----Caer Baelian----
The map guides you through a tangled web of confusion and bizarre turns, but the closer you stay to it, the more you can see your goal in sight. That is, until you actually see the place you've been looking for. The bear towers above even the largest you had back in your home. It's easily 18 feet while standing on its hind legs, easily double the size of the shark man. You give a faint smile of joy... Wonderful you whisper under your breath, your faint smile now an ear to ear grin. Any who would see your face at this moment would truly look in fear, but you can't help it. This is exactly the type of being you've wanted to face for so long now.
----Oza Al'Alasi----
"I'll help in any way I can!"
Elaina hands you a small bag of coins and tells you to purchase anything you'll need with the money. The bag wouldn't reveal it, but there are ten gold coins in there. That's a small fortune, and you know she's been saving it up to expand the inn one day. In a normal situation, you'd refuse it outright, but you know you'll find a way to pay her back every cent you borrow, and then some. But you aren't sure why.
----Nessara Idyll----
The papers are mostly documents of stolen goods, noble houses that were targeted, and the guards who will be stationed at which houses tonight. The old guard doesn't seem to be among the house guards, he's being stationed at the wall like your parents said. He must be one of their supporters. Surprisingly enough, you find out the goofy giant is the highest ranking captain in the entire city.
The houses all seem to have more than enough defense, and wouldn't require your services, but you manage to map out a decent patrol route with stops at high vantage points.
----Lilith Zetal----
(Your history is implied to have already erased you, so the people already know your name, just not that they've known you for longer than they think)
As you wait, Sonny begins harassing you, trying to rouse your otherwise low spirits, and you have to suppress his rowdiness before you lose your cool. He doesn't take the rejection well, and begins showing the silent treatment. It's never worked, but maybe one day he'll realize you find him more enjoyable when he's calm and quiet like that.
A small group of the younger elves is gathered, and the soldier casually walks away after placing a key to one of the smaller transporter ships on a chair, pretending to not have done it intentionally. He wishes you luck in the human tongue, which not many on the island know as he walks out of sight. You grab the keys and your group of outsiders, and make your way to the ship. It's small, light, and can barely fit everyone, but it should suffice. You hand the keys to one who professes his skill in piloting airships as modest, but good enough for such a small ship.