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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113326 times)

dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #930 on: March 24, 2012, 09:54:49 pm »

What? Don't we already have stairs going down to the airlock?

Matz05

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #931 on: March 24, 2012, 10:28:05 pm »

If we use one of these reactors (especially the "veined" kind), I vote that we call it the Heart of Armok.
Then again, maybe we should save that name for a Nether geothermal plant or a nuke plant.
Oooh! A forestry mod plant that makes liquid biomass into biofuel [into Buildcraft fuel]! We can have all the colourful liquid piping and pulsing engines behind rein. glass suspended from a cavern ceiling!
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Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #932 on: March 24, 2012, 11:32:19 pm »

What? Don't we already have stairs going down to the airlock?
Clarification. It shall not connect with the secure area.
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dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #933 on: March 24, 2012, 11:39:40 pm »

Oh um...I dunno.

A Spoony Bard

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #934 on: March 25, 2012, 01:01:17 pm »

So today I made the unfortunate discovery that ender pearls can be thrown through the gap in a block of wiring, meaning that wiring going out of a wall in our fort is VERY DANGEROUS. In an effort to keep our fort safe, I connected an energy link and a conductive teleport pipe to our power system the frequency is 1243, and at the time of typing it hasn't been connected to anything.
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dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #935 on: March 25, 2012, 01:16:08 pm »

Yeah, we're going to need to figure out was to make throwing enderpearls not work well for invaders. For RedPower stuff, jacketed wire and covers should suffice, while we can just spray IndustrialCraft wires with Construction Foam.

The Merchant Of Menace

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #936 on: March 25, 2012, 01:35:06 pm »

Have the enderpearls drop you into an area with pistons shunting around.
Once again, they can either /kill themselves or stop playing on the server.
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*Hugs*

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #937 on: March 25, 2012, 01:38:11 pm »

power teleport pipes will be impractical since it will send too much power, and the extra power will just disappear...
instead, make the wire snake through several bends, will be impossible to throw the pearl all the way inside.
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #938 on: March 25, 2012, 04:05:57 pm »

   Or as suggested we just use construction foam on the IC wiring and those fancy covers on the RP stuff. Then again I just figured a nifty trap. What you do is have a u-bend in the wiring basically so the person trying to tele in gets trapped. in the place they are trapped there is a set up like so:
P  P
R__R

where P is pistions facing each other, the R is some setup which delays the redstone signal by some and the _'s are pressure plates. With the delay set up right you can have the person who gets in there be constantly pushed back and forth and yet not have the annoying piston noises all the time. I will test and see if this works.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Vattic

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #939 on: March 25, 2012, 04:20:05 pm »

Just came online to find we have only 500 power. The mass fabricator got left on.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #940 on: March 25, 2012, 04:26:54 pm »

   I made the piston trap that only works while someone is in it. It used 2 repeaters, 1 not gate, and 1 and gate. I think I will do a mock up in our base to show you all.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

The Merchant Of Menace

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #941 on: March 25, 2012, 05:28:18 pm »

We need a transposer to take their items when they /kill
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*Hugs*

GreatJustice

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #942 on: March 25, 2012, 06:27:13 pm »

Joinage Guide:

We are playing on http://terranovos.com/home

Step 1: fill in an application on: http://terranovos.com/apps
(don't spend too much time on it, it's just a formality)

Step 2: download the tekkit launcher: http://mirror.technicpack.net/files/TechnicLauncher-0.2.exe
And run it. Select the Tekkit mod in the top left.
Go into options, and select newest build.
input login information. Tekkit will download and create a new tekkit minecraft directory, so it will not effect your old minecraft install.

Step 3: log into the server: Ip: play.terranovos.com
Wait for you application to be accepted, then sail to our home at -1021 +361.
wait for someone to let you in the bunker(by posting here), then use /sethome and you are good to go!

Step 4: Profit

I hope you come join us Device... our fort badly needs engravings!

The people living south of us, have already claimed the vulcano, at least for it's lava.
don't build anything there without talking to them(they were on the island first)

I have built a lockdown mechanism.
just pull the lever in the bunker, and all doors get locked.
i aim to add traps to this also.

The tekkit launcher sez "can't find java directory"
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #943 on: March 25, 2012, 06:47:01 pm »

   My trap does not work fully I am sad to report. Apparently you just have to home at the right moment and it doesn't interrupt quick enough. More research in progress.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #944 on: March 25, 2012, 08:01:26 pm »

The tekkit launcher sez "can't find java directory"

that means you installed it, and are trying to install again.
go to %appdata% and find .tekkitlauncher, the java file should be there
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