----Oza Al'Alasi----
You go back to the entrance. It seems some of the mercenaries have returned to leave some bait. Looks like they're too afraid to go back in. There don't appear to be more than a few beasts roaming around inside though, so it's safe to surmise that most of the worst is gone already. You take your first actual steps into the mine.
There are three paths this time, but they don't seem to diverge too far from each other. Two lead somewhere to the northeast, and one just takes you north. To your back you can hear the mercenaries warning you to leave before you get too far in.
----Corvander Hellstave----
The little girl nearly jumps for joy when you tell her you'll help rescue her kitten from whatever it got stuck in. She gives you a few descriptions of it for starters. It's black, has white ears, green eyes, a tail that splits in two midway, and two white spots on both sides of its body. You could swear you've heard that description somewhere before, but you're given a map and shooed off before you can recall.
Looks like the kitten is in the noble district, in a house that belongs to the Martin family. You only know that the head of that family is named Halferd, and he has his hands in just about everything in the human controlled territories. Politics, military, technology and magic. This is suddenly seeming significantly less adorable.
----Roscow Illiad----
The dwarf holds a strong lock on your hand while pondering his next move.
"You're too obvious with your magic. You'd never last in the mafia, half ear. Yeah, I know the incident you're talking about. But us, you included, getting involved will only provoke a war. They'll win."
-----Lilith Zetal----
You move around the house carefully. There seems to be another person present, and you don't want to spook them. As you tiptoe, you eventually reach a loft area. It's overlooking the bottom floor, which seems to be devoted entirely to a forge, and is almost entirely without walls. Only ledges to look outside and over the edge are present. A cloaked figure walks over and leans on the ledge opposite you, looking out into the world.
----Panril Kriscaryn----
The stewardess looks at you confusedly before handing you a bag. Seems goblins aren't common on this airship. Not surprising, it's controlled by the fae, who rarely let other races board anything higher than community class. You hurriedly scamper back to your room and fill the bag with goodies to sell. Now that you look back on it, these are all things you've stolen, aren't they? You get filled with giddy laughter and energy as you reflect on what you've just gained.
+50 experience