Turn 30: Giant magnets, hurricane swarms of missiles and the everpresent EMP
Part1:
Luke Prowler: Use the magnet to pull scully towards myself.
Toaster Roll 1: Roll 1: Race( Free ammo, missile)
Dariush 1:
- Activate robohands;
- EMP, targeting Monk;
- Flamethrow at Toaster's dodge systems;
- If not grappling, melee Luke's dodge systems, attempting to grapple. If already grappling, do nothing;
Armadillo Action 1: Fire torpedos at Luke Prowlers engines
Scelly:Roll 1: Fire EVERYTHING at Monk12's engines. Activate point defence and activate orbital cannon at monk12's engines. Activate nanobots to fix engine.
Monk Action 1:Race+ Point Defense against any incoming fire (for both actions, really)
Tyrin: Race ( 50%)
If I hit the shop:
Sell 1 Bad Crew
Buy 2 Good Crew
Buy 1 Supersonic Booster
And switch on my Armor Shielding System.
The break has ended, the commercials are finished and The Race resumes with an awesome firefight. Foreseeing the enivitable firefight, Dariush activates all his defense systems, and activates his EMp.
[4][3][4][2][6][4]. The Darkling shadow stops dead in it's tracks, just like the Armadillo. However the Armadillo now uses ones of it's newest gadgets. The electromagnetic pulse is caught and reemmited, although significantly weaker then before.[2][4][6][3]. Luke Prowlers and Tyrins engines are hampered by the blow, but stay functional, If only at 50% power. Dariush follows this attack with a flamethrower barrage[6] directed at the disabled Toaster[1]. The Darkling shadow is caught in the center of the inferno[1+2] but miraculously takes no damage[4]. Dariush follows up his failed Assault on Toaster with a cunning melee attack[2] on Luke but it fails to even scratch his armor[5]. He[5] does manage to latch on though[2].Luke hasn't run out of problems yet, as the armadillo fires some torpedoes at him. The Torpedoes [1], fail to function properly on land and are easily dodged [2].
A bit further Scelly unleashes his entire Arsenal on Monk, seeking revenge for his sabotage Booster system. He ran out of missiles a few turns ago so he starts with his turrets. The turret fire of a weak salvo[2] which Monk easily avoids while his defence turrets retaliate. [3,5]. [8-2=6/2=3] The flak shells damage Scellies turrets. Scelly makes a loop to shake of Monk, and then returns fire with a blast from his Aircannons[6]. Once more Monk manages to avoid any damage by a lucky combination of suppresive fire and dodging[2,5]. His Defense turret hasn't enough power to retaliate this time. Scelly has one trick left however. He pushes the Red button next to him and beam of light pierce the Sky, hitting Monk straight in the engine.Unfortunatelly the Killsat[3] was designed to take out lightly armed Spyplanes and ICBM's, and not heavily armed war Zeppelins.
[6]Suddenly Scelly finds himself dragged away from the enemy, and all the Magnetic instruments freak out. He can see Luke grinning beneath him. A bit behind them Tyrin [(6+3)/2] barely makes it too the Shop thanks to the Electromagnetic engine problems. He buys and hires and fires a lot of people. He also fires up his Shielding systems to the max. Monk also fires up his engines [2+5], taking advantage of Scelly's welcome distraction to take the lead. He stops in front of the Mountain pass however, not knowing what to do.
Part2:
Luke action 2: Race (50%)
Toaster Roll 2: Roll 2: Veteran fires missiles, again.
Dariush Action 2: Race
Armadillo Action 2: Look for fuel
Scelly: Race
Monk 12: Storm Generator +3 vs Ground, Search for Food
Tyrin: Search for food
Luke races through the canyon. He has plenty of time to study the beautiful fauna and flora, and take some pictures too, because the EMP has messed with his engine[1+5]/2. Dariush follows him[3+4], dragging Luke behind him through the magnificent landscape.( Total:10/2=5) Scelly activates his engines, and makes up for the lost progress[3+6]. He easily avoids the natural hazards. [6+1, 3] .
This serene landscape is upturned however when Toaster activates his hurricane missiles. Like a horde of Locusts they descend upon the other contenders. Monk is the only one to make it out in time.
