Turn 22: Turn title here
Part1:
Luke Prowler: Activate Booster, Activate jamming systems, Race!
Toaster Roll 1: If Scelly is still in range, Vet fires all-ammo Laser blast at his engine. Otherwise, clear the checkpoint.( Free ammo missile)
Dariush 1:Flamethrow at Toaster's fuel tank, missile Luke's engine, (if possible) melee Toaster's fuel tank, attempting to grapple
Armadillo Action 1:Action 1: Change to Ground Mode
Scelly:Roll 1: RACE + Nitro
Monk Action 1:
Race back to Checkpoint, if possible then continue further on track. CHanged to clear checkpoint, as you just need to fill in the paperwork
Tyrin: Race
As The Armadillo changes to ground mode the fighting erupts in the racing track. Toaster has his Veteran overcharge the laser, firing a deadly shot at The starrunner.The shot [3+8] hits the STarrunner and pierces several critical components[6+1-1]. [4+4] The laser severely damages his engines [1/2], rendering them almost inoperable. Dariush fires his flamethrower[5] at The Darkling shadow[4] and hits. The flames[6] damages the engine and fuel tanks [4]. He also fires a miselle[3] at Luke, who jams his miselles signals[3+1]. Dariush then continues to grapple Toasters fuel tank( Yup, all ranges were doubled, including melee ranges)The pincer[8] pierces the fuel tank[4], resulting in some moderate damage. His grapple[2] fails [4].
Meanwhile Luke activates his Boosters and races away[5+5]. Scelly attemps to follow but doesn't make much progress due to engine troubles[2*2+6*25%=3]. Monk spends his time filling in the paperwork while Tyrin [2+3] makes some progress.
Part2:
Luke action 2: Full speed ahead!
Toaster Roll 2 If checkpoint wasn't cleared last roll, do so. Otherwise, race!
Dariush Action 2: Pass the checkpoint; .
Armadillo Action 2: Race to RESIST the pull (ergo, I race the other way to avoid the pull.)
Scelly: fire aircannon at luke.
Monk 12:Storm Generator +3 Ground / Veteran fire Kamikaze Drone at Darius's armor directly. Break it down!
Tyrin: > If touched checkpoint by either the Apocalypse action or by racing, clear it!
>If not, Search for FOOD!
Scelly[3] fires his aircannon at the passing Luke[4+1] who manages to dodge. He continues his mad Dash[3+5]. Dariush fills in his papers. Meanwhile , the armadillo does something strange[3+5], it rides back the way it came from.
Monk meanwhile fires another kamikaze drone.[5]It hits [4-1] and inflicts[5] light damage on his armor[2+1]. Tyrin looks for food[6][2][1]. He finds 5 food units.
The Void hungers: [3][6][7][7][4][1][7].
Luke is drawn back a bit. Toaster nearly ends in the void, just like Dariush. The armadillo is drawn forward a good end. Scelly is almost drawn into the void. Monk doesn't feel a thing and Tyrin once agin profits from the apocalyptic circumstances.
Rebelling battle droids B: The battle droids after the checkpoint fire at Scelly. Their shots[7] hit a critical component[1+1]. The blast is formidable[10+2] and the armor doesn't even try to resist[2/2]. The autoshotgun is damaged beyond functioning.
Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)
[6+3] Um...
The Apocalyps begins. This weather event will last for the next 2 turns.( Rolls for Air/Ground/ water will be resumed next round)(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)
A gigantic Tornado/ Hurricane thingy has formed at tile 92. Every turn everyone will be pulled 1d8 towards it. If the player lands on the tile he must dodge a d10 acc, d10 damage attack. The battle drones are immune to this weather and will continue firing.
Ground[2+3]: The earth trembles, and a fiery crack divides the track at point 93( Obstacle)
Water[6]: The water has settled down a bit, and is now passable
Air:[4] Lightning streaks the sky. Air units can't search.
Leaderbord:
Luke Prowler:106
Scelly: 93
Toaster: 91( Nearly out of food)
Dariush: 90
Monk12: 88( Nearly out of food)
Maximum Mc Dreith:83
Tyrin: 80[Checkpoint not passed]( The apocalyps thingy is rolled after all the actions)
Cash rewards(Cash is added to your profile):
Scelly:
Luke: +100
Toaster:+200
Dariush:+200
Max:
Monk:+ 200
Tyrin:+100 last
The map is 120 tiles long. Players can travel up to 12 squares a day(turn) in optimal circumstances. For scenery description, look at the plot.
1: Shoppe
1-10: The lake:
Boat shortcut11-20:
The dam.20: Checkpoint
21-30 The river:
[/color]Raising bridge/pont35: Shoppe
31-40 The Bridge:
The Sontbrug.40: Maintenance checkpoint
41-60: The city:
[/color]The subways 61: Shoppe
67: Floods: Obstacle( Ground)
60-80: The Warzone: Part 1
80: Checkpoint
80-100: The warzone: Part 2
92: Apocalyptic hurricane thingy.
