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Author Topic: Dwarven Invaders - Dead Roots Stirring  (Read 113373 times)

killnox

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1125 on: April 25, 2012, 07:25:40 pm »

Also, what's this about a broadcasting tower?
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dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1126 on: April 26, 2012, 01:46:36 am »

Reset hasn't happened. Broadcasting tower is near the base.

I'm actually making plans for the new map. Frankly, my tower is cool but not very defensible. I still want to make a tower, but a bunker is also a great idea.

I'm thinking that we need a cliff. Make a tower set into the side of a cliff, with only TNT-proof materials on the surface (and wherever tunnels intersect the area. I'm thinking we should make it 32 blocks long and 16 blocks deep, plus however high the cliff is. And we should really try to find the largest possible cliff.

We also should plan out what will go where ahead of time. Ideally, the power station and all manufacturing should be set up either beneath the tower's footprint, or in the cliff behind the residence areas. If we have a 32x32xtallness tower, we should have more than enough room for all the machinery we could ever want.

Building into a cliff is very dorfy and is tactically sound - we could only be attacked from two directions, and we'd have 4 directions from which we could escape any attackers.

Ideally, I'd like to not make a square building, cause squares are boring. If we keep the short sides straight and make the long sides have a gradual curve, it'll look really good. I'll spend some time prototyping in SSP.

Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1127 on: April 26, 2012, 01:54:51 am »

I'm thinking that we need a cliff. Make a tower set into the side of a cliff, with only TNT-proof materials on the surface (and wherever tunnels intersect the area.
TNT proof stuff other than obsidian is going to be adminshop items and non craftable.
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Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1128 on: April 26, 2012, 02:02:30 am »

???

Where did you learn this little tid bit?
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Akhier the Dragon hearted

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1130 on: April 26, 2012, 03:24:19 am »

   Not sure what I think about this information. Depending on the price it might not be to hard to CF our place anyway. I think they would be better off just making rules for how a base should be insecure rather then just making stuff like CF uncraftable. As long as it can be bought someone will end up making a home of it.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Matz05

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1131 on: April 26, 2012, 08:30:57 am »

Well then. We can allways use water-coated lava-filled walls (preferably obsidian) for that cobblestone self-healing glow!

The blastproofing of microblocks was improved in the latest Redpower. Is it practical to ironclad/obsidianclad cobble anticovers/tripplepannels/slabs? Will that improve them?

Bricks are expensive, but somewhat blast resistant...

I think that a cliff at the end of a big ravine would be cool. Put a minefield at the top and an autocannon/etc. killzone at the front where our only enterence is.

Can anyone think of a simple way to detect frame contraptions moving nearby? We need antitank mines.
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ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1132 on: April 26, 2012, 09:00:54 am »

Ivefan and i have been talking about making a tower city, with monorail style tracks going everywhere.

the main advantage of building up instead of to the sides, is the amount of chunks that is loaded from the player. it load everything in a lateral direction, but only a few chunks in a horizontal direction.

The new factories we've been building a bit away from the main tower, is just out of range, if you stand a home.

we can make regenerating walls without using liquids, by using a piston and a deployer: i will make a small prototype ingame for inspection.

also, please contact me on steam if you are in need of company.

EDIT: on the subject on blast proff materials, why don't we just use obsidian? it's proof against tnt anyways!
« Last Edit: April 26, 2012, 10:55:27 am by ank »
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Superior_Tomato

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1133 on: April 26, 2012, 11:53:45 am »

Quote from: Matz05

Can anyone think of a simple way to detect frame contraptions moving nearby? We need antitank mines.

I may be missing something huge but what the hell are frame contraptions?
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Vattic

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1134 on: April 26, 2012, 04:55:34 pm »

Unless they change the rules again we don't strictly need blast proof blocks. If we have an outer and an inner base then they can't use any more TNT once they get into the outer base. I would suggest double walls with a cavity but I doubt this would be legit.

One other TNT proofing we could use is water. A tower with water running down the sides should be safe right?
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6 out of 7 dwarves aren't Happy.
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Matz05

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1135 on: April 26, 2012, 06:47:09 pm »

Yeah, but which is cheaper?
Watersource+lavasource+strange placement (possibly servicing 3 or more rows) (lava or water pours down the side, giving TNT resistance and breaching difficulty)
Watersource+lavasource+piston (+ clock signal) (serves 1)
Piston+deployer+infinite cobble (a tube/pipe system could serve this) (serves 1) (allows non-cobble materials)

Superior_Tomato: search "Redpower Frames" on Youtube. It's basically a way to make whole groups of blocks slide as one without breaking wires, timers, chests, or even other mods' stuff! You can make quarries, gun batteries, even vehicles (no turning though, maybe 90 degree turns will be added eventually?) made out of sliding "frames" activated by redstone signals and powered by Bluetricity.
The frames stick to other blocks (a simple cover can be placed inside it to change the appearance and remove the stickiness) and can have panels added so wires/circuits can be run against them (beware, these still collide with terrain!) Frames are moved by "frame motors" that take Blulectric power to pull an adjacent gantry in a set direction when a redstone signal is applied. Activity on the attached blocks stops, the frame/blocks visibly move one space, activity resumes.
They are basically distilled awesome.



Hmm... time to stockpile lava cells for the move?
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dragonshardz

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1136 on: April 26, 2012, 09:58:57 pm »

Except that you can't place lava as anything lower than Engineer.

And making TNT proof blocks uncraftable is bullshit.

ank

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1137 on: April 27, 2012, 04:43:43 am »

After some testing i have found 3 methods of blast proofing without using the uncraftable materials:

1: obsidian... it works!

2: regenerative wall with pistons and deployer, not blast proof! but regenerates.(each deployer holds up to 9 stacks, which means it can rebuild the wall completely 48 times without being restocked. so we don't need a refilling system, since it will simply never run out. we would have to be raided 1000's of times for it to deplete.

3: simple water curtain. completely blast proof and very cheap. can be a waterfall over the side of the wall, or can be in a hollow wall. water is completely blast proof, and tnt blowing up under water will not damage any blocks.

i must stress that obsidian is mineable, and has total protection against tnt.
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Ivefan

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1138 on: April 27, 2012, 05:51:03 am »

I Don't see a way to protect a wall with water and not leave a way for them to swim through it.
Even if you place a border on top they can just blast that with TNT and then swim up.

And i thought obsidian could be blasted only that it required a lot of TNT for it?

Should just build a hidden bunker with all our locked chests until we manage to get enough money for the blast proof material.
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Vattic

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Re: Dwarven Invaders - We have moved to a tekkit server!
« Reply #1139 on: April 27, 2012, 06:00:35 am »

I was under the impression that deployers were verboten.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands
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