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Author Topic: Gruesome sculptures  (Read 7609 times)

MaxVance

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Re: Gruesome sculptures
« Reply #60 on: April 20, 2008, 08:08:00 pm »

quote:
Originally posted by Gibbles:
<STRONG>I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".

Lawl.

When're sex-slaves and prostitution being made?</STRONG>


This "honor" should be reserved for the demons that rule each goblin civilization.

...Why am I reminded of all those overexertion deaths I got in NetHack?

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Alfador

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Re: Gruesome sculptures
« Reply #61 on: April 20, 2008, 11:28:00 pm »

quote:
Originally posted by Toady One:
<STRONG>Incidentally, the human culture (as opposed to their site civ) was called the Union of Tummies, and they worshipped Ciko Suppermuffin the Sugary Cakes, the goddess of food.</STRONG>

Good gravy, that sounds too... CUTE to be in Dwarf Fortress as anything other than an elf civilization.  :D

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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Alfador

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Re: Gruesome sculptures
« Reply #62 on: April 20, 2008, 11:30:00 pm »

quote:
Originally posted by Impending Doom:
<STRONG>Actually, I think he's referring to the other form of colossal worm.

If my Dune knowledge hasn't failed me, each and every segment of a Shai-Hulud has its own brain, heart, and digestive system.

[ April 19, 2008: Message edited by: Impending Doom ]</STRONG>


There's also flatworms and roundworms; being less complex than earthworms, I believe those types of creature can survive bisection.

Alfador cancels edit post: Beaten to it.

[ April 21, 2008: Message edited by: Alfador ]

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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Karlito

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Re: Gruesome sculptures
« Reply #63 on: April 21, 2008, 12:41:00 am »

Really, the worm issue is easy to solve.  Cut them in half lengthwise.  

Its the spongemen that are going to cause problems.

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McDoomhammer

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Re: Gruesome sculptures
« Reply #64 on: April 21, 2008, 10:38:00 am »

quote:
Originally posted by Karlito:
<STRONG>Really, the worm issue is easy to solve.  Cut them in half lengthwise.  

Its the spongemen that are going to cause problems.</STRONG>


Curse your angular undergarments!  WHY WON'T YOU DIE?!

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Alfador

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Re: Gruesome sculptures
« Reply #65 on: April 21, 2008, 01:50:00 pm »

quote:
Originally posted by Karlito:
<STRONG>Really, the worm issue is easy to solve.  Cut them in half lengthwise.  

Its the spongemen that are going to cause problems.</STRONG>


Dry them out and use them to clean your toilet.

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This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Inyssius

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Re: Gruesome sculptures
« Reply #66 on: April 21, 2008, 02:26:00 pm »

Holy crap!

...I had expected this release to be pretty unremarkable (and perhaps even a little regrettable, what with the Great Cliff-Smoothing), but obviously I was mistaken. Excellent!

(Also, I agree with Dae and McDoomhammer--those bugs are awesome. Please don't erase that behavior completely.)

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Boksi

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Re: Gruesome sculptures
« Reply #67 on: April 21, 2008, 04:35:00 pm »

quote:
Originally posted by Gibbles:
<STRONG>I want to see "died of internal injury by time spent in <race>'s enslavement "quarters".

Lawl.

When're sex-slaves and prostitution being made?</STRONG>


This, combined with your signature's claim made me feel a bit queasy...

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Keiseth

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Re: Gruesome sculptures
« Reply #68 on: April 21, 2008, 04:53:00 pm »

A while ago I tried the religion and relationships release, and I was thinking "whoa, this is awesome. A huge improvement." Now I'm thinking it again. Gotta say, Toady, you know how to make a damn good game.

It's scary to think that the average Joe NPC is going to have so much possible backstory. The sons and daughters of heroes may walk amongst us in seemingly average towns.

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McDoomhammer

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Re: Gruesome sculptures
« Reply #69 on: April 21, 2008, 04:54:00 pm »

Agreed with Boski.
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Armok

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Re: Gruesome sculptures
« Reply #70 on: April 21, 2008, 06:17:00 pm »

[agrees whit most everything said here]
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isitanos

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Re: Gruesome sculptures
« Reply #71 on: April 22, 2008, 12:06:00 am »

quote:
Originally posted by Toady One:
<STRONG>  I don't think there are any creatures that are immune to being chopped in half though, so they'll always have an outlet once I add that in.  Perhaps they could try different things until they get it right, but most of the immunities should be obvious.</STRONG>

Ha ha! I love that. The old "flogged, shot, and then flogged again for good measure" comes to mind.

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Jreengus

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Re: Gruesome sculptures
« Reply #72 on: April 22, 2008, 10:40:00 am »

quote:
Originally posted by Nite/m4re:
<STRONG>

Someone been playing Diablo around here!   :D</STRONG>


you caught me! brilliant game, never completed it in singkle player simnply because multiplayer was so much easier

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Anvilsmith

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Re: Gruesome sculptures
« Reply #73 on: April 22, 2008, 02:52:00 pm »

Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.
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Nite/m4re

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Re: Gruesome sculptures
« Reply #74 on: April 22, 2008, 03:11:00 pm »

quote:
Originally posted by Anvilsmith:
<STRONG>Maybe it's just me, but I don't see cosmetic changes as all that exciting. Having a family tree and belonging to a religion doesn't have any impact on the NPCs' lives yet, and the religious "spheres" mean nothing so far. The fact that a random caption was picked for an NPC's execution (e.g. Urist was fed to beasts) has no cause or impact on the universe, and offers nothing to do in-game (there is no coded behavior for drowning, burying or crucifying adversaries as opposed to killing them at this time). I'll be really thrilled if or when all these execution methods are somehow integrated into the overall game, but right now, only a handful of text descriptions have been added in.</STRONG>

That's what the release after this one will be about. Integrating everything with the gameplay.  ;)

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