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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113127 times)

Vattic

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #405 on: February 13, 2012, 03:20:57 pm »

My main worry with such a long door is lag and getting crushed. Might it not be simpler to have a two or three chamber airlock with a button in each? We could even add arrow slits or a magma murder hole to kill anyone who gets some way in.

Edit: Or simpler yet you could drop people with a piston door in the floor.
« Last Edit: February 13, 2012, 03:28:47 pm by Vattic »
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #406 on: February 13, 2012, 03:30:45 pm »

We are working on it, the idea WAS we had to sprint out and anyone trying to get in would get shunted out by the closing column of doors and shunt them into the moat. Though we can make airlock chambers with magma holes.
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Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #407 on: February 13, 2012, 05:33:20 pm »

The corner towers are nearly done, but i need a crap tone of coal to finish them off -stone brick blocks are a resource hog-

when thats done ill help out with the sand walls. A note on them: we may need to dig down the entire outer edge of the moat by 1 more block so someone cant just stand on the edge and dig away at our wall.

after that well just have to help wayward with his central stair case and moving any animal pasutres about as needed.
Ive planted some trees in a grassy area for anyones persual -just make sure to plant them back at every 5 blocks from each other-

ummm ah yes: we may need to consider some kind of parrapet for the sand wall when were happy with its height, so we can look over and shoot when we want to do some patrolling. Who ever made the automated melon farm may need to go check it all, i hope i havent damaged any of the circuitry but ive tried to keep it as close to what it was as possible for you wile i laid the foundations for the last tower around it.

Each tower has a workbench up top, and ide suggest someone making a single chest for each to stuff with arrows and a couple of bows. after that we can decide on internal floors etc if want arises. They would be a good place for peoples rooms. weather we link the towers up via underground or walls is up to you guys. though each has a passage to the sandwall in their side. And ive kept them to the origonal towers theme as much as possible.
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Jimmitheking

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #408 on: February 13, 2012, 06:26:53 pm »

Yyyyea....
Can you guys invite me? or if you did can you tell me you did it?
I wanna join Deepsgate/Dorfs (well, the original faction who moved)...
I'm already in the steam group as -=[SAS]=- Jimmithesith
my IGN is Jimmithesith
i already logged on the server once, so i think you should be able to invite me if you didnt...
Thanks in advance :)
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #409 on: February 13, 2012, 07:40:23 pm »

Yyyyea....
Can you guys invite me? or if you did can you tell me you did it?
I wanna join Deepsgate/Dorfs (well, the original faction who moved)...
I'm already in the steam group as -=[SAS]=- Jimmithesith
my IGN is Jimmithesith
i already logged on the server once, so i think you should be able to invite me if you didnt...
Thanks in advance :)

It says there is no jimmithesith
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mcclay

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #410 on: February 13, 2012, 11:12:21 pm »

I would also like to join under the name Mclay. I have no steam account but if you shoot me the server IP and directions to me in a PM I'm sure I can find my way there.
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dragonshardz

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #411 on: February 14, 2012, 12:39:00 am »

Um, guys.

Why do we need 60 stickies for an AIRLOCK?

I can make a 2x3 one-way airlock with 12 stickies.

Kahai

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #412 on: February 14, 2012, 01:24:07 am »

I hope this is more to everyone's liking. Also 60 stickies was a bit excessive, I've managed to cut it down and include some of the features everyone wanted. It shuts automatically, has a dummy switch and involves lava.

www.youtube.com/watch?v=md7sH73-qMM

Although if everyone would like something else, that's fine as well. This was more a personal project anyway.

Also in the latest patch of minecraft, Notch broke redstone torches, they can only flip on and off like 100 times in the space of 3 minutes, so I needed to use a different version of a flip-flop switch involving a piston instead...

I apologize it if is a little complicated for its purpose, but I assumed that since we're representing the Dwarf Fortress community, everything must be needlessly complicated and eye pleasing
« Last Edit: February 14, 2012, 01:50:44 am by Kahai »
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klingon13524

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #413 on: February 14, 2012, 03:54:28 am »

and eye pleasing
This is the DF community we're talking about, not a team of modders trying to improve Battlefield 3's graphics.
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Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #414 on: February 14, 2012, 04:24:58 am »

considering that it is still a brilliant work of redstone, let him do it, we can use the smaller versions for after the main entrance as part of the airlock. we may need to expand that magma trap to cover most of the way towards the entrance mind so no one can avoid it if their dumb enought to throw the switch.
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #415 on: February 14, 2012, 07:10:55 am »

and eye pleasing
This is the DF community we're talking about, not a team of modders trying to improve Battlefield 3's graphics.

Watch it or you will get a grouphammer. People wouldn't mock you for tarting things up, we have spent hours cladding the whole place in crafted bricks, so just cut the attitude.

As for the latest airlock, it seals itself and if anyone tries to dash in while we are exiting it will more than likely close on them and a: Trap them and they will die as of death by sand wall, or it will b: Shunt them out into the moat. Also it makes a satisfying sound.

Alsoalso. A trap montage in youtube form will be arriving at some point in the near future ranging from simple drop traps to seal-in-and-tnt-to-head traps. So if others want to get in on showing off their skills of murder and destruction we could work out what traps we will be using and where in the future.
« Last Edit: February 14, 2012, 07:39:17 am by Wannazzaki »
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Neyvn

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #416 on: February 14, 2012, 08:44:40 am »

And then suddenly the whole fort vanishes from the server. People wonder where these Dwarves went, some say they disappeared from the world at the same time on the same day to the very minute. Some say it has something to do with a Single Toad, and the numbers, 0.34.01, but no one can understand what they mean, this day, a day meant for loving one's second and cherishing the time spent together has been marred...

BY DWARF FORTRESS 2012!!!!!

Yeah, gonna be busy for a while here ^_^/ Bye...
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Kahai

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #417 on: February 14, 2012, 08:50:20 am »

Heh, I noticed that the fortress has got quite a bit of redstone stocked up, so I decided to see if there was anything we could do with it. I've been playing with the idea of traps for a while, so I decided to try and make a few of my own. http://www.youtube.com/watch?v=RELtaWZAvH4
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #418 on: February 14, 2012, 11:31:40 am »

<3 the bastard punisher
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Detrevni|inverteD

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #419 on: February 14, 2012, 12:15:18 pm »

Could the OP possibly be updated with the server info and what's going on?
I'd like to get involved in this, but I can't seem to find any information on the server we're on.
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