefield. When cavalry charge, magically raise the wires and make those pretty knights trip. Laugh maniacally, counter attack.
-Titanmaw from the flank. Aim for the weak troops. Wait for the mages and monster hunters to have been neutralized.
-KY should engage in magic duel with the mages.
-Flying forces bombard priests, then bowmen.
-EDIT: also, make wonderful promises to the mercs in their dreams, of riches, slaves and power. With subtly alterating their thoughts so that they are more susceptible to accept your offer, without being too heavy "surgery". You are persuading them, not outright forcing them. Tell them that if they, say, picnic rather than charge your troops, tey'll be rewarded. We don't even ask them to fight for us. just don't attack.

Priorities: mages/priests>cavalry>monster hunters>bowmen>king>infantry
« Last Edit: February 10, 2012, 01:32:38 pm by kaian-a-coel »
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1105 on: February 10, 2012, 01:58:56 pm »


Tricks:
-we could use spectres or imps to secretly put traps, notably barbed wires, under the battlefield. When cavalry charge, magically raise the wires and make those pretty knights trip. Laugh maniacally, counter attack.
-Titanmaw from the flank. Aim for the weak troops. Wait for the mages and monster hunters to have been neutralized.
-KY should engage in magic duel with the mages.
-Flying forces bombard priests, then bowmen.
-EDIT: also, make wonderful promises to the mercs in their dreams, of riches, slaves and power. With subtly alterating their thoughts so that they are more susceptible to accept your offer, without being too heavy "surgery". You are persuading them, not outright forcing them. Tell them that if they, say, picnic rather than charge your troops, tey'll be rewarded. We don't even ask them to fight for us. just don't attack.

Priorities: mages/priests>cavalry>monster hunters>bowmen>king>infantry

Your first suggestion is a great idéa. We know where the battle will be. So lets prepare accordently. Create traps. Thin iron wires at the flanks which stops their cavalery. Flags (or something more demonish) put out at several distances so our archers know where to fire (classic tactic) , dig tunnels below and raze them to cripple and divide their charge. We have a lot of possibilites here.

But with the rest I am a bit more sceptical. There is a risk that Ky whould lose if he faced that many mages. And since he is our only magical defence. He should focus on just that. Defending our troops against magical attacks/blessings.

Flying forces should attack flankers and people who charge. Our main tactic is to stop their charge and then counterattack when they are disorginasied. So we should focus on that.
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10ebbor10

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1106 on: February 10, 2012, 02:06:42 pm »

As for stopping the cavalery, rows of undeep threnches should probably do the trick, horse misplaces leg, breaks leg and knight goes flying. If it's easily possible we should still do the barbed wires, and alternate them with the trenches. This would severely hamper the cavalery and will also annoy the infantery. Ditches and wires should be placed in such a way that a sintaur can jump over them when they're down. Place them all around our troops, a direct knight charge is quite dangerous.

Also, the trenches+wires will slow down the enemy so much that the catapults + arches might be able to fire some crucial axtra shots.

Third, the trenches won't dissapear if the enemy interferes with our magic.
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Evil Marahadja

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1107 on: February 10, 2012, 02:18:10 pm »

As for stopping the cavalery, rows of undeep threnches should probably do the trick, horse misplaces leg, breaks leg and knight goes flying. If it's easily possible we should still do the barbed wires, and alternate them with the trenches. This would severely hamper the cavalery and will also annoy the infantery. Ditches and wires should be placed in such a way that a sintaur can jump over them when they're down. Place them all around our troops, a direct knight charge is quite dangerous.

Also, the trenches+wires will slow down the enemy so much that the catapults + arches might be able to fire some crucial axtra shots.

Third, the trenches won't dissapear if the enemy interferes with our magic.


Sounds good aswell. And since we are on hills (right?) why not cut down some fleshtrees and roll them down on our enemy as they charge uphill. A dagerous weapon for infantery and cavalery alike. If possible, we could remove the "screamblock" on these logs (I think that we did something like that so our population could sleep at night.) It whould kill my morale to run upp at a hill filled with trenches and screaming logs crushing my comrades.
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Ukrainian Ranger

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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1108 on: February 10, 2012, 02:33:52 pm »

Quote
-we could use spectres or imps to secretly put traps, notably barbed wires, under the battlefield. When cavalry charge, magically raise the wires and make those pretty knights trip. Laugh maniacally, counter attack.
Do we have barbed wires? Does anyone in the era have technology to make  barbed wires? I think no... And we shouldn't waste our magical power. But I agree some traps may be nice... Black imps can find their use

Quote
-Titanmaw from the flank. Aim for the weak troops. Wait for the mages and monster hunters to have been neutralized.
Titaneghoul is hard to control, and even harder to hide... how will you move him in the position unnoticed?

Quote
-KY should engage in magic duel with the mages.
He may lose that duel, then what?

Quote
-Flying forces bombard priests, then bowmen.
And get dead, really they have 750 archers, it's a lot...

Quote
As for stopping the cavalery, rows of undeep threnches should probably do the trick, horse misplaces leg, breaks leg and knight goes flying. If it's easily possible we should still do the barbed wires, and alternate them with the trenches. This would severely hamper the cavalery and will also annoy the infantery. Ditches and wires should be placed in such a way that a sintaur can jump over them when they're down. Place them all around our troops, a direct knight charge is quite dangerous.
No, we don't want to stop knight's charge, we want to force them to fight against Titaneghoul... Imagine how demoralizing it will be for the enemy?
If we dig visible trenches, they'll either not attack at all, or use archers, or flank us.. Do not think that enemy commanders are idiots
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Re: Demonhood. -Climactic battles to occur in two updates: One-
« Reply #1109 on: February 10, 2012, 02:46:32 pm »

We don´t want to totally stop their charge. We just want to know where it will be. If we do trenches at our flanks, they have to charge against our front. And that is good. And, even if we have our Titaneghoul, a full, unstopped charge is devestarting.

And I agree that barbed wires is probally to much. But normal tripwires (If that is a word), is not to hard to make. And they whould slow the cavalery down, and make an easy target for the Titaneghoul.
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