Hey everybody!
I need some advice on what effects can be added to weapons and armour in the game, including ranged weapons and ammunition.
By effects, I mean of the *special effects* variety. Things like fire, ice, the various poisons and diseases in the game, changes in density, if possible, just whatever you can come up with.
I then need to know how these can be added, both directly, through special materials, and also after an item is forged. I have some interesting ideas of how to add crafting magic to the game, and I'd like to get a handle on what is easy to mod in, what is difficult to mod in, and what the code of the game just won't handle.
Also, if anyone has a good handle on the intricacies of material properties, and how to mod them, I could really use someone with experience. The way the game currently handles crafting, I think it might be best to handle weapons and armour quality--in objective terms of "sword A is intrinsically of better quality than sword B in a fight because it was forged with more skill"--by extensively manipulating the materials in the game, so that there are many different "levels" of material, and then allowing the skill of the smith to further increase the value of the item, in mostly aesthetic terms, except for masterworks/artifacts, until ToadyOne adds back the Weapon To-Hit, and the Armour Deflect modifiers, or atleast until these are fully tested and fully understood by the community, and DF wikified, in certain terms.
This isn't entirely satisfactory, but should work better, in the long-term, than a simple "placeholder" solution, as breaking up material states into better/worse "grades" of, for instance, steel, is more realistic, and will allow those materials, themselves, to have different interesting qualities, such as being lighter, denser, holding a better edge, being more flexible, being rust/corrosion/temperature resistant, etc., which should allow the mod to adapt better to evolution in the code, with eventually a greater focus on balancing what we already have, and a lesser need to rewrite everything from scratch, with every few updates.
It's just educated guesswork, but we can, to a point, allow reality and history to be our guide.
Any suggestions for new materials, real, realistic, or otherwise, are welcome, as long as they are serious suggestions.
Thanks, everyone!