Another status report:
-The "main" underground complex is very nice looking and mostly complete
! Now we only need add "rooms" to the areas laid out, and expand the aboveground area. I personally would prefer it be less exposed to sky, but that's entirely stylistic so its fine otherwise. Also, it would be ideal were it possible to completely lock out the underground via a couple of switches as a last line of defense (if they claim the front door we can still hold out in the underground), though its unnecessary barring a complete disaster.
-We need the airlock from our fort to the rest of the world to be started on soon. Our expansion is really limited by our current space, and we could use easier access to the outside.
-We still need enchantments. Fortunately, some enterprising fellow (I think it was Vattic) found a small dungeon with a mob spawner inside, so I'll get to work on enlarging it and making it a bit more detailed. From there, getting enchants should be quite a bit easier.
-If you have damaged equipment (ESPECIALLY damaged diamond equipment or damaged enchanted equipment), place it in the "enchants" bin (a special "repairs" bin would be even better). This way, we can repair valuables without having to waste extra resources making new ones.
-Seeing as how everything is functional now, we should start thinking about revenge against the punks who punked our base. These factions would be (as I recall) from Edge, Rangers, and Warriors. As I recall, they are very powerful and have bases located nearish to spawn. Besides enchants, we need a method to get to them quickly; our earlier plan to have a secondary faction for raiding and recruiting (non dorf mercenaries/cannon fodder) is probably the easiest way to do this, but presently we lack volunteers for it. We could use our old base as the "forward base", but it would probably be better to have it somewhere else somewhat closer to spawn (but more contained). It would be regularly given basic supplies by our primary faction, would be hidden and completely planned out before placing things (so as to be impossible to counter-raid, with everything contained in a couple of chunks going down in set formations), and would in turn supply us with whatever extra valuables it mined. If we ever wanted to raid, we'd merely switch factions, use /f home, and go have fun. Plus, in the event we get raided, it would serve as a way to let people die over and over without draining our overall power. If no one else wants to do this, I might after we hold proper elections for mayor/adminship.
-Also, if you want to make us money, go found a nethermine. Netherrack sells for way more than it really should be worth, is incredibly easy to mine (IIRC stone pickaxes do about the same speed as iron or diamond), and literally covers the nether. There are random raiders who think murdering netherminers and stealing their stuff is funny, but they are generally really stupid and can be beaten just by placing stuff in their way and/or claiming land. We have about a 2-1 ratio between power and land, so its mostly safe to claim a little bit of nether for mining. Don't overdo it, though. If you have valuables, take precautions by going out a bit and surrounding yourself with nether in a claimed area so that it's impossible to ambush you, and cover up all "holes" to the outside with more nether.
-I was only able to recruit one person on that list (the third). Are those the actual names?