Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Most awesome player

Scelly9
- 4 (11.4%)
Dariush
- 7 (20%)
Luke Prowler
- 2 (5.7%)
Tiruin
- 2 (5.7%)
Maxinum McDreich
- 1 (2.9%)
Toaster
- 6 (17.1%)
Monk 12
- 2 (5.7%)
The G.M
- 5 (14.3%)
Random Lurker
- 6 (17.1%)

Total Members Voted: 20


Pages: 1 ... 27 28 [29] 30 31 ... 41

Author Topic: Wacky Death Race RTD Supposedly Updated every 2 days Turn 32 The end ?  (Read 49262 times)

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 20: Oh crap
« Reply #420 on: February 26, 2012, 10:22:35 pm »

*Cough*TitlechangetoTURN21*Cough*

Also, a small mistake in formatting there.

"Good headway there. This is acting to our benefit, comrade!"

"Don't get cocky there, we're still...far back. I should've updated our engines a while ago."

"We're getting fired upon, the turbulence caused by the tornado is hampering our cruising speed."

"Ignore that, for now, we ride the storm! Nothing will stop us!

"...Make sure that automaton repair drone is active. Crewman, prepare our papers! I think we're going to pass with luck."


{PM}
« Last Edit: February 26, 2012, 10:40:41 pm by Tiruin »
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 20: Oh crap
« Reply #421 on: February 26, 2012, 11:11:18 pm »

Uh-oh. Unexpected side-effects are unexpected!

Turn PM'd (shortly)

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 20: Oh crap
« Reply #422 on: February 27, 2012, 01:34:35 am »

Along side all the other effects of having the world coming to an end. It also drew the lead competeter back towards them! All he had to do was escape the unholy destruction and take this race by storm!

*PM'd*
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Wacky Death Race RTD Updated every 2 days)(Turn 20:
« Reply #423 on: February 28, 2012, 12:57:40 pm »

Turn 22: Turn title here

Part1:

Luke Prowler: Activate Booster, Activate jamming systems, Race!
Toaster Roll 1: If Scelly is still in range, Vet fires all-ammo Laser blast at his engine.  Otherwise, clear the checkpoint.( Free ammo missile)
Dariush 1:Flamethrow at Toaster's fuel tank, missile Luke's engine, (if possible) melee Toaster's fuel tank, attempting to grapple
Armadillo Action 1:Action 1: Change to Ground Mode
 Scelly:Roll 1: RACE + Nitro
Monk Action 1: Race back to Checkpoint, if possible then continue further on track. CHanged to clear checkpoint, as you just need to fill in the paperwork
Tyrin: Race

As The Armadillo changes to ground mode the fighting erupts in the racing track. Toaster has his Veteran overcharge the laser, firing a deadly shot at The starrunner.The shot [3+8] hits the STarrunner and pierces several critical components[6+1-1]. [4+4] The laser severely damages his engines [1/2], rendering them almost inoperable. Dariush fires his flamethrower[5] at The Darkling shadow[4] and hits. The flames[6] damages the engine and fuel tanks [4]. He also fires a miselle[3] at Luke, who jams his miselles signals[3+1]. Dariush then continues to grapple Toasters fuel tank( Yup, all ranges were doubled, including melee ranges)The pincer[8] pierces the fuel tank[4], resulting in some moderate damage. His grapple[2] fails [4].

Meanwhile Luke activates his Boosters and races away[5+5]. Scelly attemps to follow but doesn't make much progress due to engine troubles[2*2+6*25%=3]. Monk spends his time filling in the paperwork while Tyrin [2+3] makes some progress.


Part2:
Luke action 2: Full speed ahead!
Toaster Roll 2  If checkpoint wasn't cleared last roll, do so.  Otherwise, race!
Dariush Action 2: Pass the checkpoint; .
Armadillo Action 2: Race to RESIST the pull (ergo, I race the other way to avoid the pull.)
Scelly: fire aircannon at luke.
Monk 12:Storm Generator +3 Ground / Veteran fire Kamikaze Drone at Darius's armor directly. Break it down!
Tyrin: > If touched checkpoint by either the Apocalypse action or by racing, clear it!
>If not, Search for FOOD!

Scelly[3] fires his aircannon at the passing Luke[4+1] who manages to dodge. He continues his mad Dash[3+5]. Dariush fills in his papers. Meanwhile , the armadillo does something strange[3+5], it rides back the way it came from.

Monk meanwhile fires another kamikaze drone.[5]It hits [4-1] and inflicts[5] light damage on his armor[2+1].  Tyrin looks for food[6][2][1]. He finds 5 food units.

The Void hungers: [3][6][7][7][4][1][7].
Luke is drawn back a bit. Toaster nearly ends in the void, just like Dariush. The armadillo is drawn forward a good end. Scelly is almost drawn into the void. Monk doesn't feel a thing and Tyrin once agin profits from the apocalyptic circumstances.

