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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113033 times)

Karakzon

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #105 on: January 29, 2012, 01:51:11 pm »

indeed. Some mod decided that since wede got 120 or so diamonds after just a few hours of playing we were hackers x)
I dont think they know what true dwarves are like.


Go for it if you like Tellemurius :) saves us searching for another server.

I think we could summ up the current as: 4 farms, an extensive strip mine, a chicken coop, Forges set up and several underground lava lakes discoverd. Oh and the place wasent discoverd by anyone even though were relativly close to another hostile faction.

The farms were producing wheat and sugercane on a regular basis since we made them rather large.
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Wayward Device

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #106 on: January 29, 2012, 01:56:49 pm »

Oh well, so much for that then. I guess I'll just have to wait till we find a new target. Shame, I didn't even get to join the Dwarves faction before it all fell apart.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Blaze

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #107 on: January 29, 2012, 02:01:35 pm »

After further though, I think it's best if we move onto another server, but not just because of what happened to me. We seem to have forgotten the reason why we started this project.

Quote
Make big and cool stuff and have fun together
Introduce the dwarven religions to the places we invade
Have a huge impact on the community culture
Wreck havok if possible(and socially acceptable, such as in PVP enviroments/Really dumb places)

Currently, we're not able to fulfill #1, even if we made something spectacular it'd just be griefed if some other faction decides to destroy it (Factions with enough power can override a weaker faction's claim.).

I can't find a better way to put this but... the community seems to lack the... intelligence to be able to comprehend anything outside of "raid", "pvp", and "loot". So attempting to introduce any form of roleplay or activity not related to the aforementioned topics would probably be like trying to teach a snail to do the jitterbug. Yes, while we'd be able to sway a few, I don't think it'd be anything "huge".
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Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #108 on: January 29, 2012, 02:03:56 pm »

After further though, I think it's best if we move onto another server, but not just because of what happened to me. We seem to have forgotten the reason why we started this project.

Quote
Make big and cool stuff and have fun together
Introduce the dwarven religions to the places we invade
Have a huge impact on the community culture
Wreck havok if possible(and socially acceptable, such as in PVP enviroments/Really dumb places)

Currently, we're not able to fulfill #1, even if we made something spectacular it'd just be griefed if some other faction decides to destroy it (Factions with enough power can override a weaker faction's claim.).

I can't find a better way to put this but... the community seems to lack the... intelligence to be able to comprehend anything outside of "raid", "pvp", and "loot". So attempting to introduce any form of roleplay or activity not related to the aforementioned topics would probably be like trying to teach a snail to do the jitterbug. Yes, while we'd be able to sway a few, I don't think it'd be anything "huge".

It was like the Barrens chat on a non RP server with lobotomised mods. >.>
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #109 on: January 29, 2012, 03:11:58 pm »

Well that's annoying. I can't see any other decent pvp survival servers, and we already have a sizable base. ><
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

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Wayward Device

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #110 on: January 29, 2012, 03:28:11 pm »

Hmm, bear with me here but I think I know where we went wrong. We embarked without deciding on either our fortress name or group name. This breach of Honorable Dwarven Tradition shames the beards of our ancestors. No wonder Armok frowned on our expedition. So, while we try to find a new server suitable embark, I say we decide these important matters. I put forward the fortress name Tallowlashed and the group name The Epic Mechanisms. 
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Blaze

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #111 on: January 29, 2012, 03:36:23 pm »

Well that's annoying. I can't see any other decent pvp survival servers, and we already have a sizable base. ><
I don't mind if you continue. I'm the only one being accused so as long as I'm not there you're relatively fine.

i make a server for us, let others go rampant first, then we strike the earth?
In that case, there's already a server made here. It's got towny and an economy.

The problem is that aside from me and a handful of other players, it's never been that populated. And right now it's been more or less completely empty. However, if you advertise it a bit you can use it. I don't think Croquantes would mind changing it to a Pvp server; as there isn't really anyone on there to object to it.

