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Author Topic: Spawn of Chronus - OOC: no spots open  (Read 7957 times)

Lillipad

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #75 on: February 09, 2012, 12:16:51 am »

I just calculated some stuff. The strongest weapon in-universe deals at least 25 billion 710 million damage with a critical. Not even joking about this. If any of you can ever actually wield this weapon(through whatever witchcraft you manage to get me to allow it), then I'm definitely nerfing criticals. For now it remains as is.
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Tiruin

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #76 on: February 09, 2012, 11:34:33 pm »

Bump?
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Lillipad

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #77 on: February 09, 2012, 11:46:41 pm »

I haven't been able to focus on writing. Updates aren't necessarily going to move to the weekends like Runners since this takes quite a bit less time to write, but expect them to be less frequent. I tried crunching one out on Monday, but it never took.
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Lillipad

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #78 on: February 12, 2012, 09:13:16 pm »

I decided to try to make up for the lack of recent updates by making the text more appealing and meaningful. Since I had no actions from Shoot or Weirdsound it was a bit difficult thinking of something, so I tried to get you two into a situation with something to do, and possibly give you two a chance to team up.
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Lillipad

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #79 on: February 18, 2012, 09:22:05 pm »

I need stuff from the people: Dwarmin, ElfCollab, Shoot.
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Lillipad

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #80 on: February 19, 2012, 10:39:43 pm »

Seeing as this mostly being used as an info dump now, I have no regrets in posting things I would normally PM you here.
You've all got special abilities that separate you from normally people and really make you stand out as the Six. Two physical ones not necessarily linked to your weapon skills, and then one in every school of magic. As you guys progress in the game, I'll reveal certain objectives that let you unlock those abilities. You use the information given to try and unlock them.

They can range from being able to shift planes of existence for travel, to gaining four telepathic arms to cast magic or wield weapons with.
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Tiruin

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #81 on: February 19, 2012, 10:59:35 pm »

So...I get no action yet for heading to the barracks?

and thanks for the Info.
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Lillipad

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Re: Spawn of Chronus - OOC: zero spots for now
« Reply #82 on: February 19, 2012, 11:05:37 pm »

I don't have everyone's official turn yet. Although I'm probably just going to say screw the rules soon, since I don't want you guys getting caught up in everyone else's endless conversations like you are now.
Shoot's character might be killed off, or just completely removed soon too, I'll PM him the next two turns, but if he doesn't want to play anymore he needs to tell me. So that'll speed things up.
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adwarf

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Re: Spawn of Chronus - OOC: one spot open
« Reply #83 on: February 21, 2012, 01:13:47 am »


Well there is a sheet for your last spot :D
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Lillipad

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Re: Spawn of Chronus - OOC: one spot open
« Reply #84 on: February 21, 2012, 01:19:56 am »

I completely thought you were in this already. I'm not sure why. I should probably stop confusing you and Dwarmin at some point, but it's just so tempting not to. I'll add your sheet and post your intro "tomorrow."
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Lillipad

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Re: Spawn of Chronus - OOC: one spot open
« Reply #85 on: February 23, 2012, 08:03:35 pm »

You start with a special ability, adwarf.
At the cost of consuming a summon space until its death, you can install a personality to an elemental. It doesn't matter what element it is, the personality installed will override it automatically. You have a personality for every summoning slot you have, and a personality can only have one instance running. Personalities have their own separate levels which you don't have to take care of, and you can communicate with them like Dwarmin can communicate with his spirit pals.

I'll send you a list of the personalities you can install if you want, but it might take a while, I've got some stuff I need to do with my computer.
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Lillipad

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Re: Spawn of Chronus - OOC: one spot open
« Reply #86 on: February 23, 2012, 09:30:49 pm »

That took a significantly smaller amount of time than I thought. Except everything looks weird now.
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adwarf

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Re: Spawn of Chronus - OOC: one spot open
« Reply #87 on: February 23, 2012, 09:37:28 pm »

You start with a special ability, adwarf.
At the cost of consuming a summon space until its death, you can install a personality to an elemental. It doesn't matter what element it is, the personality installed will override it automatically. You have a personality for every summoning slot you have, and a personality can only have one instance running. Personalities have their own separate levels which you don't have to take care of, and you can communicate with them like Dwarmin can communicate with his spirit pals.

I'll send you a list of the personalities you can install if you want, but it might take a while, I've got some stuff I need to do with my computer.
Sweet, and thanks that would be helpful :)
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Lillipad

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Re: Spawn of Chronus - OOC: one spot open
« Reply #88 on: February 23, 2012, 10:20:58 pm »

I forgot to include nature magic for whatever reason, so upon reaching level 1 you'll all gain an automatic 20 points in it.
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Lillipad

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Re: Spawn of Chronus - OOC: one spot open
« Reply #89 on: February 25, 2012, 12:33:09 pm »

I plan on opening the second chapter(nomads) after two wars are resolved. Two are on the verge of being discovered, and adwarf is already in one, so it shouldn't take a huge amount of time. Especially now that I switched to Screw the Rules updating.
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