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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113087 times)

IamanElfCollaborator

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #255 on: February 05, 2012, 02:54:37 am »

Aha, I'll join in. Just give me a sword and some armor, and we'll wreak havoc upon 'em.

FritzPL

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #256 on: February 05, 2012, 04:20:21 am »

@darklord
Nope. IP is  servers.citycraft.co.uk:1338, and the faction name is Dorves.

ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #257 on: February 05, 2012, 06:39:31 am »

Alfie has been invited :)

just want to remind everybody to just the steam group chat.
There we can have longer discussions and plan playtime, and raids.
« Last Edit: February 05, 2012, 07:01:39 am by ank »
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IamanElfCollaborator

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #258 on: February 05, 2012, 07:03:37 am »

Why not IRC? My steam chat is a failure...

Vattic

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #259 on: February 05, 2012, 07:37:36 am »

Something like Mumble would be preferable for me. Steam runs really slowly alongside MC on my laptop.
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ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #260 on: February 05, 2012, 09:32:07 am »

i suggested IRC twice before, but nobody took me up on the offer.
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #261 on: February 05, 2012, 10:21:59 am »

I recall saying earlier that an IRC would be great.

Presently, we have another problem too. Specifically, raiding is a hassle. Our base is located two oceans away from any enemies with active members, so any raiding expedition would require a good half hour to even reach a target, and with no food, equipment, etc that we didn't bring with us. This is, frankly, annoying.

However, yesterday we came up with a solution; a forward base/non-dorf faction. This faction would be created by a trusted dorf for the purpose of raiding, and it would be located much closer to spawn (I know there was a mountain range on the way to spawn behind the second ocean, that would probably be ideal). We would supply it with the basic materials needed to get it going before making it "official", and might possibly make a separate "hidden" chest for actual dorf raiders only. The brave commander of this raiding/teleportation/training faction would then work on claiming some land (not too much early on, otherwise it could be declaimed just as easily) and building a proper base. Once complete, the faction will begin recruiting. There are several purposes this faction will have:

(1) This faction will allow us to recruit non-b12ers without having to actually let them into our fortress. DrPoo is adamant that no non-b12ers be allowed in whatsoever, which is fine by me (its not an issue I care much about presently), but it could have the pretense (or, in time, actually be) of a training camp to ensure their loyalty. Our faction is presently probably the largest on the server, and there are random peeps trying to join. With this "training camp", we have an easy source of cannon fodder and labour. Including the random chumps that ask for recruitment by saying stuff like "Good archer!", it could alone make bigger factions like Warriors think twice before declaring war on us.

(2) This faction will allow us to properly raid when needed. We don't have /sethome, we can't use /warp unless we join their forums and become "regulars" (Ank says only one Dorf need get it to set the warps, and then the rest can use it; if this is the case, we can use warps to augment the raiding brigade faction and slowly loosen our control over it). So instead, we simply switch factions when we need to launch a raid. As such:
-Dorfs A-C want to raid Punk Faction A, but PFA is located far, far away. Dorfs A-C leave the main faction.
-Raid Leader A, an admin or mod in the Raid Faction, invites Dorfs A-C to join, which can be coordinated by alliance chat or by the /msg function.
-Having switched factions, Dorfs A-C augment whatever supplies they brought with native supplies and possibly get reinforcements from pseudo-Dorfs. RLA can request supplies if the raider base is short of them, which the Dorfs can retrieve from our supply chests.
-Dorfs A-C go raiding, get us loot, claim land, kill dudes, etc and are happy. They leave the raider faction and are invited back to the main faction to bring back loot.
-???
-PROFIT

(3) Gathering resources. This one's fairly simple. Our main base is rich enough, but it could use extra resources, especially for the purpose of buying more diamonds (which we'll desperately need if we're to put up a proper fight against other factions). Any "excess" (read: non-essential) resources from the second faction can be transferred to the main one at regular intervals.

----

The only thing we need for this is a volunteer. They must be willing to abandon the main fort (at least until theirs is set up) and establish their own without our help. They must then be on regularly to recruit members, transfer members, and upgrade the fort. Anyone?

