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Author Topic: Recover wounded/chain criminal job conflict  (Read 389 times)

Gaulgath

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Recover wounded/chain criminal job conflict
« on: August 15, 2007, 03:15:00 pm »

Odd bug: I had a fisherdwarf that had sustained some injuries and was happily resting them away in his bedroom. Well, in a few bedrooms from him there was an injured miner that was not fairing too well. He goes beserk and the fisherdwarf gets scared and crawls away from his bed. The miner is dealt with before he does any damage, but I quickly notice that the captain of the guard is trying to arrest the fisherdwarf up for failing to meet a mandate. Well, since he had never finished healing up, another dwarf is trying to carry the poor sob back to his correct bed ("Recover Wounded").

Comedy ensues: The captain of the guard keeps trying to enforce "justice" by carrying the fisherdwarf away, but he only gets so far before another dwarf takes the fisherdwarf from his corrupted clutches and sets him in his bed. This seems to have created a vicious circle, and neither side will give in!  :D

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Eagle of Fire

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Re: Recover wounded/chain criminal job conflict
« Reply #1 on: August 15, 2007, 04:02:00 pm »

The captain of the guard will need to go get some sleep eventually...  ;)

But I guess that if the wounded dwarf don't stop getting disturbed like that, he'll never heal up and probably never sleep either and then will go crazy from exhaustion. :P

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Gaulgath

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Re: Recover wounded/chain criminal job conflict
« Reply #2 on: August 15, 2007, 09:59:00 pm »

Yeah, I imagine something has to give eventually. We'll just have to wait and find out.
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Toady One

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Re: Recover wounded/chain criminal job conflict
« Reply #3 on: August 16, 2007, 07:36:00 pm »

This is basically Bug 115 with chain subbed for cage.  Will get to it at some point.
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Asehujiko

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Re: Recover wounded/chain criminal job conflict
« Reply #4 on: August 17, 2007, 09:57:00 am »

Put the chain next to his bed?
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