93: Fiery crevice of doom, land obstacke
104: Downdrafts( Air obstacle)
100-120: The plateau
116: Shoppe
120: Maintenance checkpoint
120-140:
[/color]The mountain pass140-160:
[/color]The canyon151: Shoppe
160-180: Open plains
180:
[/color]FinishName contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-250 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)Last used 3 turn ago. Used 1 turn ago
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating) Used
-23.5food
-18 machine gun ammo
Health:
-Armor:d7
-Dodge:d5
-Engine:(+5)
-Fuel 1/8
-Crew: 1/1
Medium damage(50%)
-Range: 10(can shoot up too ten tiles ahead)
-Accuracy: d7
-Damage: d6
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
-Wrecking ball: Melee d3
-Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.( Medium Damage: 50%)
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-950 moneys
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-Ammo generator: +3 ammo a turn
-Oversized booster: 2 racing actions a turn, no fuel use, no racing actions next turn
-1: 1 Rations
0: 0 Laser Ammo(2)
1.0.... Miselle ammo[19]
Health:
-Armor: d4
-Dodge: d5
-Engine: +4 Dented
-Fuel: 2/6 Medium damage( 50%)
-Crew: 3/3(1 bad,1 Veteran(acc))
-Range: 6(front and backward)
-Accuracy: d4
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo[/b]
-Range: 10(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special: WMD
The Punisher Repulsor: d3 melee weapon ( Medium damage)
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.2;
-Stats:
-950 moneys
-Ground
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Last used 3 turn ago. Useable
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Last used 2 turns ago. UnUseable
[/b]
-13 food
-12 flamer ammo
-1.1 missiles[6]
Health:
-Armourd10+1( Light damage 75%)
-Dodge d4-1
-Engine:2
-fuel6/9
-Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
-Range 4
-Accuracy d7
-Damage d7
-Ammo size: 2
-Misc: Damage spread: damage automaticly spreads over different parts.[/b]
- Range 8
- Accuracy d3
- damage d5
- Ammo size : 5[/b]
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-200 moneys
-ground/Boat
-Cheap fuel( +1 to searching rolls, -50 price)
-Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline. Useable every 3 turns ( Last used 3 turns ago)Useable
- 1 Supersonic Booster
-
-9 food[9]
-3 torp ammo( Torp ammo size is 2 not 1)[10]
-6 air defense ammo[5]
Health:
-antiground/water Armor d10
-Air defense system: d7 anti air defense. Ammo size 1
-dodged2
-Engine : d3+5
- Fuel tanks-6/10
-2/2 crew.(1 Good)
Damaged beyond functioning( Still repairable)
-Range: 2
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 10
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc.
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-3100 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 6 turns ago. USABLE(whitout fuel).
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +2 to range, sadly others can use it to track you to and get the same bonus. USABLE
7.5 food
18 auto miniguns ammo[36]
Health:
Armor: d6-1
dodged2+1
Fragile Engine:+3
fuel tanks 7/9
crew(1 bad,1 good)3/4
-Range:8
-Damage:d5
-Accuracy d5
-Misc: Fires fuel(1 per use)You can decide to race at half speed( or don't race at all) for a 50% chance of firing the Solar guns whitout requiring ammo. ( Note, only counts if guns are fired that turn)
( Dented)
-Range: 4(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-1950 moneys
-20 food
-30 ammo
Very cheap fuel(+2 to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. Used previous turn
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used every 5 turns. Counts as a certain hit with a d6 for damage(( Used 2 turns ago))
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 4 uses, repairs 3 component levels. Safeties can be overriden(50% chance of grey goo) for double healing.
2 ammo for missiles [10]
6 ammo for turret [12]
7 ammo for point defence turret [7]
2 food [2]
Health:
-Armor: d4(medium damage: -50%)
-Dodge: d6+1
-Engine +6 Speed( Heavy damage -75%)
-crew 3/4(1 good, one medium))
-fuel 4/9
-Range: 6
-Accuracy: d3
-damage: d6
-ammo size: 5
Critical damage ( Disfunctional)
- Range:2
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)[/b]
-Range: 6
-Accuracy: d3
-damage: d3
-ammo size: 2
-Range:8
-Dam:d4
-Acc:d6
-Ammo size:0
-Misc: Causes a -2 to speed on a succesful hit, for that player that turn.(Note doesn't work if they raced in 1 and you fire in 2)
Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 200 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee
-1 supersonic booster
1 rations[1]
1 MG ammo (size 2 each)[2]
0 SUV ammo (size 5 each)[0]
2 Kamkazi Drones (size 4 each)[8]
1 Goober Round (size 1 each)[1]
2.5 Point Defense (size 4 each)[12]
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
-d7-1 armor
-d7 dodge( Dented)
-Crew:2/2(AFWRC veteran: +1 acc)
-Engine: +5
- fuel 7 /10
-range: 10
-Accuracy: d7
-Damage d7
-Ammo size: 4
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
-Range: 6
-Accuracy: d2
-Damage: d8
-Ammo size: d5
-range 4
- accuracy d4
- damage: d3
-Ammo size: 1
[Spoiler=Goober guns]
-range: 12
- acc: d10
-damage: none
- Ammo size: 1
-Special: Can target components: correct hit results in a -1 for all associated actions: stacks
[/q][/q]
Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit
Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-Fancy headgear: 1000
-More to be added: suggestions are fine
[/b]