I recall saying earlier that an IRC would be great.
Presently, we have another problem too. Specifically, raiding is a hassle. Our base is located two oceans away from any enemies with active members, so any raiding expedition would require a good half hour to even reach a target, and with no food, equipment, etc that we didn't bring with us. This is, frankly, annoying.
However, yesterday we came up with a solution; a forward base/non-dorf faction. This faction would be created by a trusted dorf for the purpose of raiding, and it would be located much closer to spawn (I know there was a mountain range on the way to spawn behind the second ocean, that would probably be ideal). We would supply it with the basic materials needed to get it going before making it "official", and might possibly make a separate "hidden" chest for actual dorf raiders only. The brave commander of this raiding/teleportation/training faction would then work on claiming some land (not too much early on, otherwise it could be declaimed just as easily) and building a proper base. Once complete, the faction will begin recruiting. There are several purposes this faction will have:
(1) This faction will allow us to recruit non-b12ers without having to actually let them into our fortress. DrPoo is adamant that no non-b12ers be allowed in whatsoever, which is fine by me (its not an issue I care much about presently), but it could have the pretense (or, in time, actually be) of a training camp to ensure their loyalty. Our faction is presently probably the largest on the server, and there are random peeps trying to join. With this "training camp", we have an easy source of cannon fodder and labour. Including the random chumps that ask for recruitment by saying stuff like "Good archer!", it could alone make bigger factions like Warriors think twice before declaring war on us.
(2) This faction will allow us to properly raid when needed. We don't have /sethome, we can't use /warp unless we join their forums and become "regulars" (Ank says only one Dorf need get it to set the warps, and then the rest can use it; if this is the case, we can use warps to augment the raiding brigade faction and slowly loosen our control over it). So instead, we simply switch factions when we need to launch a raid. As such:
-Dorfs A-C want to raid Punk Faction A, but PFA is located far, far away. Dorfs A-C leave the main faction.
-Raid Leader A, an admin or mod in the Raid Faction, invites Dorfs A-C to join, which can be coordinated by alliance chat or by the /msg function.
-Having switched factions, Dorfs A-C augment whatever supplies they brought with native supplies and possibly get reinforcements from pseudo-Dorfs. RLA can request supplies if the raider base is short of them, which the Dorfs can retrieve from our supply chests.
-Dorfs A-C go raiding, get us loot, claim land, kill dudes, etc and are happy. They leave the raider faction and are invited back to the main faction to bring back loot.
-???
-PROFIT
(3) Gathering resources. This one's fairly simple. Our main base is rich enough, but it could use extra resources, especially for the purpose of buying more diamonds (which we'll desperately need if we're to put up a proper fight against other factions). Any "excess" (read: non-essential) resources from the second faction can be transferred to the main one at regular intervals.
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The only thing we need for this is a volunteer. They must be willing to abandon the main fort (at least until theirs is set up) and establish their own without our help. They must then be on regularly to recruit members, transfer members, and upgrade the fort. Anyone?
Oh, and we need to have a proper election for the mayor/admin job too.