Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31 32 ... 105

Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113132 times)

Karakzon

  • Bay Watcher
  • [ethics:give a shit?: denied]
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #435 on: February 15, 2012, 11:02:39 am »

all sounds good to me on the warp in the old fort. though well probably end up taking all its resources and building a forward raiders fort somewere tbh. all depends on how much sentimental value people place on the place. Meantime, im on the server attending the farms and finishing the last tower before i bunk off to play the new df release for a bit.
Logged
I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #436 on: February 15, 2012, 03:57:15 pm »

A few trap ideas.

Fast potion trap. I wanted a trap that ignored armour, didn't use fall damage, didn't destroy items, and wouldn't allow using /f home to get out so it had to be really fast. It uses the instant harm II splash potions. Blueprints bellow. We could even have it lock the entrance to stop them getting their items back.
Spoiler (click to show/hide)

If sticky pistons really are a problem we can just use gates/hatches in a lot of instances like this.

Oh and here's how you'd make the first trap without sticky pistons. Turns out you can't shoot through open gates but you can shoot through hatches.
Spoiler (click to show/hide)

Edit to add: Turns out it's worth increasing the gap between the two firings of the dispenser. Using the designs above you can avoid death by standing still after the first ones hit you. With an extra delay the player is still doomed. To make extra sure you can retract the step behind with a piston.
« Last Edit: February 15, 2012, 04:29:25 pm by Vattic »
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #437 on: February 15, 2012, 07:01:04 pm »

Imma work on the sand walls. I also took the sand out of the furances so I oculd use it on the walls.
Logged
Am I back? Its a mystery to everyone

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #438 on: February 16, 2012, 08:46:54 am »

Anything you want me to update OP with?
Logged
Would the owner of an ounce of dignity please contact the mall security?

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #439 on: February 16, 2012, 08:51:47 am »

I had been making a mistake with the potion traps I posted earlier. I thought there had been a change last update that meant you needed three instant harm II potions to kill someone when really I'd just got the timing wrong. If you put the right gap between each potion you can just use two. This can save on resources in a number of ways.

The first design fires from behind rather than in front and has the same dispenser fire twice. This means you can only kill four people before it needs reloading. No sticky pistons used.
Spoiler (click to show/hide)

The second design fires from in front once from two dispensers. It can kill nine before it needs reloading. It is simpler than the previous in some ways but uses more pistons. No sticky pistons used.
Spoiler (click to show/hide)

A neat one shot trap I've been toying with works surprisingly well.
Spoiler (click to show/hide)
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Ivefan

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #440 on: February 16, 2012, 09:39:41 am »

A neat one shot trap I've been toying with works surprisingly well.
Spoiler (click to show/hide)
How do you entice someone to go that way then? and this is even better in combo with your harm potion trap so that they can't warp back home.
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #441 on: February 16, 2012, 09:59:37 am »

That trap can go in a number of places. You could put it under an unclaimed dummy house or leave them in enemy bases after a raid. It's a trap that would work against me when I'm out exploring.

You can put anything bellow it with a huge pit or lava the simplest. If you have the pressure plate rigged up to a potion trap then you don't even need to hide the dispensers. Once you can see them you are already on the plate.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #442 on: February 16, 2012, 10:11:31 am »

Sticky pistons arent that exspensive, just 60 bucks or something.
seems the last few pages of traps have been focused on not using them, but frankly, they are pretty cheap.

i have bought 100 sticky pistons for our old fort, so, you don't need to save on them.
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #443 on: February 16, 2012, 06:13:21 pm »

Someone said they were expensive so I designed around that. It's easy enough to convert the traps I've posted anyway.

I've been a bit distracted from joining the server lately. My decent computer is working again allowing me to play Skyrim and then there is the new DF release.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Araph

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Boatmurdered in Minecraft
« Reply #444 on: February 16, 2012, 07:08:26 pm »

This looks interesting; mind if I join? I presume the server IP is the one posted a bit back, but I didn't see it in the OP.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Boatmurdered in Minecraft
« Reply #445 on: February 17, 2012, 05:45:00 am »

Sticky pistons cost 60 bucks, regular cost 50... but since you have to use 2 regular everytime you would use 1 sticky, means that stickys are actually cheaper than regulars...
if that makes any sense...

and this is in no way meant to deminish your awesome work on traps!
just to make them even more awesome and compact!

and dr. pOO min ven: opdater venligst OP med server IP og faction name.
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Dwarven Invaders - Boatmurdered in Minecraft
« Reply #446 on: February 17, 2012, 05:51:49 am »

Sticky pistons cost 60 bucks, regular cost 50... but since you have to use 2 regular everytime you would use 1 sticky, means that stickys are actually cheaper than regulars...
if that makes any sense...

and this is in no way meant to deminish your awesome work on traps!
just to make them even more awesome and compact!

and dr. pOO min ven: opdater venligst OP med server IP og faction name.
Making sticky pistons is quite a bit cheaper, seeing how we have a few hundred iron, and that's the only real ingredient that costs anything in pistons.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Boatmurdered in Minecraft
« Reply #447 on: February 17, 2012, 07:23:09 am »

but sadly slimes are quite rare.
however, regular pistons sell for 40 bucks, so you can make 2 regular, sell them, buy a sticky piston, and make 20 bucks in profits
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Dwarven Invaders - Boatmurdered in Minecraft
« Reply #448 on: February 17, 2012, 08:35:21 am »

If you find one slime chunk, you'll have more slimeballs than you could ever possibly use.
Logged
*Hugs*

ank

  • Bay Watcher
    • View Profile
Re: Dwarven Invaders - Boatmurdered in Minecraft
« Reply #449 on: February 17, 2012, 08:51:00 am »

the keyword here being "IF"
Logged
Pages: 1 ... 28 29 [30] 31 32 ... 105