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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 112996 times)

ank

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Re: Dwarven Invaders - Ank is the man
« Reply #1485 on: June 28, 2012, 02:37:02 am »

Hahaha, if you wonna keep your armour, maybe don't put it in the communal raid chest.

Greatjustice we still need a bad ass portal room, the one we are building might be a tad too small.
etiher way it needs blue and lightning!

also, we are extremely rich.
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miauw62

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Re: Dwarven Invaders - Ank is the man
« Reply #1486 on: June 28, 2012, 01:29:34 pm »

Somebody really needs to load up our main computer with some games.
(think pong/tetris)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GreatJustice

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Re: Dwarven Invaders - Ank is the man
« Reply #1487 on: June 28, 2012, 02:13:42 pm »

What's the password to the computers anyway? I tried bay12 and it called me an infidel :(
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1488 on: June 28, 2012, 02:39:41 pm »

Pops is making pws on a user-to-user basis.

Also, It wasn't in the raid chest because I personally got rid of that.(it was filled with a bunch of random shit)
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Vattic

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Re: Dwarven Invaders - Ank is the man
« Reply #1489 on: June 28, 2012, 02:47:47 pm »

Recently I've not really known what needs doing. We seem to have enough ores for the moment so mining is out. There are unfinished projects but I don't want to step on anyone's toes.

Is scouting worthwhile? Are we looking for anyone in particular?
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1490 on: June 28, 2012, 03:04:53 pm »

We need to get a proper organization going for the future machine storage room. I'm too ignorant of tekkit to organize it.
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ank

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Re: Dwarven Invaders - Ank is the man
« Reply #1491 on: June 28, 2012, 03:27:17 pm »

also, the control room still needs some work.
most of the electronics are done down there though.
it turned into such a mammoth project, but now we can play with invaders like lab mice.
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dragonshardz

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Re: Dwarven Invaders - Ank is the man
« Reply #1492 on: June 29, 2012, 08:24:28 pm »

We do already have a nether portal so...if nothing else, you can go and farm netherrack?

Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1493 on: June 30, 2012, 09:36:57 am »

Dragon, gonna perfectly honest, with a d-drill and a lappack I can sprint into walls of Netherrack and come bursting out the other side like the koolade guy. We have stacks of the stuff laying around, albiet in the form of netherbrick.
« Last Edit: June 30, 2012, 09:39:26 am by Heliman »
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Meta

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Re: Dwarven Invaders - Ank is the man
« Reply #1494 on: June 30, 2012, 10:35:30 am »

The fortress need more decorations for the exterior part. I just finished the basic walls, but I don't know what to add. We should also connect the tower with the rest of the fortress. And, of course, new buildings around the central plaza could be neat.
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Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

Vattic

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Re: Dwarven Invaders - Ank is the man
« Reply #1495 on: June 30, 2012, 11:10:46 am »

I'm really not used to this aesthetically pleasing group build thing. I tend to plan things out with prototypes in creative and similar for single player like I do DF. Always worried I'll step on someone's toes.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1496 on: June 30, 2012, 12:33:03 pm »

we should build a base shaped like a foot and watch you squirm.

Seriously though, take some basalt and some of our vast quantity of netherbrick and do something until it looks realpretty or something similar.
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ank

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Re: Dwarven Invaders - Ank is the man
« Reply #1497 on: June 30, 2012, 03:59:07 pm »

A temple to Armok would be great to have in the plaza
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Vattic

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Re: Dwarven Invaders - Ank is the man
« Reply #1498 on: June 30, 2012, 04:25:58 pm »

A temple to Armok would be great to have in the plaza
Don't let Volg know. He won't like it if he finds out we're worshipping a different dark overlord.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Matz05

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Re: Dwarven Invaders - Ank is the man
« Reply #1499 on: June 30, 2012, 04:46:05 pm »

We can refer to him as the Avatar of Armok?

Or it would be funny to watch him squirm as we build an Armok shrine and secretively do massive reconstruction projects in his base with redstone and magma, clamming up about them when he asks, adding running water and magma heaters to his Noble Quarters, etc.
Especially if he looks at Bay12, it would make him think he's being set up for an Unfortunate Accident...


Hey, is there anything in Tekkit (or any other mod really, I'd just like to be able to do it on the server) that can sense blocks and/or mobs/players at a distance and output redstone signals? Some kind of radar or something? I'd like to play with automated defences outside of pressure-plate triggers. Possibly involving computer-controlled artillery.
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