Finally, there's the issue of me already having a posterior-load of resources, but I don't mind giving it up as there's really not much to use it on.
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The Merchant Of Menace

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #112 on: January 29, 2012, 03:40:41 pm »

You could always try to get on N@W. There's an open build contest on right now to allow for applications, and we have three well established Dwarven Nations, the largest of which is led by yours truly.

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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #113 on: January 29, 2012, 03:47:18 pm »

You could always try to get on N@W. There's an open build contest on right now to allow for applications, and we have three well established Dwarven Nations, the largest of which is led by yours truly.

Applications are no fun
Quote
I don't mind if you continue. I'm the only one being accused so as long as I'm not there you're relatively fine.

A good dwarf lord never leaves a miner behind
Quote
In that case, there's already a server made here. It's got towny and an economy.

The problem is that aside from me and a handful of other players, it's never been that populated. And right now it's been more or less completely empty. However, if you advertise it a bit you can use it. I don't think Croquantes would mind changing it to a Pvp server; as there isn't really anyone on there to object to it.

Finally, there's the issue of me already having a posterior-load of resources, but I don't mind giving it up as there's really not much to use it on.

A larger server is still ideal. I suppose I'll look for another one, just in case. Maybe the next one won't have dumb admins.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #114 on: January 29, 2012, 04:03:46 pm »

Hurray! I've found a server that is, too all intents and purposes, like Hitmancraft but better!

Its called CityCraft Survival, and proudly announces that its the "#1 server in the UK". It doesn't have lag spikes like HMC did so far as I can tell, and has most of the same features. Its trading area is compact, and I don't think it has any magic donation privileges either (though you can check if you want). It has the same "anything goes" PVP style that HMC had, but it has an average of 120 players on rather than 80. The admins seem reasonable and aren't begging for spare change.

servers.citycraft.co.uk:1338

I'm at least going to check it out. I'll understand if no one else is interested, but I think its at worth a (brief) look at :P

edit: double post sorry
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Wannazzaki

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #115 on: January 29, 2012, 04:05:41 pm »

let me know how it goes. If it gets chosen to derp around on i will contribute yet more of my utterly invaluable time. I mean that in the literal sense. Im drowning in free time.
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Biag

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #116 on: January 29, 2012, 04:38:57 pm »

I would be up to embark there as well. If possible, after GreatJustice's scouting mission we should start with one timed simultaneous push onto the server; it'll be more noticeable and, you know, swarm-y.
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #117 on: January 29, 2012, 04:43:03 pm »

If anyone else can find an alternative, let me know.

Further investigation shows the following bad things:

(1) The area around spawn is cluttered with faction-protected garbage, nonsensically huge buildings, etc. Voting for them on the site gives "money" which can be used to buy stuff, but I don't think (key word: think) you can buy much more than materials through this.

(2) Beyond the silly buildings is a very large ocean surrounding spawn, not to mention dumbasses in diamond armor who get kicks out of killing people leaving the spawn area.

(3) Because the server is so massive, there is plenty of partially-destroyed junk farther out from sea.

But, on the plus side:

(4) The admins are altogether reasonable

(5) The seed is pretty cool, annoying ocean aside

(6) Beside the aforementioned spawn-campers, most people are friendly enough and willing to give advice

I'll keep looking around. If I find a decent spot I'll try making a basic base and figure things out from there (unless someone else finds someplace better of course).
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

ank

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #118 on: January 29, 2012, 05:38:26 pm »

i couldn't figure out what version of minecraft they were using, or if i should be installing any mods?
any help?

EDIT: and should our goal then not be to rid the world of the spawn campers?
« Last Edit: January 29, 2012, 06:39:36 pm by ank »
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GreatJustice

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Re: Dwarven Invaders - A social experiment based on Minecraft
« Reply #119 on: January 29, 2012, 05:46:30 pm »

1.1, the same as everyone else

Anyhow, I'm going to set up a "prototype" faction on the server to see how things go. Anyone interested can go to the Citycraft server and try for themselves.

I set the "Dorves" faction to be open, and the area about 2000 square blocks around spawn is either ocean or accumulated garbage. My base is a good 5k away from spawn and even there is a little bit of junk nearby. Its built into a small mountain cave, as is tradition. I'd advise joining the open faction and using /f home to get there. build as you please
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?
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