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Poll

Most awesome player

Scelly9
- 4 (11.4%)
Dariush
- 7 (20%)
Luke Prowler
- 2 (5.7%)
Tiruin
- 2 (5.7%)
Maxinum McDreich
- 1 (2.9%)
Toaster
- 6 (17.1%)
Monk 12
- 2 (5.7%)
The G.M
- 5 (14.3%)
Random Lurker
- 6 (17.1%)

Total Members Voted: 20


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Author Topic: Wacky Death Race RTD Supposedly Updated every 2 days Turn 32 The end ?  (Read 49201 times)

Scelly9

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #165 on: January 30, 2012, 03:05:01 pm »

Do I have negative money?
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10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #166 on: January 30, 2012, 03:05:27 pm »

If I Grapple someone, will I be dragged along if I don't race that turn? Also, can I let the enemy go and immediatly attack, grappling him again?
Yes, you will.
That depends, while letting go does not require an action, you can't let go and grapple in the same roll. What you can do is:
1. Search for stuff( also let go)
2. Retry to grapple someone

No you don't.
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Dariush

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #167 on: January 30, 2012, 03:07:38 pm »

Heh, a nice counterweight to my shitty fuel. So, when will the next reroll be availible (if ever)?

10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #168 on: January 30, 2012, 03:10:34 pm »

Heh, a nice counterweight to my shitty fuel. So, when will the next reroll be availible (if ever)?
At  tile 40. There you have 3 rerolls.
Then you get another 3 at point 80
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Maxinum McDreich

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #169 on: January 30, 2012, 03:31:52 pm »

I love how that armour makes it EASIER to fail my repair roll which ofcourse damages me. Nice thing for me there. :P

Also, D10 best defense I can get when it's against ground/sea only? Oh well. Also, what's this I saw about a VETERAN crew member there? Is that kind of thing buyable? :P

Taking all food and ammo, as it fits in nicely into my 40 cargo. Also, ammo allocation: 12 to torps, 8 to anti-air defense. That means 6 torp shots and 8 air defenses. Machine guns just aren't worth it, at this stage.

Getting excited now. :3
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #170 on: January 30, 2012, 03:44:46 pm »

You can't buy veterans, but if you could they would be worth 3000.
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Maxinum McDreich

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #171 on: January 30, 2012, 04:01:56 pm »

I CAN AFFORD THAT :(
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #172 on: January 30, 2012, 04:04:56 pm »

I CAN AFFORD THAT :(
Veterans aren't for sale.
Also, if you got anything you would like to be in the shop, suggest and I'll see what I can do with it.
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #173 on: January 30, 2012, 05:01:36 pm »

Turn 7b
[/b]

It's quite warm for the time of the year as all contenders line up for the 14the edition of The AFWRC. The public are cheering from behind the New 20 GJ shields, which protects them against weather, like the particulary strong wind that's currently blowing across the circuit, and accidental misfires. The starting line is marked by a giant arch, almost 600 meters high, and is shimmering softly in the morning light. The shimmering is caused by the soft forcefields that prevents contenders from entering the circuit before the race has started. Similair forcefields are preventing the contenders from eleminating their concurrents prematurely. As everyone boards their vehicles, the large clock above the gate activates and slowly begins counting down: 60, 59, 58,...

As the forcefields fizzle you notice that the entire circuit is lined by similair but stronger shields, intermitted by Large Steel watchtowers, for as far you can see . The towers are equiped with powerfull EMP cannons, so they can disable any cheating contender. They also have some more fearsome and deadlier weapons available if the contender fails to cooperate. The clock continues ticking and you the surroundings fade into view as the field dissolves. From here you can see the cristal clear mountain lake, the possible boat shortcut through the swamps and the giant dam in the distance. The field continues to fade: You realize that in a few minutes you'll be on your own, maybe not completly on your own, but the crew doesn't really count, and you realize there's no going back. You either finish or you die in the race. Not that Omni-tech would ever mention this to anywone, but you know that in the last few years, as supiciously high amount of racers retired after they lost or criticized the AFWRC. Still, winning these race would net you enough money to do whatever you want, it would give you new opportunities, and maybe most important of all, it might earn you a spot on the AFWRC board of directors.

Still, there's no time to regret you descicion now, as a loud Gong announces the last 10 seconds on the countdown. The forcefield starts to flicker, the crowd is going wild and all the camera's are focused on the starting line. Meanwhile, the last seconds pass by: 6 ,5 ,4 ,3 ,2 ,1 ...


Spoiler: Gm Note (click to show/hide)
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Scelly9

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #174 on: January 30, 2012, 05:18:06 pm »

Does activating my nitro count as an action?
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10ebbor10

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #175 on: January 30, 2012, 05:22:56 pm »

Does activating my nitro count as an action?
It doesn't
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Scelly9

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #176 on: January 30, 2012, 05:25:36 pm »

Um, did you get my action of me buying the good crew member? It doesn't look like it.
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Maxinum McDreich

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #177 on: January 30, 2012, 07:42:15 pm »

Inventory: 20 food, 12 Torp ammo, 8 Anti Air Defense ammo. (taking everything with me)

Shoppe: Sell bad crew member, buy good one.

Actions:
The Armadillo moved solidly off. Figuring that a few others may get a better start than himself wasn't the issue on this blustery day, for Connor's dream consisted of being behind by faster rides, but catch up slowly as they take damage or get slowed down! Now was the time. NOW WAS THE DREAM. THE RACE IS ON!

Switch to Boat mode.
Race!
Round the Clock Discipline, night time race.
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Luke_Prowler

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #178 on: January 30, 2012, 08:08:01 pm »

Confirming the sheet

Luke gave one last look over the Red Wrecker Supreme's guages as the countdown lowered, the beginning of the race drawing near. The racer could feel his blood boil from anticipation, knowing that if he lost he could very well die, but if he won then he cold bring his family back to the light. But then and there Luke did not care for the money. It was all about the thrill of the race, of battle, of victory. As the countdown drew closer to one, Luke grabbed onto the joystick next to his stearing wheel. The large weight on top of his vehicle moved from it's resting spot, the boon arm rising up. At a second before the race started the arm swung back, the weight gaining momentum, and as the starting bell rang, in swung back, slamming into the Darkling Shadow, which was unlucky enough to be next to the red wrecker.

Shoppe: 5 food (which I bought last turn), 2 fuel

Cargo: 20 machine gun ammo, 28 food, 2 fuel
Leftover: 7 food, 100$

Actions:
Smack Toaster's longbow laser with the wrecking ball
Race!
« Last Edit: January 30, 2012, 10:44:29 pm by Luke_Prowler »
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Toaster

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Re: Wacky Death Race RTD Updated every 2 days)(Turn 8: Starting the game)
« Reply #179 on: January 30, 2012, 09:04:13 pm »

Does the veteran have special abilities or just awesome stats?

(Reviewing sheet now)

Also, it starts with a full tank of gas, right?
« Last Edit: January 30, 2012, 09:08:03 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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