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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113243 times)

lavenders2

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #765 on: March 16, 2012, 10:53:01 pm »

Just joined, looks like fun.
Count me IN
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #766 on: March 17, 2012, 01:02:40 am »

   Well I managed to streamline the Treefarm and the only problem I found was if you are using a lot of bonemeal the electric furnaces will overfill though thats unlikely as to do that I had almost half the trees grown. Also the solar panel that is at the tree farm is one of those Lv ones so don't mess with it. Oh and speaking of solar panels I added 15 more to the ones on top of the power room. We now have so many that we actually waste energy during the day. Some people who where on had plans to add some extra storage but really we just need one of those MFS's to store the power now or add something that draws on the power. Also while later it may be a good idea to change the many simple panels into Lv ones remember you have to upgrade the wiring as well and copper loses a lot after 4 blocks so use something better then that.
   One last thing to note, there is a canning machine in the upper factory area in the corner with a battery in it. I plan to set up a biofuel thing for the extra saplings and maybe seeds from the farms.
« Last Edit: March 17, 2012, 01:42:46 am by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #767 on: March 17, 2012, 03:21:54 am »

Props on the streamlining!

in other news, we just got raided again, by one dude in quantum

he killed Lemon, and i was stupid enough to try and fight him.
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Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #768 on: March 17, 2012, 03:24:38 am »

Props on the streamlining!

in other news, we just got raided again, by one dude in quantum

he killed Lemon, and i was stupid enough to try and fight him.
Raided as in getting inside the vault?
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ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #769 on: March 17, 2012, 03:38:22 am »

nope, just as in getting killed.

he came back, but he didn't notice me, so i could tp back.

i dunno i logged off.

he said he came in through the ceiling and we should block it off.

i agree, we should make a door to the construction site.
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Wannazzaki

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #770 on: March 17, 2012, 11:06:15 am »

I will be joining as soon as this has DL'd. If someone could contact me on steam when they are ready to accept me, that would be grand.

Edit: waiting for server approvalz.

I believe im at the bunker now...this is depressing XD

Actually just having permission to build on the island would be nice, bunker or no bunker.
« Last Edit: March 17, 2012, 12:16:00 pm by Wannazzaki »
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #771 on: March 17, 2012, 12:23:59 pm »

   Yeah there is that hole in the ceiling. A simple iron door with a little shack around it would work though anytime you want to start working on the next level you would have to move it. Also the lever to suffocate enemies needs to be moved into the bunker and the little access tunnel sealed. As is if one enemy gets into that area they can disable it entirely and maybe even let his friends in. Also while it will work I think we need to make it drop them into a pit somehow instead because as is the airlock would be useless as long as an enemy was in it and with quantum armor that could be quite a while.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #772 on: March 17, 2012, 01:16:02 pm »

You should report that guy - you're not supposed to raid in quantum anymore.

Matz05

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #773 on: March 17, 2012, 01:22:35 pm »

You aren't? cool. So landmines are useful again?

I'll need a volunteer for some damage experiments. Testing dispensers with shotshells and bullets at point-blank range to see which is better against full nanosuit. In addition, I need someone to see if reeds are bulletproof (at least in old versions, you could shoot arrows OUT of the block your head is in, but they wouldn't ENTER reed blocks) If so, reeds should be put behind arrowslits so snipers have some cover.

EDIT: I made an enchanting table. Where should the enchanting room be?
 
EDIT2: Made one in the bunker, will expand it.
 
EDIT3: There. We now have an enchanting room.
 
EDIT4: Eurik--OWW! I have determined that dispenser-fired buckshot is not affected by reeds. trying arrows now.
 
EDIT5: I think its safe to say that reeds provide no cover. Now I shall stop swiss-cheesing myself.
« Last Edit: March 17, 2012, 05:54:13 pm by Matz05 »
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ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #774 on: March 17, 2012, 08:07:02 pm »

i asked the mods in-game and they said it was ok to raid in quantum, but not cool...
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The Merchant Of Menace

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #775 on: March 17, 2012, 08:10:27 pm »

It's going to be really messed up when everyone gets Quantum and PvP becomes impossible because nobody can damage anybody else.
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #776 on: March 17, 2012, 08:13:30 pm »

   Once everyone has it then the advantage is fully on the side of the defenders. With a level playing field it will be traps that decide the day though I guess the attackers could just ignore the defenders and riffle through their chests then leave once done. At least that is what I would do in a situation where I can't kill you but you can't kill me.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #777 on: March 17, 2012, 08:54:14 pm »

Quantum is being banned in the next map.

Also, who built the fuglyass tower and bridge SW of the base? They're gonna get removed.

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #778 on: March 18, 2012, 05:13:10 am »

somebody ruined the door locking system by removing the doors,
and putting them back the wrong way!
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The Merchant Of Menace

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #779 on: March 18, 2012, 08:02:06 am »

   Once everyone has it then the advantage is fully on the side of the defenders. With a level playing field it will be traps that decide the day though I guess the attackers could just ignore the defenders and riffle through their chests then leave once done. At least that is what I would do in a situation where I can't kill you but you can't kill me.
A guy in the technic forums tested being shunted around by musket fire for 10 solid minutes, didn't do a pixel of damage to the charge.
He also fired a fully charged with EV tesla coil and it didn't do any damage.

So yeah, PvP would basically be dossing around until you can get to their chests and then taking everything, while they go and do the same in your base :P
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