Rebelling battle droids B: The battle droids after the checkpoint fire at Scelly. Their shots[7] hit a critical component[1+1]. The blast is formidable[10+2] and the armor doesn't even try to resist[2/2]. The autoshotgun is damaged beyond functioning.

Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)

[6+3] Um...

The Apocalyps begins. This weather event will last for the next 2 turns.( Rolls for Air/Ground/ water will be resumed next round)
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)
A gigantic Tornado/ Hurricane thingy has formed at tile 92. Every turn everyone will be pulled 1d8 towards it. If the player lands on the tile he must dodge a d10 acc, d10 damage attack. The battle drones are immune to this weather and will continue firing.
Ground[2+3]: The earth trembles, and a fiery crack divides the track at point 93( Obstacle)
Water[6]: The water has settled down a bit, and is now passable
Air:[4] Lightning streaks the sky. Air units can't search.

Leaderbord:
Luke Prowler:106
Scelly: 93
Toaster: 91(  Nearly out of food)
Dariush: 90
Monk12: 88( Nearly out of food)
Maximum Mc Dreith:83
Tyrin: 80[Checkpoint not passed]( The apocalyps thingy is rolled after all the actions)

Cash rewards(Cash is added to your profile):
Scelly:
Luke: +100
Toaster:+200
Dariush:+200
Max:
Monk:+ 200
Tyrin:+100 last

Spoiler:  Map (click to show/hide)


Name contestant: Luke Prowler (Original, right? :P )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-250 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)Last used 3 turn ago. Used 1 turn ago
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating) Used

Spoiler: Cargo size: 50 (click to show/hide)
Health:
    -Armor:d7
    -Dodge:d5
    -Engine:(+5)
    -Fuel 1/8
    -Crew: 1/1
Spoiler: Machine guns (click to show/hide)
      -Wrecking ball: Melee d3
      -Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action)  Halve the damage is returned to sender.( Medium Damage: 50%)

Name:  Toaster
Reason:  Toaster enjoys speed, money, women, and booze.  Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name:  Darkling Shadow
First Turn:  Stats:
-950 moneys
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-Ammo generator: +3 ammo a turn
-Oversized booster: 2 racing actions a turn, no fuel use, no racing actions next turn
-
Spoiler: Cargo: 60 (click to show/hide)
Health:
       -Armor: d4
       -Dodge: d5
       -Engine: +4 Dented
       -Fuel: 2/6 Medium damage( 50%)
       -Crew: 3/3(1 bad,1 Veteran(acc))
Spoiler: -Longbow laser (click to show/hide)

The Punisher Repulsor: d3 melee weapon ( Medium damage)

Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.2;
-Stats:
-950 moneys
-Ground
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Last used 3 turn ago. Useable
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Last used 2 turns ago. UnUseable
[/b]
Spoiler: 70 cargo space (click to show/hide)

Health:
       -Armourd10+1( Light damage 75%)
       -Dodge d4-1
       -Engine:2
       -fuel6/9
       -Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
 
Spoiler: Flamethrower (click to show/hide)

Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-200 moneys
-ground/Boat
-Cheap fuel( +1 to searching rolls, -50 price)
-Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline. Useable every 3 turns ( Last used 3 turns ago)Useable
- 1 Supersonic Booster
-
Spoiler: 40 cargo (click to show/hide)

Health:
        -antiground/water Armor d10
        -Air defense system: d7 anti air defense. Ammo size 1
        -dodged2
        -Engine : d3+5
        - Fuel tanks-6/10
        -2/2 crew.(1 Good)
Spoiler: Heavy machine guns: (click to show/hide)
Spoiler: Torpedos: (click to show/hide)



[

Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-3100 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns  whitout fuel consumption)Last used 6 turns ago. USABLE(whitout fuel).
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +2 to range, sadly others can use it to track you to and get the same bonus. USABLE
Spoiler: 50 cargo (click to show/hide)

Health:
    Armor: d6-1
    dodged2+1
    Fragile Engine:+3
    fuel tanks 7/9
    crew(1 bad,1 good)3/4
Spoiler: Automated Miniguns: (click to show/hide)

Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-1950 moneys
-20 food
-30 ammo
Very cheap fuel(+2  to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. Used previous turn
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used  every 5 turns. Counts as a certain hit with a d6 for damage(( Used 2 turns ago))
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 4 uses, repairs 3 component levels. Safeties can be overriden(50% chance of grey goo) for double healing.

