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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113311 times)

Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #900 on: March 22, 2012, 05:13:55 pm »

And that is why it is being banned when the server moves to the new world.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #901 on: March 22, 2012, 06:19:19 pm »

EDIT: i replaced the mv solar panel with peat engines at the peat farm, seems a no-brainer it should use peat to power itself. it might need more power though.
how does the input for the peatfarm work? seems it has run out of bog earth...
That solar was something i made for my pet project but which i abandoned. I just dropped it down there as an easy powersource.
I haven't automated the bog earth input, but add sand and dirt to the automatic crafting table in the little sandstone house and it will make bog earth and put in the chest.
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #902 on: March 22, 2012, 06:30:20 pm »

No, that is tedious, what you do is add sand and dirt to the chest inside the building that is next to the crafting table. A autocrafting table will pull from a chest so why only use that for the buckets when you can do it for the sand and dirt as well. Also I added more buckets to the system and fixed up your bog a little bit. I like your idea of stacking the bogs so I am testing how much I can stack a wheat farm with only 1 combine.

Edit: Okay, I have pushed farm stacking to it highest efficiency. Later I should get a video up that starts with me showing off my device that makes redstone engines and finishes with my farm stack.
« Last Edit: March 22, 2012, 06:59:17 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #903 on: March 22, 2012, 08:11:15 pm »

A autocrafting table will pull from a chest so why only use that for the buckets when you can do it for the sand and dirt as well.
...I knew that. But i don't know why i didn't use it. don't use the auto crafters much and when i did its was with a philosophers stone in the chest.

Playing around with weaponmod and dispensers. With a RS repeater and a timer they can fire twice a second. although you'll have to be shot by a few stacks of round to get through nano so its not that useful.
Well, poison dart slows em down and every hit has knockback.

Well.
In my pursuit of a working defense I went and over did it a little.
http://www.youtube.com/watch?v=p2ifJE2mM0g&feature=youtu.be
« Last Edit: March 22, 2012, 10:48:06 pm by Ivefan »
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #904 on: March 23, 2012, 12:17:12 am »

We got raided again, this time by Rellicus and Pisstaker. They got into the common area by way of tnt cart through an upper level. I took the rails after they left though. Also I got rid of them by trapping Rellicus in our airlock trap so be careful there for a little. On a good note Jar came and helped with the raid though honestly everyone but us was in Quant so not much really happened. We should really turn our airlock into a pit trap. I think I might look into it and try to make it so.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #905 on: March 23, 2012, 12:23:55 am »

I'm really getting sick of the endless raids. It's total bullshit, especially since we have no valuables anyone can get to easily and people keep showing up in fucking overpowered Asshole Armor.

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #906 on: March 23, 2012, 02:11:24 am »

Behold your quantum GOD!
(thats me...)

(i have quantum...)




also, toldya raiders would blow the roof!
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The Merchant Of Menace

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #907 on: March 23, 2012, 02:28:35 am »

Set up a trap with pistons in water, you can't teleport out if you're being shunted around, and they can't break the pistons either, the only choice they have is to either use /kill, or stop playing.
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #908 on: March 23, 2012, 02:56:34 am »

Well the server was menaced with spikes of lag for me so maybe I will see what I can design in the order of piston mechanical movery.

Edit: Oh and my video with the farm stack finished uploading a bit ago so it wasn't that but hey heres the video
« Last Edit: March 23, 2012, 02:59:30 am by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Vattic

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #909 on: March 23, 2012, 06:38:12 am »

Set up a trap with pistons in water, you can't teleport out if you're being shunted around, and they can't break the pistons either, the only choice they have is to either use /kill, or stop playing.
From what I understand breaking blocks would be against the rules even if you were stuck in a trap so water wouldn't be necessary. Messing around with the idea some I came up with these.

Spoiler (click to show/hide)
The timer is set to 0.7 seconds. A bit complicated and the loop on the left is arguably not necessary as you can't hear the timer ticking on SMP. The wires loop around the back to fire the piston on the left. If a block with a lever is placed on the orange block and the AND gate is set to accept input from all three sides the lever will act as a safety switch.
Edit: For some reason I simply cannot expand this beyond it's current size. It won't reset properly if I do. Fortunately you can remove a strip of blocks from the inside and it still works fine if a little slower.
Edit 2: This one has other problems so I wouldn't advise it now. Sometimes blocks get stuck. I'm working on a new version.

Spoiler (click to show/hide)
This one is much simpler but also much slower. The lava isn't necessary but more Fun.

I suggest these are put at the bottom of a drop long enough to stop quantum wearers from jumping out. Even with a closing roof we don't want someone else letting his chums out while falling in himself however unlikely.

It could easily be combined with what I posted earlier.
« Last Edit: March 23, 2012, 07:46:35 am by Vattic »
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #910 on: March 23, 2012, 07:44:29 am »

Due to one Foam that had not hardened(apparently), we lost all coal dust and rubber to Bennlinc and Joey
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ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #911 on: March 23, 2012, 07:50:09 am »

how the hell did they get into our rubber supply?
it's in the bunker!
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Meta

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #912 on: March 23, 2012, 07:57:49 am »

how the hell did they get into our rubber supply?
it's in the bunker!
Same thought. Which coal dust and rubber supply did we lose? Where was this faulty foam block? On the roof?
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Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

Vattic

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #913 on: March 23, 2012, 08:00:23 am »

Can the admins tell what type of block was destroyed.

Oh and both the traps I posted have problems which hadn't shown themselves until I posted. Typical huh?

This works fine and should avoid the problems the others had:
Spoiler (click to show/hide)
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #914 on: March 23, 2012, 08:11:35 am »

Apparently the reconstruction of the bunker had left it completely unguarded... just could just lever your way in.

i set up temporary security, placing slabs on the door, and making another door.
i know you are redoing the bunker entrance, but KEEP IT SAFE while you do it,
coz we just got raided from it.
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