The swarm[7+3] reaches Max, who's unable to dodge [2]. It overwhelms his defence and the missiles hit several weak spots. In the end,when the swarm has passed the armadillo is still standing, the damage [5+4] mostly deflected by his armor[8]. The missiles[5+3] reach Tyrin, who can't really avoid getting hit [2+1]. The missiles[6+2] do quite a lot of damage [4-1], and destroy what little evasion capabilites the Valkyrie had, even though the shields are up and running. Next up is Dariush. The Hurricane of missiles [3+3] is unavoidable [3+1]. But it[1] fails to do any damage [1+1].
Luke's is next to be engulfed by the wave of missiles. [4+3] He 's quickly overwhelmed[2] and the Red Wrecker is hit hard. The missiles [6+2] do a lot of damage [2] to his armor, leaving it gutted and fileld with holes. Scelly is the last to be hit [9+3] and can't evade [2+1,1]. The missiles pass his dodging system and hit[5+4], piercing the armor without problems[3]. His fuel tank is quite damaged and a lot of fuel leaks away.
After that Max and his crewmember look for fuel in the once beautiful landscape. They find the remains of one of the camera drones, which still has some fuel in it[4][3]+1. It contained 2fuel units. Tyrin looks for food with his new crew[1][3][3][3], and manages to find quite a lot. Monk goes out foraging too[5][1] and finds 3 food units. He also activates his Weather manipulator. Sadly the weathers to nice for anything bad to happen.
Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)[2] Nice weather. No special effects.
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)
Leaderbord:
Monk12: 134
Scelly: 129
Luke Prowler:125
Dariush: 125
Toaster: 120
Maximum Mc Dreith:120
Tyrin: 116
Cash rewards(Cash is added to your profile):
Monk:+100
Toaster:
Scelly:
Luke:
Dariush:
Tyrin: +100
Max:
The map is 120 tiles long. Players can travel up to 12 squares a day(turn) in optimal circumstances. For scenery description, look at the plot.
1: Shoppe
1-10: The lake:
Boat shortcut11-20:
The dam.20: Checkpoint
21-30 The river:
[/color]Raising bridge/pont35: Shoppe
31-40 The Bridge:
The Sontbrug.40: Maintenance checkpoint
41-60: The city:
[/color]The subways 61: Shoppe
67: Floods: Obstacle( Ground)
60-80: The Warzone: Part 1
80: Checkpoint
80-100: The warzone: Part 2
92: Apocalyptic hurricane thingy.
93: Fiery crevice of doom, land obstacke
104: Downdrafts( Air obstacle)
100-120: The plateau
116: Shoppe
120: Maintenance checkpoint
120-140:
[/color]The mountain pass134: Aircraft obstacle
140-160:
[/color]The canyon151: Shoppe
160-180: Open plains
180:
[/color]FinishName contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-350 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)Last used 3 turn ago. Used 3 turn ago. Useable
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating)
-Attract-O-Magnet. Can suck 1 person for d6 Tiles towards you. Reverse is possible. Cooldown: 3 turns. Used 1 turn ago.
-19.5food
-28 machine gun ammo
Health:
-Armor:d7 Heavy damage 25%
-Dodge:d5
-Engine:(+5)
-Fuel 5/8
-Crew: 1/1
-Range: 10(can shoot up too ten tiles ahead)
-Accuracy: d7
-Damage: d6
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
-Wrecking ball: Melee d3
-Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-350 moneys
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-Ammo generator: +3 ammo a turn
-Oversized booster: 2 racing actions a turn, no fuel use, no racing actions next turn, useable every 3 turns.(Used 3 turns ago) Can race, can turbo
- Solar battery: 1 Laser ammo a turn
-Gyro stabilizers: Ignore weather.( Not obstacles)
13: 13 Rations
1: 0.5 Laser Ammo(2)
0.... Miselle ammo[12]
Health:
-Armor: d4 Dented
-Dodge: d5 Dented
-Engine: +4 Dented
-Fuel: 3/6
-Crew: 2/3(1 Veteran(acc))
-Range: 6(front and backward)
-Accuracy: d4
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo[/b]
-Range: 10(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special: WMD
The Punisher Repulsor: d3 melee weapon ( Medium damage)
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.2;
-Stats:
-1350 moneys
-Ground
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Last used 1 turn ago.
Ammogenerator:doubles the ammo finding rolls of a single crewmember.
-Nuclear booster: It will net you +1 for each unit of fuel or for each 5 cargo units.
