Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 39 40 [41] 42 43 ... 105

Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113183 times)

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #600 on: March 04, 2012, 04:37:53 am »

so, in an effort to seal of the fort, i stepped on one of the mines. i can tell you: they work!

i've put in one way doors and sealed everything off, we should have no more intruders... tell me if we still get raided, remember not to repair any blocks they destroy, as we can get them banned for griefing if they destroy blocks, but only if we dont repair.

also, we need to put up many more one way iron doors, to segment the fort, have multiple lines of defence. it will be hard to bring in new folks, but we wont get raided so easiely

EDIT: i've rerouted the power to the tree farm so that 3 times more power can get through.
however, there is a problem with the power link block, coz it just sucks all the power available, way more that the logger actually needs... we might wonna try with the foresty electric engines... but they take in 6 EU each, so this will be more than the 9 EU we are spending now anyways.
do we know any way to build in resistance, so it wont eat as much energy?
what would happen if we supplied it with tin clable? would they burn away, or would it only supply 5 EU?

EDIT 2: ok, i figured it out:
instead of connecting to the main power grid, we move the furnace cooking wood right under the treefarm, then we'll pipe half the coal to a generator powering the farm and furnace and the other half to the genrators in our power toom.
that way it should only keep half the coal for itself, instead of eating it all now. and this would minimize power loss.
« Last Edit: March 04, 2012, 07:31:57 am by ank »
Logged

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #601 on: March 04, 2012, 01:01:27 pm »

and so, we got griefed... somebody named sugar something broke in and stole all the power stuff.

i got hold of an admin, and the guy got banned.

gonna get the stuff working again:(

EDIT: i got the power running again, machines are not done yet...

damn these last few days has been rough.
« Last Edit: March 04, 2012, 01:17:37 pm by ank »
Logged

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #602 on: March 04, 2012, 02:04:24 pm »

Sounds good, and unfortunately, there was only one mine. They are really easy to make, but that was the only shotshell I recovered. Just refill it with whatever ammo you have.

Apparently, Weaponmod allows dispensers to use its ammo. NOTE: I think only ammo WITHOUT a melee attack works. Knives/spears do NOT work, javelins and blunderbuss shot DO work (the mine was a single peice of blunderbuss shot), and I have read that musket balls work too. I don't know if poisoned blowdarts work, because we need a cactus farm to make them.

I recommend blunderbuss shot as our default ammo/mine, because although it doesn't seem suitable for attacking Quantumsuit guys like them, it is cheap (paper, gunpowder, gravel to make 8 shells) and powerful (especially at point-blank).

If splash potions of poison/fire damage/poisoned darts bypass quantumsuit shielding, I recommend using that in our base defences. Also, if there is any kind of EMP/energy drain attack, it would certainly help against them. At our current technology level, I recomend sniping them with muskets (or crossbows if we lack gunpowder but have feathers). Ammo takes iron, but apparently they do a lot of damage per hit from well out of nano-sabre range.

Any chance of us getting a brewing stand, or a cactus/reed farm, or a steady supply of creepers?
If we had lots of gunpowder, I would fill the armoury with shotguns (and maybe some muskets for heavily armoured foes).
If we had a brewing stand (and some gunpowder) I would try to find a harmful potion that we can make and turn it into grenades for dispensers/throwing. If we had cactus, we could make waterproof pipes and poisoned darts.

FakeEdit: I accidently forgot to post this before going to church, so it is a resopnse to ank's first post, not the second.

EDIT: so, are we turtling like on the last server? Because I make OK boobytraps (see: cheap claymore MK1)
 
Edit again: This is one reason why a reset wouldn't be as horrible as it seems at first-- no quantumsuited raiders.
« Last Edit: March 04, 2012, 02:13:10 pm by Matz05 »
Logged

Karakzon

  • Bay Watcher
  • [ethics:give a shit?: denied]
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #603 on: March 04, 2012, 02:10:29 pm »

just a question:

do you guys fancy making a floating island style turtle base or another moat and defenses one?
Logged
I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #604 on: March 04, 2012, 02:13:48 pm »

All this talk of traps makes me want to join the new fort but I'm not at all familiar with the mods the server uses. I'd have to update my texture pack to support all the mods too, not that I'd get many complaints from those that use the pack.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #605 on: March 04, 2012, 02:16:12 pm »

Or we could move everything to an undersea base -- IN THE NETHER!
 
We would lose access to water (and therefore most natural farming, machine-assisted farming could still go on...
We would gain obscurity (few people wander the Nether in search of prey), no visitors (allowing enthusiastic automated defences without colateral damage), and defence from attack (lava sea)
 
 
Naah, that sounds too hard...
 
More brainstorming?
 
EDIT: we could use regenerating walls, armoured tesla coils, etc. to fence in an area against even casual bombardment... and boobytrap decoy enterences within the walls...
 
Or we could live in the centre of a minefield...
 
Edit again:The Nether would give us free power though, as the lava sea would take ages to drain and a single Buildcraft pump, a Forestry electric engine, an IC geothermal generator, and a piece of wire would make a probably self-sustaining power generator. Attach to a storage system for reliability and pulsed output and we have a fairly cheap source of power.
 
Growing cactus would allow us to make waterproof pipes to relocate the pickup once local lava is depleted.
« Last Edit: March 04, 2012, 02:33:20 pm by Matz05 »
Logged

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #606 on: March 04, 2012, 02:31:00 pm »

and so, we got griefed... somebody named sugar something broke in and stole all the power stuff.

i got hold of an admin, and the guy got banned.

gonna get the stuff working again:(

EDIT: i got the power running again, machines are not done yet...

damn these last few days has been rough.
Whoops, I also got hold of an admin for it. Did you get replacements too? Sod gave me replacements for the griefed stuff and I already replaced the solar panels and the machines (macerator, extrators and compressor).
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #607 on: March 04, 2012, 03:45:45 pm »

Eastern_Zebra and hobnob11 attacked! They dug in through the mob drop while I was working on it and looted for a while! THey promised to be back! All hands on deck!
Logged

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #608 on: March 04, 2012, 03:48:05 pm »

THEY ARE BLOWING UP THE PLACE!
Logged

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #609 on: March 04, 2012, 04:09:57 pm »

THEY ARE STILL BLOWING THINGS UP!
 
EDIT: we are kinda being SACKED here! Little help!?
 
Quick: how do you kill someone in full Q-suit?
« Last Edit: March 04, 2012, 04:12:39 pm by Matz05 »
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #610 on: March 04, 2012, 04:14:59 pm »

You don't.
Logged
*Hugs*

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #611 on: March 04, 2012, 04:20:51 pm »

they are emtying the chests and blasting whatever we block off!
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #612 on: March 04, 2012, 04:22:40 pm »

Take our valuables, go into the mines and hide.
Logged
*Hugs*

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #613 on: March 04, 2012, 04:28:52 pm »

Didn't I read that block destruction on claimed land isn't possible or does TNT do the job happily?
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Matz05

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - ITT: Nobody reads the last pages or the OP
« Reply #614 on: March 04, 2012, 04:32:09 pm »

TNT works, we can't claim land.
 
They are gone, but the place is stripped and the dome is cracked
 
 
Guess who helped us? Bendicut! I guess it was a misunderstanding brought on by my trigger-happyness.
Logged
Pages: 1 ... 39 40 [41] 42 43 ... 105