@TT lemmi know when you are on and i'll invite. use steam if you have.
Player detectors and why we need em:
Besides for killer robots we need them for detecting raiders in our base, both to trigger traps, but also just to see where they are, on our control map.
also simply because pressure plates are so obvious.
The sheep detector works on the principle that sheep only walk around when a player is within a certain distance(i think it's 32 maybe).
when they do walk around they walk on to a pressure plate that sends a signal, and triggers a piston pushing the sheep back.
This is however pretty unreliable. it triggers sometimes, sometimes not, it functions like radioactive decay with detection averaging out.
And the server is oftentimes killing our sheep, making the whole thing break.
Tesla coils: it's something like 60 blasts to kill a diamond player. to kill a player within 2 seconds you'd need 30 teslas, 15 MV transformer and 15 MFSU's.
But they have an important detectional use, i just tested it:
if you have an MFE feeding a Tesla, with only 128 EUT input, set it to Emit when full, and hook up a cable, the cable will turn off if a player comes within 4 blocks of the tesla, and turns on again about 5 seconds later when the MFE recharges.
And the thing is teslas are so weak that you can easily get zapped by one, and you won't even see a heart decrease. so it's safe to use as a detector.
And in other news:
When i logged on this morning i was greeted by lockdown, and signs saying some people had been scouting us.
This as far as i'm concerned is great news! we have not had a single raider since we built the security system, and it's about time!