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Last used 1 turns ago. Useable
[/b]
-10 food
-8 flamer ammo
-1.1 missiles[6]
Health:
-Armourd10+1
-Dodge d4-1
-Engine:4
-fuel 2/9
-Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
-Range 4
-Accuracy d7
-Damage d7
-Ammo size: 2
-Misc: Damage spread: damage automaticly spreads over different parts.[/b]
- Range 8
- Accuracy d3
- damage d5
- Ammo size : 5[/b]
- Range: 4
- Acc: D8+2
- Dam: d6
-Ammo size:4
-Misc: The lightning will spark and hit another contender if the Accuracy roll is higher then 8. Dariush can be hit as well.
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-700 moneys
-Boat/ground
-Cheap fuel( +1 to searching rolls, -50 price)
-Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline. Useable every 3 turns ( Useable). 1 fuel, full engine capacity.
-EMP magnifier: Everyone not hit by the emp must reroll. If they are hit by the feedback they travel at 50% speed.
-
-4 food[4]
-2 torp ammo( Torp ammo size is 2 not 1)[4]
-6 air defense ammo[5]
Health:
-antiground/water Armor d10 Light damage.
-Air defense system: d7 anti air defense. Ammo size 1
-dodged2
-Engine : d3+5
- Fuel tanks-7/10
-2/2 crew.(1 Good)
Damaged beyond functioning( Still repairable)
-Range: 2
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 10
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc.
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-1400 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 1 turns ago. Usable ( with fuel)
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +2 to range, sadly others can use it to track you to and get the same bonus. USABLE
1 Supersonic Booster
11.5 food
18 auto miniguns ammo[36]
Health:
Armor: d6-1
dodged2+1 Light damage 25%
Fragile Engine:+3
fuel tanks 5/9
crew(3 good)4/4
[/b] -Range:8
-Damage:d5
-Accuracy d5
-Misc: Fires fuel(1 per use)You can decide to race at half speed( or don't race at all) for a 50% chance of firing the Solar guns whitout requiring ammo. ( Note, only counts if guns are fired that turn)
[/b]
-Range: 4(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2[/b]
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-650 moneys
-15 food
-20 ammo
Very cheap fuel(+2 to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. USed 2 turns ago. Useable
Faraday cage: auto dodge EMP's, dodge super EMP's on a 3 or more.
Fuel converter: Produces 1 fuel every 4 turns. Used 2 turn ago
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used every 5 turns. Counts as a certain hit with a d6 for damage(( Used 1 turns ago))
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
0 ammo for missiles
3 ammo for turret [6]
4 ammo for point defence turret [4]
3.5 food [3.5]
Health:
-Armor: d4 Dented
-Dodge: d6+1
-Engine +6 Speed
-crew 3/4(1 good, one medium))
-fuel 4/9 Medium damage 50%
-Range: 6
-Accuracy: d3
-damage: d6
-ammo size: 5[/b]
Critical damage ( nonfunctional)
- Range:2
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)[/b]
Light damage 75%
-Range: 6
-Accuracy: d3
-damage: d3
-ammo size: 2[/b]
-Range:8
-Dam:d4
-Acc:d6
-Ammo size:0
-Misc: Causes a -2 to speed on a succesful hit, for that player that turn.(Note doesn't work if they raced in 1 and you fire in 2)[/b]
Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 1000 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee
- Fuel tank detonation: Extra racing action, 3 damage to fuel tanks.
-1 supersonic booster
3 rations[3]
1 MG ammo (size 2 each)[2]
0 SUV ammo (size 5 each)[0]
1 Kamkazi Drones (size 4 each)[4]
1 Goober Round (size 1 each)[1]
0.5 Point Defense (size 4 each)[2][/b]
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
-d7-1 armor Dented
-d7 dodge
-Crew:2/2(AFWRC veteran: +1 acc)
-Engine: +5
- fuel 5 /10
[/b]
-range: 10
-Accuracy: d7
-Damage d7
-Ammo size: 4
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
-Range: 6
-Accuracy: d2
-Damage: d8
-Ammo size: d5
-range 4
- accuracy d4
- damage: d3
-Ammo size: 1
-range: 12
- acc: d10
-damage: none
- Ammo size: 1
-Special: Can target components: correct hit results in a -1 for all associated actions: stacks
Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit
Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-
Fancy headgear: 1000-More to be added: suggestions are fine
[/b]
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