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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113057 times)

Roboboy33

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #135 on: January 30, 2012, 05:11:26 pm »

Theres some kind of spammer attack going on currently. It's very annoying, but in other news,
The entrance hall is getting a new cieling, the lower level is finished along with the jails, we got some stockpiles going, and theres some engravings in the barracks.
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SHUT UP AND ENJOY THE CATS

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Gabeux

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #136 on: January 30, 2012, 05:18:27 pm »

What's everyone doing right now? :D
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #137 on: January 30, 2012, 05:24:11 pm »

I will be joining tomorrow! Busy today.
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Son of Slaanesh, full of desire, He does cocaine and his head's on fire! DOOOOOOOOOOOOOM Rider! Doom rider! Na na, na na!

klingon13524

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #138 on: January 30, 2012, 05:49:32 pm »

What's everyone doing right now? :D
Just finished the first two squares of the new tree farm, feel free to expand it according to the obvious pattern. Now to work on a danger room, which I'll have to get creative with...
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Wayward Device

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #139 on: January 30, 2012, 06:01:00 pm »

you can easily farm wheat and suger cane underground too. just some water next to dirt tiles and sufficient lighting and walla.

Add a chest at the end to store seeds and wheet/suger cane that isent being used at that time and youve got a fully self sustaining fortress farm that requires minimal maintanence and can be carried out by anyone online or around at that time.

-a room of 5 x 10 with water occuppying the 2 and 4 collum from blocks 1 to 9  is usualy good enought, but you may want to expand it depending on population, its all about getting the light to the middle of the room thats the problem-
suger cane farming will also have to be 4 blocks high to get maximum growth. You could also build a cactus farm if so desired, for those lovely indoor trap mazes/pitfalls etc.

We have this already, cept with watermelon and sugar cane, cos the farm needs expanding.

EDIT: The magma execution chamber is now fully operational!
« Last Edit: January 30, 2012, 07:02:48 pm by Wayward Device »
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

qwertyuiopas

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #140 on: January 30, 2012, 07:12:11 pm »

I have an idea for a configurable enchanting table setup. It needs a lot of resources, though.
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jester

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #141 on: January 30, 2012, 08:24:32 pm »

Checked it out, nice work so far, found the entrance to a mine if you head up the coast into the desert, it is in a wooden building near a what looks like the beginning of a cactus wall
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Wayward Device

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #142 on: January 30, 2012, 09:13:21 pm »

I just left 29 diamonds, a stack of books, 8 blaze rods and 7 enchantment tables in the smelting room. That should help solve the supply problems.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Mech#4

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #143 on: January 30, 2012, 09:25:15 pm »

I've appeared, willing to help the cause but I have no idea how to talk to the faction, also what needs doing?
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

qwertyuiopas

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #144 on: January 30, 2012, 09:59:29 pm »

Well, that worked out nicely.

There is now a room with an enchantment table and 6 levers. Each lever raises/lowers a group of 5 bookshelves, so that single room can be used for any level of enchantment you want.
Spoiler: screenshot (click to show/hide)
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Roboboy33

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #145 on: January 30, 2012, 10:11:17 pm »

The walls arent stone brick!
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dragonshardz

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #146 on: January 30, 2012, 10:11:25 pm »

I'd be up for this.

klingon13524

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #147 on: January 31, 2012, 03:20:51 am »

As it turns out, the tree farm won't function with pine saplings, we need birch trees. If anyone runs across a birch tree, chop it down and plant the saplings in the underground tree farm.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

qwertyuiopas

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #148 on: January 31, 2012, 05:30:42 am »

Really? Minecraft wiki says both pine and birch grow the same, requiring 5*5*height to be completely empty (air, or leaves of the same tree type. Not even torches.), where height can be as high as 10.
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ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #149 on: January 31, 2012, 05:46:15 am »

i've moved the diamonds and most of the gold and glowstone the secret chest for safekeeping

i think tomorrow toady is uploading update that allows us to move out of the fort and invade off-site locations.
we should use that...
« Last Edit: January 31, 2012, 06:04:36 am by ank »
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