I propose open, epic combat, almost without tricks
Pre battle
Invest 0.20 of uor demonic physical power in every armed cultist and sergeant (Yes, 55! total) , in a same way as Dal'Kahh was boosted
Deployment:
We should meet them: north west of Hugh's Shade
1st line: center: 100 ghouls, 100 zombies, 25 spectres and a cage with Titaneghoul.
Flanks:
Flanks: 200 armed zombies, 25 spectres
special orders: Cage should be opened by one of the spectres, when enemy slaughter majority of ghouls\zombies. Spectres may retreat to the second line when things go badly
Their goal: doomed cannon fodder
2nd Line:
Center: Tightly grouped special force of: (20 Haunted armours, 4 armoured baneghouls, 20 Living-Polybolos-Wielders, 25 green imps , 25 Yellow Imps, 50 spectres, 5 greater spectres) + 150 skeletal warriors
Flanks: 250 Skeletal warriors, 5 greater spectres
Special orders: half of the polybolos armed with steel bolts, half with poisoned bones, special group should stand together
Their goal: Core of the army, main ranged power, should stop enemmies advanche and create a chance for counter attack
3rd Line:
Center: 50 beastmen, 100 Armed cultists, Dal'Kahh the Avaricious
Flanks: 50 beastmen, 150 Armed cultists
orders: ready to start a counter-attack
Their goal: Provide some ranged support to line 2. Will start a counteratack, if either nine 2 severly damaged, or enemy sustained heave losses
4th line:
Krlnkir Himself,
orders:
Do not participate in the battle physically unless 2nd line severely damaged. Control titaneghoul, if needed. Do whatever possible to negate spells of the mages\chants of the priest (use up to 30 mental might for this tasks)
If Second line is severely damaged, lead the counterattack in Godzilla form
Reserves :
20 Amberarsh Packs, 30 Armoured Sintaurs, 10 Living-Polybolos-Wielding-Sintaurs, 25 Skeletal Knights,
orders: Will go where they needed, mainly meet enemy cavalry that managed to punch through our lines. Will participate in the counterattack
Aviation
10 Black Dragons, 50 red imps
orders: Drop boulders, strafing attacks, try to not mess with archers and mages