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Author Topic: Tooljaw, the Dead Empire.  (Read 3848 times)

Ross Vernal

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #30 on: January 26, 2012, 12:59:56 pm »

Stone cabin and quantum stockpile? Can do!

Just a few questions on the plan. Z-level 1, should they be up down stairs? Z-level 2, should the stairs be in alignment with the other? And I don't get filled area ramps. Build them where the channels are designated?
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IamanElfCollaborator

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #31 on: January 26, 2012, 01:07:56 pm »

Depends all on your liek of asthetics.

HARD

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #32 on: January 26, 2012, 06:30:38 pm »

I want to be your son Alexander! :D
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The Master

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #33 on: January 26, 2012, 08:09:53 pm »

How are you enjoying the mod so far?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Hugo_The_Dwarf

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #34 on: January 26, 2012, 09:00:25 pm »

Stone cabin and quantum stockpile? Can do!

Just a few questions on the plan. Z-level 1, should they be up down stairs? Z-level 2, should the stairs be in alignment with the other? And I don't get filled area ramps. Build them where the channels are designated?
The updown stairs are to lead to a basement for more storage, and passages to the towers/walls that surrond my little fort.

Also what The Master said :P
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Ross Vernal

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #35 on: January 26, 2012, 10:06:34 pm »

And 1 is the top floor? XD

EDIT: I like it, but tree farming is not going all that well. I keep running out of trees and seeds.
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Hugo_The_Dwarf

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #36 on: January 27, 2012, 12:22:58 am »

And 1 is the top floor? XD

EDIT: I like it, but tree farming is not going all that well. I keep running out of trees and seeds.
Nope lol Z-lvl 1 is ground floor then 2 is above it and 3 is top :P

And looks like I might have nerf'd the seeds give back a bit much :/ I just don't like to get spammed with seeds and tree farming seems like it should be a little harder to do then finding the buggers in the wild. When out of seeds gather the plants :P Also that makes me want to make a reaction that allows you to take a log and make seeds from it.
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Ross Vernal

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Re: Tooljaw, the Spartan Empire of Alexander. Needs Dorfing/voting!
« Reply #37 on: January 27, 2012, 03:51:57 am »

"Entry The Last

Fifty of us existed. Twenty-three remain.  Hugo is dead. Winterdirge is dead. The military is dead. The drawbridge lever is gone. We have no mechanics. I am stuck in bed, and the skeleton War Leader is outside. Mocking us.



Twenty-one remain.

Fifteen remain. The skeletons have taken the fort. I can hear the screaming from my bed.  It doesn't matter - I can see my death coming. Not from skeletons. Not from combat.

From thirst.

I die. My empire dies with me.

"

Aftermath:










« Last Edit: January 27, 2012, 04:13:41 am by Ross Vernal »
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Ross Vernal

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Re: Tooljaw, the Dead Empire.
« Reply #38 on: January 27, 2012, 04:20:01 am »



The other figure is 59 dorfs and 2 dogs. 15 losses of the skellies. 58 deaths from the dorfs and 2 dogs. The defenders were victorious (somehow).
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Hugo_The_Dwarf

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Re: Tooljaw, the Dead Empire.
« Reply #39 on: January 27, 2012, 03:17:15 pm »

May Tooljaw rest in peace... The dangers of the Elven metal Mithril is apparent here lol Attracts undead like a fly to rotten meat
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Ross Vernal

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Re: Tooljaw, the Dead Empire.
« Reply #40 on: January 27, 2012, 10:07:37 pm »

No kidding.
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