Spoiler: 40 cargo bay (click to show/hide)


Health:
     -Armor: d4(medium damage: -50%)
     -Dodge: d6+1
     -Engine +6 Speed( Heavy damage -75%)
     -crew 3/4(1 good, one medium))
      -fuel 4/9
Spoiler: Auto turrets: (click to show/hide)
Spoiler: Aircannon (click to show/hide)

Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 200 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee
-1 supersonic booster
Spoiler: 30 cargo bay (click to show/hide)


Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
           -d7-1 armor
           -d7 dodge( Dented)
           -Crew:2/2(AFWRC veteran: +1 acc)
           -Engine: +5
           - fuel 7 /10
Spoiler: Kamikaze Drones (click to show/hide)
Spoiler: SUV Artillery (click to show/hide)
Spoiler: Machine Gun Turrets (click to show/hide)

[Spoiler=Goober guns]
               -range: 12
               - acc: d10
               -damage: none
               - Ammo size: 1
               -Special: Can target components: correct hit results in a -1 for all associated actions: stacks
[/q][/q]



Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit

Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-Fancy headgear: 1000
-More to be added: suggestions are fine
[/b]
« Last Edit: March 01, 2012, 01:54:20 pm by 10ebbor10 »
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 21: Oh crap
« Reply #424 on: February 28, 2012, 01:04:11 pm »

((Turn 22 now  :P ))

Tyrin smiled, he could see his own teeth reflected on his visor without the outgoing optic systems and virtual linear structures. This was going pretty well.

"Volkov, I-"

"Already dropped them Sir. The crewman just threw them out the trash chute."

"...Did he forget the packaging and tape?"

"Not at all, comrade. He even added in some stamps and a personally crafted painting! And he didn't forget the parachute this time."

"Well, I'm surprised. The green light confirms it. Nevertheless, onwards we go! Lightening thrust speed, activating search platform."

"We have static interference, we cannot perform a field scan, our scanning systems are compromised!"

"Then we do not scan. Weapons are online. Shielding is online. Thrusters are online.

"Ride the storm."


PM!

 ;D
« Last Edit: February 28, 2012, 01:15:19 pm by Tiruin »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 21: Oh crap
« Reply #425 on: February 28, 2012, 01:07:58 pm »

((Turn 22 now  :P ))

Tyrin smiled, he could see his own teeth reflected on his visor without the outgoing optic systems and virtual linear structures. This was going pretty well.

"Volkov, I-"

"Already dropped them Sir. The crewman just threw them out the trash chute."

"...Did he forget the packaging and tape?"

"Not at all, comrade. He even added in some stamps and a personally crafted painting!"

"Well, I'm surprised. Nevertheless, onwards we go! Lightening thrust speed, activating scanning platform.

"Weapons are hot."


PM!

 ;D
Note. Added Money now, forgot it previously.

Also haven't recieved  a PM from you yet.
And now i Do.
« Last Edit: February 28, 2012, 01:10:33 pm by 10ebbor10 »
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #426 on: February 28, 2012, 01:10:34 pm »

Took me a while to press the "Send".
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #427 on: February 28, 2012, 01:15:52 pm »

Turn PM'd!

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #428 on: February 28, 2012, 01:28:07 pm »

What does damage to the fuel tank do?  I assume there will be a HORRIBLE KABLOOIE if it goes to 100%, but what's 50% do?
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #429 on: February 28, 2012, 01:38:18 pm »

What does damage to the fuel tank do?  I assume there will be a HORRIBLE KABLOOIE if it goes to 100%, but what's 50% do?
Means your fuel tank has 50 % capacity until repaired.
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #430 on: February 28, 2012, 02:20:31 pm »

Gotcha.

Toaster beamed.  Steve's deadeye had put a massive hole in the engine of the no-longer leader.  It'd be a while before he could recover from that.

Sadly, the Darkling Shadow had some damage of its own- Dariush (Again!  The pest!) had put a big hole in it.  Toaster had a plan to fix all these problems, though.

Right now, however, he was right at the face of the apocalypse, and he'd really rather not dive in.



Turn PMed!
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #431 on: February 28, 2012, 03:44:01 pm »

*insert witty turn description*

*PM'd*
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Maxinum McDreich

  • Bay Watcher
  • Gree-diddly-tings.
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #432 on: February 28, 2012, 04:56:00 pm »

''This stupid storm's ruining my race!'' Connor exclaimed, unsure of how to proceed. It wouldn't be too bad if the Red Wrecker Supreme hadn't just completely dived past it. He was the other insanely fast dude.
''Alright! I think I know how to make use of this!'' Connor said one last time, as he set to work!



PM'd
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #433 on: February 28, 2012, 10:39:10 pm »

Just noticed, there are no shops from here on out. Is it possible to spend cash on the Maintenance Checkpoints for a bonus or benefit of some sort?
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Wacky Death Race RTD Supposedly Updated every 2 days Turn 22
« Reply #434 on: February 29, 2012, 01:10:10 am »

Note to self, need to drop in another shop. I'll do that before the next turn
Logged
Pages: 1 ... 27 28 [29] 30 31 ... 41