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Author Topic: The Tea Company (Should I continue?)  (Read 6975 times)

Riccto

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The Tea Company (Should I continue?)
« on: January 21, 2012, 02:47:00 pm »

A figure drapped in a tattered coat makes his way across a a dirt road, Once a highway of a long forgotten kingdom it has been forgotten neglected and has been allowed to fall into the decrepted state that it is in now. Practically the same thing can be said about the rest of the country you find yourself wandering, Recently torn apart by the Great War where the Young Patriot learned to take a mans life, The Young Patriot returned home to see neighbors tearing at each others throats, Rebels and Mercenaries have taken arms up against the government, Foreigners are here to take advantage of of the chaos. War had broken out in the streets and brother had turned against brother, You left this all and escaped onto the roads.  You arent not sure where you are headed but over to the east you see something that looks like a hill, with arms. To the west you see a small plume of smoke. To the north and south there is road for as far as you can see.

What do you do now Traveler?

Spoiler: Inventory (click to show/hide)
« Last Edit: January 29, 2012, 06:12:31 pm by Riccto »
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The Fool

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Re: You are the Traveler (Dieselpunk Suggestion game)
« Reply #1 on: January 21, 2012, 03:14:03 pm »

>Realize your name is Warren.

>Investigate the smoke.
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A Flexible Mind (Suggestion Game)

King DZA

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Re: You are the Traveler (Dieselpunk Suggestion game)
« Reply #2 on: January 21, 2012, 03:20:54 pm »

Combine the knife and crowbar to make a Crowknife.

Glacies

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Re: You are the Traveler (Dieselpunk Suggestion game)
« Reply #3 on: January 21, 2012, 03:24:08 pm »

Warren is a good name. Maybe it's our new name. Anyways, yeah. Something on fire to the west. Best check it out.

Riccto

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Re: You are the Traveler (Dieselpunk Suggestion game) (A WALKER WUH?)
« Reply #4 on: January 21, 2012, 03:26:48 pm »

Warren, The name was practically forgotten to you, You hadnt heard your own name in such a long time with all the Rebels insisting your name is Comrade and the Government insisting you are Civilian and Vagrant. Maybe now is a good time to remember your name as you deviate off of the road and walk towards to smoke raising up towards the matching grey sky. You walked for a few minutes, reaching the top of a hill where you see the source of the smoke. A small campfire is spotted not too far from the raise of the hill, three men in uniform surround the fire, All of them in what remains in off a uniform, deserters Warren deduces, He had heard rumors of deserters that had turned to banditry in the area. The object that attracts your attention is a black metal cube with limbs a few feet away from the campfire, A Walker!, You are too far away to figure the model.

You attempt to make a CROWKNIFE but you dont have anything to bind them together!
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The Fool

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Re: You are the Traveler (Dieselpunk Suggestion game)
« Reply #5 on: January 21, 2012, 03:31:41 pm »

The walker is looking like one hell of a prize right now.

>Sneak up to them and quickly fire at two of them, circle around and finish the job.
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King DZA

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Re: You are the Traveler (A Name Remembered and Deserters Spotted.)
« Reply #6 on: January 21, 2012, 03:33:57 pm »

Kill whoever is in charge, and become their leader.

Riccto

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Re: You are the Traveler (A Name Remembered and Deserters Spotted.)
« Reply #7 on: January 21, 2012, 03:37:43 pm »

As Warren stood at the crest of the hill he got into a remembering mood, He recalled back to the war, What role did Warren serve during the War?

  • A Medic?
  • A Rifleman?
  • A Beast Hunter?
  • A Pilot (Either Vehicles or Aircraft)
  • A Heavy Weapon Expert?
  • A Officer?
  • A Investigator?
  • A Engineer?
  • A Scout?
  • A Assault Swordsman?
  • Something Else?
« Last Edit: January 21, 2012, 03:45:22 pm by Riccto »
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King DZA

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Re: You are the Traveler (A Name Remembered and Deserters Spotted.)
« Reply #8 on: January 21, 2012, 03:54:04 pm »

A diplomat!

Glacies

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Re: You are the Traveler (A Name Remembered and Deserters Spotted.)
« Reply #9 on: January 21, 2012, 03:54:52 pm »

A pilot. For a supply lorry. But that's in the past. Go talk to the deserters. They're probably as tired as you are.

The Fool

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Re: You are the Traveler (A Name Remembered and Deserters Spotted.)
« Reply #10 on: January 21, 2012, 04:04:25 pm »

An engineer. Now go spy check the bandits with your revolver. Because bandits aren't known for being friendly.
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Riccto

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Re: You are the Traveler (A Name Remembered and Deserters Spotted.)
« Reply #11 on: January 21, 2012, 05:24:16 pm »

You recall that during the war you served in the  Royal Engineering Corps,  Warren slid down the hill with the well worn service pistol in hand. He figures that these deserters are ruled by might, Like apes. He crept low to the ground, his old coat camoflaged him against the earth. He was now in earshot of the encampment of deserters, Warren remained crouched in the long grass as he listened to their conversation, The talked of petty things, Complained about the weather and the situation of the civil war and the country. One man seemed to be dominating the conversation, Warren figured him to be the leader.  He stood and fired, the bullet went clear to his mark of the back of the mans head, He crumpled quickly and Warren burst from the bushes, They scramble for their rifles. He stepped over the leaders body.

"Drop'em. I'm running this operation."

Spoiler: Loot from the Leader (click to show/hide)

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Re: You are the Traveler (Kill the Boss Become the Boss?)
« Reply #12 on: January 21, 2012, 05:29:36 pm »

Shout something inaudible at the deserters to see how they react.

King DZA

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Re: You are the Traveler (Kill the Boss Become the Boss?)
« Reply #13 on: January 21, 2012, 05:33:23 pm »

Give a lengthy speech about the new set of rules, codes, morals, and general behavior that everyone in your group will follow from now on.

The Fool

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Re: You are the Traveler (Kill the Boss Become the Boss?)
« Reply #14 on: January 21, 2012, 06:08:33 pm »

Give a lengthy speech about the new set of rules, codes, morals, and general behavior that everyone in your group will follow from now on.

This.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)
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