hold on, seeing as how you already have a faction with a base, we could possibly use your "new" faction as a raiders base like we were planning on earlier (before our old one was punked) as a training/filter/forward base faction for the purposes of conquest. Seeing as how we know have a bunch of fairly tough enemies to take on (Edge, the Rangers, Warriors, and the rest of the factions that ganged up on us earlier) and our base is in a totally impractical position for raids (its a good 3-4 continents between our base and the nearest faction and even that is just ruins of a faction partially raided by Edge). With a forward base, revenge would be much more practical, and with the support of those random "I want a faction I'm a good archer etc etc" people we could bleed them dry without much cost to ourselves. Otherwise, we'll have to prepare a proper raiding group, work for enchantments (I've managed to do some minor work on that side of things, but we need a large in-base mob farm as I'm only practically able to get level 15 enchants on a regular basis even with the abandoned mines in the southron mountains), make a map room, and hope we can beat an established faction with that.
In more mundane news, I haven't been on for a while, but some things of note:
-We currently have something like 150 power to 50 land. In other words, unless you guys all go inactive or start getting killed repeatedly, we're basically safe from any attempts at land claims (so if enemy raiders can't make it into our base, its impossible to mine through as well) and strategic land claims are acceptable (don't overdo it though, if the ratio becomes 2-1 we might actually be beaten by clever raids if they plan far enough ahead and bring great equipment). Try to be somewhat active or our power goes down, making us much more vulnerable.
-On my last count, we have about 30 Dorfs, which probably makes us the largest faction on the server (too bad /f list isn't active)
.
-We ought to finish the airlock and then we can start expansion, exploration, etc. A mob farm is something we really need (and I'll work on it later)
-We need enchantments! I've managed to pump out some minor ones (Two "sharpness" swords, one "efficiency" diamond pickaxe), but we don't stand a chance against the "major" factions as is. One lvl 50 enchanted weapon would be amazing, as big an investment as it may be. On that note, damaging potions would be exceptionally useful.
-We ought to do some raiding soon. The details for this need to be worked out (if we're strong enough, the random chumps in full diamond at spawn are AMAZINGLY well supplied, but otherwise we run the risk of painful deaths), but if we don't it'll take very long to get excellent equipment. Also, we need vengeance for our lost fort.