Sounds good, and unfortunately, there was only one mine. They are really easy to make, but that was the only shotshell I recovered. Just refill it with whatever ammo you have.
Apparently, Weaponmod allows dispensers to use its ammo. NOTE: I think only ammo WITHOUT a melee attack works. Knives/spears do NOT work, javelins and blunderbuss shot DO work (the mine was a single peice of blunderbuss shot), and I have read that musket balls work too. I don't know if poisoned blowdarts work, because we need a cactus farm to make them.
I recommend blunderbuss shot as our default ammo/mine, because although it doesn't seem suitable for attacking Quantumsuit guys like them, it is cheap (paper, gunpowder, gravel to make 8 shells) and powerful (especially at point-blank).
If splash potions of poison/fire damage/poisoned darts bypass quantumsuit shielding, I recommend using that in our base defences. Also, if there is any kind of EMP/energy drain attack, it would certainly help against them. At our current technology level, I recomend sniping them with muskets (or crossbows if we lack gunpowder but have feathers). Ammo takes iron, but apparently they do a lot of damage per hit from well out of nano-sabre range.
Any chance of us getting a brewing stand, or a cactus/reed farm, or a steady supply of creepers?
If we had lots of gunpowder, I would fill the armoury with shotguns (and maybe some muskets for heavily armoured foes).
If we had a brewing stand (and some gunpowder) I would try to find a harmful potion that we can make and turn it into grenades for dispensers/throwing. If we had cactus, we could make waterproof pipes and poisoned darts.
FakeEdit: I accidently forgot to post this before going to church, so it is a resopnse to ank's first post, not the second.
EDIT: so, are we turtling like on the last server? Because I make OK boobytraps (see: cheap claymore MK1)
Edit again: This is one reason why a reset wouldn't be as horrible as it seems at first-- no quantumsuited raiders.