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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 112993 times)

Vattic

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Re: Dwarven Invaders - Ank is the man
« Reply #1470 on: June 25, 2012, 02:20:09 pm »

I had wondered why there was so many separate floating frame structures up top. Am I the only one who has to go up there to get the tower to load?

Don't think you can move monitors with pistons. Most RP2 blocks are entities and so require frames and motors.

Glad to see the detail I did on the entrance has been used for more of the surface.

thing is the monitors act funny when you reconnect them.

i have already setup a second computer, so the problem has been solved.
Nice.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

GreatJustice

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Re: Dwarven Invaders - Ank is the man
« Reply #1471 on: June 25, 2012, 03:24:49 pm »

I know I've asked this before, but I wasn't able to join earlier because of school/etc ><

Is a registration required, and is there a simple tutorial anywhere?
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Matz05

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Re: Dwarven Invaders - Ank is the man
« Reply #1472 on: June 25, 2012, 03:32:33 pm »

Wait-what? We have a fleet now? Coool.

Did I ever share my Flak design? I managed to design a pretty simple cannon that can airburst in fairly predictable, adjustable places, but it guzzles TNT like no tomorrow and experimentation killed my prototype.
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ank

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Re: Dwarven Invaders - Ank is the man
« Reply #1473 on: June 26, 2012, 01:25:28 am »

I made a total joinage guide some while ago:

Joinage Guide:

We are playing on http://terranovos.com/home

Step 1: fill in an application on: http://terranovos.com/apps
(don't spend too much time on it, it's just a formality)

Step 2: download the tekkit launcher: http://mirror.technicpack.net/files/TechnicLauncher.exe
And run it. Select the Tekkit mod in the top left.
Go into options, and select newest build.
input login information. Tekkit will download and create a new tekkit minecraft directory, so it will not effect your old minecraft install.

Step 3: log into the server: Ip: play.terranovos.com
Wait for you application to be accepted, and then ask a mod to promote you
Now ask me(pops111), Dragonshards or Volg to be invited into the faction.
Then do /f home to get into our fort.

Step 4: Profit
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Meta

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Re: Dwarven Invaders - Ank is the man
« Reply #1474 on: June 26, 2012, 06:31:16 am »

Glad to see the detail I did on the entrance has been used for more of the surface.
Yeah, I used your design to surround the first level of the fortress. I designed a new one, with added soulsand, for the next level.

@ank
Are you sure the newest tekkit build is the one used? I'm using the last recommended one.
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Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

GreatJustice

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Re: Dwarven Invaders - Ank is the man
« Reply #1475 on: June 26, 2012, 07:53:13 am »

Successfully joined the server :D

Hope to join the faction at some point in the near future
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

dragonshardz

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Re: Dwarven Invaders - Ank is the man
« Reply #1476 on: June 26, 2012, 10:37:36 am »

Hm, I had an idea: airship hangar, with a frame-powered door.

Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1477 on: June 26, 2012, 02:39:13 pm »

The thought of someone hitting the door with an airship by mistake and taking some of the door with them is too hilarious to pass up.
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Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1478 on: June 26, 2012, 06:50:23 pm »

@greatjustice

Next time you log in you can join with the command you used last when you logged off.


edit: Decided to do something nice with the future teleporter room.
Spoiler (click to show/hide)
« Last Edit: June 26, 2012, 11:18:38 pm by Heliman »
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ank

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Re: Dwarven Invaders - Ank is the man
« Reply #1479 on: June 27, 2012, 03:14:43 am »

i'm pretty sure the newest build is actually also recomended build right now.

This is ofc subject to change.

also, when moving the airship yesterday i almost crashed into the tower AND Edreak's ship :)
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miauw62

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Re: Dwarven Invaders - Ank is the man
« Reply #1480 on: June 27, 2012, 04:00:24 am »

I can only imagine the hilarity when two airships hit eachother in mid-flight.
That would be so fucking awesome.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Matz05

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Re: Dwarven Invaders - Ank is the man
« Reply #1481 on: June 27, 2012, 05:57:38 pm »

Depends on how they are armoured. If they have covers or blocks as armour, it won't do much; but if they have panels or no armour, they would stick!
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Vattic

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Re: Dwarven Invaders - Ank is the man
« Reply #1482 on: June 27, 2012, 06:29:48 pm »

I wonder if we'll ever see airship to airship raids. Would be cool.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

GreatJustice

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Re: Dwarven Invaders - Ank is the man
« Reply #1483 on: June 27, 2012, 06:37:06 pm »

Wow, the base is colossal

Is there even anything that needs to be done? Stuff to be dug, resources to be exploited, etc?
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Heliman

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Re: Dwarven Invaders - Ank is the man
« Reply #1484 on: June 27, 2012, 07:07:11 pm »

Whoever took the diamond armor out of the wood chest in the main hall and left behind their ruddy old armor, THAT WAS MY ARMOR >:(

w/e, I'll just make more.
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