Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 90 91 [92] 93 94 ... 105

Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113069 times)

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1365 on: June 09, 2012, 05:09:24 pm »

Block breakers aren't problematic anymore (Redpower now doesn't drop items from dead ends, etc.); the moderators just don't like them.
They will place them, but only for Buildcraft quarry knockoffs... EXACT Buildcraft quarry knockoffs. Top-down, stationary, predefined turf, starting at ground level and ending at bedrock quarries; which must be made, tested, and finalized in full without block breakers before any are added. At least, that's what I heard.
Of course, ACTUAL buildcraft quarries are forbidden.

In other news, I've been working on flak cannon designs. So far I have a cross-shaped TNT cannon with a piston mechanism to hold the projectile in place until ignition, then retracting to allow horizontal movement. It worked great, but I blew up my prototype trying to fire at too low an angle.



On the subject of griping about admin decisions... are there any other, more... Tekkit-friendly Tekkit servers out there we could invade?
The admins almost had a fit when they realized people wanted to make vehicles, which might change their precious "use a one-TNT snubnose placed two blocks away (Can't place blocks adjacent to their wall or lower yourself in through a cut in a skylight; that would be griefing!) to break in through the most expensive-looking wall you can see, run in in (highest unbanned armour), wielding (highest unbanned sword), grab everything from chests and machines, /home while laughing at defenders who have you cornered in the storeroom" order of battle.

I want to see planning! Formal declarations of war (or degrees thereof), with according concessions in "griefing" rules! Sabotage! Espionage! Combined arms tactics! Varying levels of territory control with varying "griefing" rules moving from "lawless" to "block breaking by outsiders is significantly slowed" to "raids must be formally initiated, non-valuables will reset after raid is over" to "outsiders can't break blocks or open chests", enforced by plugin!
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1366 on: June 09, 2012, 05:21:21 pm »

I wanted the block breakers for an obsidian factory but I realise IC2 lets you mass produce it anyway right?

The only admin decision that has bothered me so far is how ender pearls no longer teleport you.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1367 on: June 09, 2012, 06:32:39 pm »

I just wished for and kind of expected more variety in a Tekkit PVP server.
« Last Edit: June 09, 2012, 06:42:47 pm by Matz05 »
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1368 on: June 09, 2012, 06:42:51 pm »

The problem with PVP in an open world like this is the same as always: we can't be on 24/7. That's why I don't mind the restrictive raiding rules.

I would like to see more RP in conflict like you mentioned. There needs to be something to conflict over but resources aren't exactly scarce and there is territory enough for us all.

I'm glad that the OP items have been removed. Will make traps and actual combat viable.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1369 on: June 09, 2012, 06:46:03 pm »

Yeah, I guess. I just think that enforcing things with plugins that change the state of block protection based on number of defenders, political circumstances, the amount spent on protection by the base owners, etc. is better than using draconian (and sometimes vague) rules for protection.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1370 on: June 10, 2012, 04:44:29 am »

i'm sure Terra Novos would be thrilled if you made such a plugin...
they are just doing what they can, with what they got.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1371 on: June 10, 2012, 12:27:38 pm »

And its all alot of nice guys.
There should really be some plugin/mod that makes ores really scarce at some places and more plentifull at other places. So there would actually be something to fight over.

(other then the fact that cracking a good base will get you a motherload of materials that would have taken very long to fabricate otherwise)
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1372 on: June 10, 2012, 12:29:51 pm »

Stand to Attention fellow Dorfs!

I have received command from the Dark Lord Volg himself.

We have a spy digging a tunnel to somewhere i will keep secret on the forum.

In 3 days we are to undertake a massive raid on them!
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1373 on: June 10, 2012, 12:37:37 pm »

Awesome.
(Tough i probs wont be able to participate. in what time for west-europe is it?)
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1374 on: June 10, 2012, 12:45:51 pm »

I dont think you would have to undertake a 'massive raid' if its made out of wool :P

(soon to be !!wool!!)
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Baneling

  • Bay Watcher
  • Acid Balloon
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1375 on: June 10, 2012, 02:27:40 pm »

I dont think you would have to undertake a 'massive raid' if its made out of wool :P

(soon to be !!wool!!)
you do that, and I will dedicate every resource at my disposal to ending the B12 base.

and YOU!

then again, I'd probably  die.

EDIT: also, I heard that tunnelling into another base is not allowed if you are going to raid.

It's not, but it's pretty easy to hide a TNT cannon if it's underground.
Logged
I tend to be a stupid person. Expect me to say/do stupid things and we'll probably get along better!

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1376 on: June 10, 2012, 02:29:35 pm »

Wow, its a loong way there.

i'm in a house on a island in a lake-thingy surrounded by wasteland.
Its made out of sandstone and cobble, and it has a workbench and a furnace.
Oh, i love adventuring.
Btw, you can get on the wall somewhere, then jump in the ocean a bit further, so you dont have to go to x0

EDIT:

coords:

-517 +5100

There is a house there.
If you take my route, there should be a few weird statues on the way,  but i doubt you can track my way.
I also built a little shelter into a cliff just next to the wall. It has some saplings (for fuel) and two enterances/exits.
« Last Edit: June 10, 2012, 02:36:30 pm by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1377 on: June 10, 2012, 03:29:56 pm »

we got a spy tunnelling from the inside... perfectly legal!
he is building a tunnel all the way from their base to our, i think
Logged

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1378 on: June 10, 2012, 03:49:26 pm »

Pop smoke lava, head uphill a bit, and KEEP DIGGING!
Logged

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Dwarven Invaders - Ank is the man
« Reply #1379 on: June 11, 2012, 07:18:11 am »

Yesterday's event was nice: we played the roles of the Dark Lord's guards and we got to protect him with Flaming Aspect II diamond swords. So many fiery deaths! That was fun!
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."
Pages: 1 ... 90 91 [92] 93 94 ... 105