Turn 15: Forgot to update the title
Important message: Drastic rule change made. This will give people more chance of running out of supplies, attacking each other and give me more place to plot down weather events.Rule change takes effect in the second and third part of the race.Part1:
Luke Prowler:
Toaster Roll 1
Dariush:1
Armadillo Action 1:
Scelly: Race
Monk Action 1:
Fire Goober gun at Dariush EMPDariush is in maintenance, and therefore immune.
Tyrin: Race
Scelly races away like he's being chased by something, which he obviously isn't[5+6+2]. He stops at the shop(Stop rolling so good) Tyrin races to[4+3+2].
Part2:
Luke action 2:
Toaster Roll 2:
Dariush Action 2:
Armadillo Action 2:
Tyrin: Search food
Scelly:Scavenge fuel
Buy list:
Sell 1 rocket ammo (250)
Buy 11 food (1100)
Monk 12: Race
Monk makes it to the shop[6+3+2]. Meanwhile Tyrin searches food.[6][2] He finds 4. Scelly looks for some fuel[4][1][2]+2. He finds 3.
Rebeling battle droids:The Rebelling battle droids fire at Scelly( They don't have much choise, do they). Their shots[5] barely miss[4+1].
Max
Roll 1: new item! High Torque Engines! An addition to the engines currently used, it's powerful upgrade allows the Armadillo to ignore obstacles. If the roll for this is 1, the suggestion would be, it would ignore obstacles on a 6. If 2, then roll of 5. If the roll for this is 6, then it's automatic.
[4] Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
Roll 2: new item! Old Technology Is Reliable! The Armadillo likes to trundle as a reliable steady pace, and has a good engine for it. This upgrade makes the Race action have a certain minimum. For instance, a roll on this could make race action become D3+5 (it makes part of the dice roll a given) (I'll let you decide the specifics. I don't expect to get, on a roll of a 6, to have simply race actiong become +8 no dice, as nice as that would have been )
[6] Racing action is now a D3+5. Disavantage see up.
Roll 3: If the roll for Old Technology Is Reliable is 2 or less, re-roll. Otherwise, re-roll Heavy Machine Guns.
[1] Stuff stays the same
Toaster
Roll 1: Increase the cargo bay size, without removing the speed bonus.
[6]: 60 cargo, speed bonus remains, crew quarters -1
Roll 2: Improve the ammo generator so it works better, ideally without having to use an action on it.
[5] Passive ability unlocked. You get +3 free ammo per turn. Other abilities remain.
State which kind of ammo you wantRoll 3: Rig a turbobooster to the engines to allow more/faster racing.
[6] OVERSIZED BOOSTER: Allows you to make two racing actions a turn whitout fuel use. Sadly, due to overheating no racing next turn
Luke
Luke Roll 1: Fix Fuel Tank
[2] You manage to repair it a little. Still dented though
Luke Roll 2: Fix the Ram
[5] Completly fixed
Luke Roll 3: Upgrade the Machine guns
[5]Look at stats
Dariush
Roll 1: reroll fuel tank.
[5]
Roll 2: Signal Dampener: nullifies the EMP on myself and depending on the roll gives penalties to rolls to players in close proximity (1-2 tiles). If it's too OP, nullify may be replaced with significantly reduced effect of EMP on myself.
[4] In addition to protecting yourself against Emp's, it allows you to direct your EMP more precisely. You can choose one person per EMP activation that has to roll a six to not be EMP'ed.
Roll 3: Nuclear Booster: by throwing into it flamethrower ammo, fuel, food, pieces of armor or weapons, I can give a bonus to my racing rolls.
[1] It will net you +1 for each unit of fuel or for each 5 cargo units.
Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)
[5] SUddenly the wind picks back up and the entire circuit is covered in darkness as black clouds fill the sky
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)
Land: [3] The heavy rains reduces visibility, making it hard to aim(-1 to hit for ground units)
Water:[6] Waterspout
Air[6]: Waterspout
Leaderbord:
Scelly: 61
Toaster: 40
Luke Prowler:40
Dariush: 40
Maximum Mc Dreith:40
Monk12: 40[Maintenance]
Tyrin: 40[Maintenance]
Cash rewards(Cash is added to your profile):
Scelly:+100(First)
Luke:
Toaster
Dariush:
Max:
Tyrin:+100 last
Monk:+100 last
The map is 120 tiles long. Players can travel up to 12 squares a day(turn) in optimal circumstances. For scenery description, look at the plot.
