Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 96 97 [98] 99 100 ... 105

Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113010 times)

andrea

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1455 on: June 22, 2012, 05:34:57 am »

I got there in 2....

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1456 on: June 22, 2012, 05:50:54 am »

Okay, mayby i exxagarated it.
Like 5 for me tough.
anywhere between 3 and 5.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1457 on: June 22, 2012, 06:29:25 am »

Just so you know, you don't really have to walk there, just get invited and the /f home.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1458 on: June 22, 2012, 06:34:27 am »

But walking there is so much more fun :P
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

andrea

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1459 on: June 22, 2012, 07:26:55 am »

but nobody from B12 is online when I check... I must keep myself busy! also, I learned more about the world.

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1460 on: June 22, 2012, 07:40:07 am »

Hey, i'm not saying you shouldn't walk there, i actually think it's nice to know where the fort is, in relation to the rest of the world.

i'm just saying that you don't have to.

also, i'll be on shortly to invite.
i'm Pops111 ingame.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1461 on: June 22, 2012, 08:48:03 am »

I dont remember shit about where i had gone, excetp that there was a volcanic island and a other island where i built a nice house.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1462 on: June 22, 2012, 04:46:33 pm »

If you need an invite to the faction, PM myself or ank with your Minecraft username and we'll send an invite to you.

I'll be in Florida from the 24th to the 1st, so you best hurry if you want me to invite you.

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1463 on: June 23, 2012, 04:01:11 pm »

We have been working on a new front gate bathtub James and I made the frame mechanism and I made the computer controls.
Maunoir has been enlisted to fisnish the other shell of the gate since we agree he is the best artist seeing his work on the tavern and the old broadcasting center.
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1464 on: June 23, 2012, 04:44:28 pm »

I already made a good start on the outer shell. If it's no good feel free to replace it of course.

Edit: Just gave Volg the guided tour and we've got his stamp of approval. He wants us to buy another monitor for the inside. Still not sure how to use multiple monitors like that, though.
« Last Edit: June 23, 2012, 08:25:58 pm by Vattic »
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: Dwarven Invaders - Ank is the man
« Reply #1465 on: June 23, 2012, 05:48:31 pm »

Ank, I might take you up on the Skype offer sometime :) I do wish people would just meet and talk online, especially since there appears to be a TS server available. Again, everyone doing their own projects doesn't quite scratch that itch of mine for interaction :)

Thanks for the offer!

Heliman

  • Bay Watcher
  • I knew you were coming. Nonetheless, welcome.
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1466 on: June 25, 2012, 03:44:07 am »

Fortress currently has 4, count em, 4 airships being built now.

One is a collab with mallcops that will amount to a large mining ship

Two are being made by various players. One is being made by edreak, the other by pops11(ank) and monoffel I believe. Their engines are spread out and seem to not be fully finished.

The last one is being made by me, and will become a small warship of sorts, using a highly condensed frame engine. The engine of this is already done, and I'm currently working on the rp computer control system. I may need some help with programming that in the near future.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1467 on: June 25, 2012, 10:47:36 am »

The airship mono and me are working on has complete engine room.
Still to finish:
Bridge
Side and front cannons
Bomb bays
possibly mining rig.

As far as i can see there's no real good way to switch monitors on one CPU.

so to accomplish this we'd need 2 CPU's (which really isn't a problem) i'll setup an extra computer for the inside, just running the same program.

@ Anvilfolk pick one thing to learn about tekkit, and then apply it.
this could be RP circuits,
RP computer programming,
Frame engineering,
IC2 mechanics.
Logged

Heliman

  • Bay Watcher
  • I knew you were coming. Nonetheless, welcome.
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1468 on: June 25, 2012, 10:52:22 am »

hmm, I have a crazy idea, what if you used a monitor attached to a frame motor that switches between two ribbon cables?

Or, you know, just two monitors and two sticky pistons, with a lever on each side to switch between them.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1469 on: June 25, 2012, 02:17:37 pm »

thing is the monitors act funny when you reconnect them.

i have already setup a second computer, so the problem has been solved.
Logged
Pages: 1 ... 96 97 [98] 99 100 ... 105