Oh, and we need to have a proper election for the mayor/admin job too.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

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ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #262 on: February 05, 2012, 11:37:56 am »

a noob training camp is a good idea... i think 3 persons got the idea at the same time.

HOWEVER! it does nothing for us that warp can't do, actually it only lets us port to one place, with the home command.

when you are trusted (10 day 10 votes 10 posts) you can set warp point. i am very close to being trusted.
you can also teleport to any member(so one of you could go scout, find a place, then i could teleport there and set a warp point.
to use warp you have to register at the forums, but that takes like 10 seconds.

summery:
training faction=good
changing factions to raid=bad
Getting trusted and warping=good
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Wayward Device

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #263 on: February 05, 2012, 11:49:09 am »

On the resource gathering front, I've been going to the nether from spawn and mining netherack/soulsand to sell. The stuff is worth $50 a stack at spawn and cos it breaks so easily is a pretty good source of cash. Sure, you only get 2-3 diamonds for a full inventory, but its much more guaranteed than deep mining for them.

A not on the nether portal at spawn: There are usually hostile people on when you enter the nether but the chunk around the portal is a safe zone, and there are lots of faction buildings. Both times I've done this I slipped away and just tunneled through the netherack.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #264 on: February 05, 2012, 04:33:36 pm »

We made a five people netherrack mining run.
gave enough for about 12 diamonds.
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darklord92

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #265 on: February 05, 2012, 06:46:27 pm »

Somethings come up on my end, I'm sorry I can't contribute too much I'm unfortunately pulling out for now. but I'll still watch the trend, i hope the invasion goes well on your ends ^^
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Vattic

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #266 on: February 06, 2012, 01:58:41 am »

Strip mining netherrack is an odd way to make money but it seems to be the fastest way besides voting. Got more diamonds in a short space of time than in two days searching the caverns and digging mines. It breaks so quickly I could barely notice the difference in speed between iron and stone picks.

If we were worried about being attacked while mining we could always claim and fortify at the surface. Then we'd just have to make sure not to dig outside of the claim and nobody could get in.

I'll be mostly inactive until next weekend as I've got work. It's a short working week but I do long hours.
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klingon13524

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #267 on: February 06, 2012, 03:04:26 am »

Strip mining netherrack is an odd way to make money but it seems to be the fastest way besides voting. Got more diamonds in a short space of time than in two days searching the caverns and digging mines. It breaks so quickly I could barely notice the difference in speed between iron and stone picks.

If we were worried about being attacked while mining we could always claim and fortify at the surface. Then we'd just have to make sure not to dig outside of the claim and nobody could get in.

I'll be mostly inactive until next weekend as I've got work. It's a short working week but I do long hours.
There is no difference, the celing for how fast it breaks is at stone, not diamond. If you want to use more expensive picks purely for their longevity, feel free to. But iron, diamond, or gold pickaxes don't mine netherrack any faster than their stone counterpart. Wooden picks still suck, by the way.
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Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #268 on: February 06, 2012, 03:09:09 pm »

Strip mining netherrack is an odd way to make money but it seems to be the fastest way besides voting. Got more diamonds in a short space of time than in two days searching the caverns and digging mines. It breaks so quickly I could barely notice the difference in speed between iron and stone picks.

If we were worried about being attacked while mining we could always claim and fortify at the surface. Then we'd just have to make sure not to dig outside of the claim and nobody could get in.

I'll be mostly inactive until next weekend as I've got work. It's a short working week but I do long hours.
There is no difference, the celing for how fast it breaks is at stone, not diamond. If you want to use more expensive picks purely for their longevity, feel free to. But iron, diamond, or gold pickaxes don't mine netherrack any faster than their stone counterpart. Wooden picks still suck, by the way.

Stone is cheaper, so just bring 20 stone pickaxes with you.

EDIT: WTF there are random people in our base attacking

that doesn't make any sense the routes in should all be closed ><
« Last Edit: February 06, 2012, 03:12:34 pm by GreatJustice »
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Vattic

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #269 on: February 06, 2012, 03:23:00 pm »

Did anyone catch their names? Perhaps we can figure out what faction they belong to.

I did notice that frequently I had to close the various wooden doors around the place. Could be a bug or just people forgetting.
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