1: Shoppe
1-10: The lake:
Boat shortcut11-20:
The dam.20: Checkpoint
21-30 The river:
Raising bridge/pont35: Shoppe
31-40 The Bridge:
The Sontbrug.40: Maintenance checkpoint
56-60: Water hazard(2 hit, 6 dam)
41-60: The city:
The subways 61: Shoppe
65-69:Air hazard(6 dodge, 1 hit)
60-80: The Warzone: Part 1
80: Checkpoint
80-100: The warzone: Part 2
100-120: The plateau
120: Maintenance checkpoint
120-140:
The mountain pass140-160:
The canyon160-180: Open plains
180:
FinishName contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-450 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating)
-26.5 food
-19 machine gun ammo
Health:
-Armor:d7
-Dodge:d5
-Engine:(+5)
-Fuel 4/8
-Crew: 1/1
DENTED
-Range: 10(can shoot up too three tiles ahead)
-Accuracy: d7
-Damage: d6
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
-Wrecking ball: Melee d3
-Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.(Slightly damaged)
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-650 moneys
-8 food supplies
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-Ammo generator: +3 ammo a turn
-Oversized booster: 2 racing actions a turn, no fuel use, no racing actions next turn
-0: 0 Rations
8: 4 Laser Ammo
0.75 Miselle ammo[13]
Health:
-Armor: d4 (Dented)
-Dodge: d5
-Engine: +4
-Fuel: 2/6
-Crew: 3/3(1 bad,1 Veteran(acc))
-Range: 6(front and backward)
-Accuracy: d4
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo
-Range: 10(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special:
WMD The Punisher Repulsor: d3 melee weapon ( Medium damage)
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.1;
-Stats:
-2400 moneys
-Ground
-16 ammo points
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Used 2 turn ago
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Used 3 turn ago
-11 food
-3 flamer ammo
-1 missiles
Health:
-Armourd10+1
-Dodge d4-1
-Engine:2
-fuel9/9
-Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
-Range 4
-Accuracy d7
-Damage d7
-Ammo size: 2
-Misc: Damage spread: damage automaticly spreads over different parts.
- Range 8
- Accuracy d3
- damage d5
- Ammo size : 5
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-2450 moneys
-Boat/ground
-Cheap fuel( +1 to searching rolls, -50 price)
-Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline( LAst used 2 turn ago)
--13 food[13]
-4 torp ammo( Torp ammo size is 2 not 1)[10]
-5 air defense ammo[5]
Health:
-antiground/water Armor d10
-Air defense system: d7 anti air defense. Ammo size 1
-dodged2
-Engine : d3+5
- Fuel tanks-8/10
-2/2 crew.(1 Good)
-Range: 2
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 10
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc.
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-900 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 6 turns ago. USABLE(whitout fuel).
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +1 to range, sadly others can use it to track you to and get the same bonus. USABLE
5 food
18 auto miniguns ammo[36]
Health:
Armor: d6-1
dodged2+1
Fragile Engine:+3
fuel tanks 1/9
crew(1 bad)2/4
-Range:6
-Damage:d4
-Accuracy d4
-Misc: Fires fuel(1 per use)You can decide to race at half speed( or don't race at all) for a 50% chance of firing the Solar guns whitout requiring ammo. ( Note, only counts if guns are fired that turn)
-Range: 4(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-1250 moneys
-20 food
-30 ammo
Very cheap fuel(+2 to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. Used 1 turn ago
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used every 5 turns. Counts as a certain hit with a d6 for damage
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 4 uses, repairs 3 component levels. Safeties can be overriden(50% chance of revolution) for double healing.
2 ammo for missiles [10]
6 ammo for turret [12]
7 ammo for point defence turret [7]
11 food [11]
Health:
-Armor: d4
-Dodge: d6+1
-Engine +6 Speed
-crew 3/4(1 good, one medium))
-fuel 7/9
-Range: 6
-Accuracy: d3
-damage: d6
-ammo size: 5
- Range:2
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)
-Range: 6
-Accuracy: d3
-damage: d3
-ammo size: 2
-Range:8
-Dam:d4
-Acc:d6
-Ammo size:0
-Misc: Causes a -2 to speed on a succesful hit, for that player that turn.(Note doesn't work if they raced in 1 and you fire in 2)
Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 2100 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee
3 rations[3]
1 MG ammo (size 2 each)[2]
0 SUV ammo (size 5 each)[0]
2 Kamkazi Drones (size 4 each)[8]
2 Goober Round (size 1 each)[2]
2.5 Point Defense (size 4 each)[12]
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
-d7-1 armor
-d2 dodge
-Crew:2/2(AFWRC veteran: +1 acc)
-Engine: +3
- fuel 5 /10
-range: 10
-Accuracy: d7
-Damage d7
-Ammo size: 4
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
-Range: 6
-Accuracy: d2
-Damage: d8
-Ammo size: d5
-range 4
- accuracy d4
- damage: d3
-Ammo size: 1
-range: 12
- acc: d10
-damage: none
- Ammo size: 1
-Special: Can target components: correct hit results in a -1 for all associated actions: stacks
Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit
Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-
Fancy headgear: 1000-More to be added: suggestions are fine