----All----
As you all begin your attempts at retaliation, you feel the world slow, and watch as the blades and magic of the Six, all but the woman who stopped her assault to observe, reach you. Before the pain of the impact, and the touch of death, you all observe as time slows into an utter stop. Then, you watch as reality fades, and a chunk of ground appears. A heavenly being, Chronus, slams into the ground with the Six.
As time begins to flow again, the five attackers begin to direct their assault at Chronus. Just as easily as your attacks had been deflected or absorbed by the Six, you witness the attackers find themselves in a similar position with Chronus. The woman, who's been nothing but an observer up until now, kneels in front of Chronus and asks to be released. Chronus places her with the rest of you, then begins his assault on the five.
The leader's sword is aged into a rusted, poor excuse of a weapon. The armor and weapons of the others are put in a similar position as the leader's sword, but for some reason Chronus takes it upon himself to personally destroy the leader's armor. Chronus allows the five a chance to destroy him, but all of their attacks only seem to strengthen him. Eventually, they fall over, exhausted.
The five are lined up, and Chronus makes his executions short, but eternally long for those being executed. A simple tap of his to their necks severs the head and sends it flying. Then, time begins to reverse.
Chronus grabs a physical manifestation of time, and begins to devour it. All the time from when you all, including the executed five and released sixth, were born is ended, but begins again.
----Caer Baelian----
You awake from your nap. The things are observing you again. How nice for them... You pick up a book and begin reading.
The book details the life and death of the only man who's fully mastered chaos magic. You already know the book in its entirety, despite this being your first reading of it. You know many things. After the things begin bothering you, you are forced to take your book outside to read. They nearly forced a shirt on you as well, but you cleverly avoided that crisis. You sit underneath a small structure in the park. It's cloudy, and you don't want the book to be rained on.
As you begin reading, an unpleasant feeling from the hospital interrupts your thoughts. You also feel a strong sense of nostalgia in what you are doing. You recall being angry, but you haven't felt the emotion of anger even once since you woke up.
----Oza Al'Alasi----
It's been a long journey, but the next city on your list is finally within sight. It's got a port to an elven city you've been looking forward to visiting, so you won't stay long, but you hope to establish a trade route for your hometown with the people living there. Ten more minutes, and...! You arrive at the human capital of Welsk! You see thousands of houses, and shops, and libraries, several guilds. It's just as you imagined it to be! By the time you reach the city center, your goal is in sight. The sky port that will take you to the elven city of Ghorn.
----Nessara Idyll----
It's finally time to return to your hometown, a trip you've been planning for months. You'd visit the bakery your old friend started, say hello to the children in the park, and you'd spend the next few months in relaxation. A pleasantry the last few years have barely allowed time for. As you get closer to the city, you notice something odd.
The smell of fresh baked bread from the bakery fills the air, and you can see the children playing outside the walls with the guards who are off duty.
----Corvander Hellstave----
That raid you witnessed still has you feeling sick. You heard the rumors of goblin raids, but never expected your kind to be capable of such disgusting acts. When you get back to your tribe, you'll ask the chief to bring up a solution to the problem at the next meeting with the king, but for now, you just want to vomit. You rest for a while, then continue back to where your tribe is staying.
When you bring up the matter with your chief, he accuses you of heresy against the goblin people. Even if ending the lives of a few goblins saves millions, he seems dead set on keeping the goblins as his top priority. You understand his sentiments, as reproduction is difficult, and even you hesitate at the idea of killing another goblin, but you request an exile from your tribe and all others. You'd rather stand alone, than with someone so unwilling to protect the innocent.
You walk into the town. For some reason, you can feel two... you feel two things. You have no other way of describing what you are feeling.
----Bael Delten----
It's inspection day, and the city is booming with travelers. A bulk order of fine gems is sure to come in. You pick up an apple on your way to the mine and say hello to the kids playing heroes and villains in the park by the mine. Life is good.
As you enter your mine, you take the pully-vator down, and greet the guide. You had the honor of working with him before the old owner made the mistake of selling the mine to you. You were quick to grab him before he got hired anyone else, as he was too good at what he does to just let go like that.
Halfway through the inspection you pass by a miner that seems sick to you. The farther away you get from him, the worse a feeling you get about him. It's not even an emotional pain, you feel something from him, and that thing you feel isn't pleasant.
----Roscow Illiad----
A deal's about to go south in this city. You came to try and work the situation out before you lost an important client who actually had legitimate business going on. Legitimate business is a rare and important thing to hold onto in your line of work. You finish packing the things from the caravan you traveled with. The client is waiting in a dwarven city that's recently been under some new management in its mines.
You see a wealthy man walk buy eating an apple, you consider trying to do business with him, but you doubt he'd give you the time of day. Dwarves and goblins being so similar is a blessing and a curse for you.
You make it to the town square and wait a while. As you see the client arrive, some petty punk mugs the client, and runs off with the business papers you need for the deal. You make sure the client is all right, then try to look for the mugger. You get some kind of feeling that he's gone west somewhere.