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Poll

Most awesome player

Scelly9
- 4 (11.4%)
Dariush
- 7 (20%)
Luke Prowler
- 2 (5.7%)
Tiruin
- 2 (5.7%)
Maxinum McDreich
- 1 (2.9%)
Toaster
- 6 (17.1%)
Monk 12
- 2 (5.7%)
The G.M
- 5 (14.3%)
Random Lurker
- 6 (17.1%)

Total Members Voted: 20


Pages: 1 ... 16 17 [18] 19 20 ... 41

Author Topic: Wacky Death Race RTD Supposedly Updated every 2 days Turn 32 The end ?  (Read 49225 times)

Toaster

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #255 on: February 02, 2012, 04:05:59 pm »

To be fair, it'll be a while before I can fire them again, and almost certainly I won't hit everyone again.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #256 on: February 02, 2012, 04:11:31 pm »

To be fair, it'll be a while before I can fire them again, and almost certainly I won't hit everyone again.
I still have 2  hits to calculate. And btw, you almost did no damage.( Much armor deflection)

Also, I'm planning to add some new rules:
1) Concerning Actions:
You can give me scenarios, like if Someone's ahead of my, fire at them etc.
Be clear and nothing to complec please.
2) Critical hits;
If the difference between ACc and Dodge is bigger or equal to 4, give a +2 bonus to damage.
If the difference between ACc and Dodge is bigger or equal to 8, give a +4 bonus to damage.

Everything should be done now. Food and fuel consumption is accounted for, and I'm pretty certain I got all the ammo's as well( If I didn't please be nice and tell me).
Whoops, forgot one thing: Max should have taken a shortcut.(Don't forget to watch out for these or other obstacles )
This puts him in the second place rather then last.
« Last Edit: February 02, 2012, 04:28:11 pm by 10ebbor10 »
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Maxinum McDreich

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #257 on: February 02, 2012, 04:32:08 pm »

Also, I did the Round The Clock Discipline, a third race action of just D3, and one extra fuel. It sucks for the fuel cost, but I'm using it anyways :P
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #258 on: February 02, 2012, 04:35:32 pm »

Also, I did the Round The Clock Discipline, a third race action of just D3, and one extra fuel. It sucks for the fuel cost, but I'm using it anyways :P
Oh, I forgot to roll that one, and also forgot to mention that I slightly buffed it, removing the fuel cost(It was unusable otherwise). You do have to assign one of your crewmembers to drive at night, disallowing him to work at day.
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Maxinum McDreich

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #259 on: February 02, 2012, 04:45:27 pm »

fine and dandy. I also need to point out that I also have 2000 dosh and a good crew from when I bought stuff. Would love to know the different between bad crew, normal crew and good crew, since only vets seem to have the bonus from what I've seen. Probably find that out later on tho.
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #260 on: February 02, 2012, 04:51:26 pm »

The difference is noticed when doing repair or search rolls. You and Veterans always roll a d6.

Repair:(X= difficulty of repair)
Good crew  rolls a d(X+3)
Medium rolls a D(X+2)
Bad rolls a D(X+1)

Search
Good rolls d4
Medium rolls d3
Bad rolls d2

Rules subject to change if I find they're unbalanced. Also, when searching please specify what y ou are searching for.
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Luke_Prowler

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #261 on: February 02, 2012, 10:26:54 pm »

Despite being unable to do any lasting damage on the first day, Luke continues to stride forward against the others. When missiles began to rain on the race track, the red wrecker swerves through the explosives even as the others were smashed by them. If they wanted to bring them down then they would have to try better.

Right, I need to punch this into overdrive! Sending PM
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Toaster

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #262 on: February 02, 2012, 11:57:00 pm »

Toaster frowned at the effect of the missiles.  There was some damage, sure, but their biggest effect was to attract lots of undue attention.  Given that there was just the single shot, it'll be a while before they can be fired again.

He relays the orders to Steve the vet.  Now for the next part of the race...


Turn PMed.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tiruin

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #263 on: February 03, 2012, 05:43:43 am »

Tyrin cursed as he checked the HUD through his visor.

Not only did the uncanny label cost him a quick move, but it also...wait, no it didn't.

"This is the Valkyrie, over."


He grabs the com link still in the style of ancient aviation and signals his next move to his crewman while pressing various buttons and pulling levers.

{PM}
« Last Edit: February 03, 2012, 06:08:15 am by Tiruin »
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Dariush

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #264 on: February 03, 2012, 06:46:28 am »

Yay, I turned everyone onto the righteous PMy path!

Tiruin

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #265 on: February 03, 2012, 06:50:51 am »

Now, we may have PM problems! Did everyone sign theirs?

Also, you can still buy and sell from the shop while racing or only at checkpoints?
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Maxinum McDreich

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #266 on: February 03, 2012, 08:47:26 am »

only at the Shoppe can you buy, but you also have to stop at them which is not automatic.

Armadillo:
Connor checked over things. The Armadillo was the only one to take the water shortcut, which was good, whilst those missiles sure could have been bad. After having driven through the night, he realised that they were in second place. Now all he needed to do was to keep up.

Turn PM'd.
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Dariush

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #267 on: February 03, 2012, 11:04:22 am »

Dariush headdesks due to overlooking a major flaw in the last turn's plan. Such errors will not be tolerated on this vehicle!

Turn PMd.

Scelly9

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #268 on: February 03, 2012, 11:06:15 am »

Turn Pm'd
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #269 on: February 03, 2012, 12:01:54 pm »

I think we just need Monk and then I can start next turn.
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