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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113125 times)

Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #375 on: February 11, 2012, 04:25:37 pm »

congrats, any idea its location in relevance to the fort?

also: the moat continues to be dug. its a beasty. when its done well have to make a 'map' room for the fortress.
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #376 on: February 11, 2012, 04:30:14 pm »

Have shaved off a few more blocks all the way around...christ this is a big bugger and heavy on the iron!
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #377 on: February 11, 2012, 04:36:07 pm »

A map room would indeed be great, but we'd need to have a lot of open space underground for it, and clearly defined boundaries.

Location of the mineshaft with diamonds and mob spawners:

x: -5353
y: 14
z: 5121

In other words, a fair walk but not a gigantic trek. It has a route inside via mountain

EDIT: Make that 18 diamonds :D
« Last Edit: February 11, 2012, 04:41:07 pm by GreatJustice »
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Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #378 on: February 11, 2012, 04:38:26 pm »

sounds hunky dory.

well make the map room on the bottom floor. so weve got an easy reference point then well have to count the block width of one side of the moat, so we can scale things down propperly.
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dragonshardz

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #379 on: February 11, 2012, 07:48:13 pm »

I've got a design for a one-way piston door that we can use. I'm also going to work on making the storage room easier to keep organized.

Also considering installing a cobblestone generator, unless those are against the rules.

PsyberianHusky

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #380 on: February 12, 2012, 05:20:46 am »

I searched though the thread and couldn't find the IP, what server are you guys operating on right now?
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Neyvn

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #381 on: February 12, 2012, 05:35:59 am »

I searched though the thread and couldn't find the IP, what server are you guys operating on right now?
I checked the Steam Community, is that IP there still the one everyone is on???
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #382 on: February 12, 2012, 08:46:02 am »

IP: servers.citycraft.co.uk:1338

Log on and stab me on steam to invite you.

10 diamond cluster in the moat. Shazzam
« Last Edit: February 12, 2012, 09:26:23 am by Wannazzaki »
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #383 on: February 12, 2012, 12:11:47 pm »

We have a redstone guy planning an airlock. Basically its a corridor that opens up one set of pistons after another in a spiral shape and closes behind us. I suggested a long enough tunnel we can put a dummy lever on our side so people can get in but it ticks by and then crushes them inside the tunnel.

A bit like this www.youtube.com/watch?feature=player_detailpage&v=dEiOpUuTuIU#t=219s
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Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #384 on: February 12, 2012, 12:22:04 pm »

suggestion: have the levers for this tunnel inside a controll box were the controller cant get out if its the wrong switch, and it kills them.
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #385 on: February 12, 2012, 02:13:58 pm »

The moat is now 99% at bedrock! Huzzah! Praise the miners! (I'm one of them)

And now it's freakin done

Also according to this http://www.onemorelevel.com/game/scale_of_the_universe_2012 the genned minecraft map is about the diameter of neptune squared. Ignoring the fact it's not just a flat plane.
« Last Edit: February 12, 2012, 03:25:13 pm by Wannazzaki »
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Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #386 on: February 12, 2012, 04:05:54 pm »

fun to be had.... righto lads heres the plan: we need to expand our farms and pastures, the top level ie ground level needs to be built up to something wede like to have, i suggest a castle and then a statue/tample of armok.

we also need someone to work on cobblestone generators to make a bridge with a roof above it from the main gate -so we can use a magma curtain and not have to fiddle with it constantly to get in/out- with an airlock system behind it. so mechanics! the miners have done our part, now its your turn.

once we have all that done we can start on the more mundane things to make this a fortress to be proud of.
If you want a real challange then ide suggest you try making all the wall from the bottom of the sand down to the moats floor level sand. But im not going to join in on that one personaly. Bit zonked from the minnign the moat.
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #387 on: February 12, 2012, 05:38:59 pm »

I'm level 15 right now. Should I start enchanting things, or work to improve it?

Also, should I enchant armor, swords, or pickaxes?
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #388 on: February 12, 2012, 05:41:01 pm »

do what you feel best man :) im just stateing major projects in general. its the bay12 fort so everyone should have something of their own in it.
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Jimmitheking

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #389 on: February 12, 2012, 05:53:30 pm »

hello!
Would like to join Deepgate (thats the new fort's name, right?) please!
IGN: Jimmithesith
Thanks :)
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