Turn 4: Only you can prevent gray goo
Feel free to complain about balance problems.Name contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-Ground
-Speed +4
-Armor: d8
-Dodge: d4
-Cheap fuel(+2 to searching rolls, -100 fuel price)
Fuel: 8/8
-Cargo size: 50
-Crew:1
-Range: 3(can shoot up too three tiles ahead)
-Accuracy: d6
-Damage: d4
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
Wrecking ball: Melee d3
Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.
[6]: You add some heavy armor, sadly you overdid it a bit and your speed suffers slightly
(d8 armor, -1 speed)[2]: Unfortunatly the high traction tires are not properly calibrated for the increased weight(d4 dodge)
[2]: The jamming system isn't strong enough to detonate missiles, but it can confuses enemy targetting sensors(-1 to hit for enemies, activate able every 3 turns)
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-Ground/water
Speed: +3
-d4 armor
-d3 dodge
-Nanobots: 1*4 50 %rebellion chance
-Very expensive fuel: (-2 to searching rolls, +100 price, fuel is highly explosive)
-Cargo: 30
-Crew 1/4
-Fuel: 6/6
-Range: 2(front and backward)
-Accuracy: d3
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo
-Range: 5(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special:
WMD The Punishing Repulsor: d3 melee weapon
[2]d4 armor
[2]The phase generator is not very good, but it can be temporary overcharged to dodge all attacks(d3 armor, allows one turn of autododging every 10 turns)
[1]These nanorobots were delivered by Omni-tech free of charge. Which probably means they're defective(1 time use, 50% chance of gree goo, repairs one component for 4 levels)
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.1;
-Stats:
-Ground
-d3+1 armour
-+3 speed
-Very Cheap fuel:(+2 to searching rolls,-100 price)
20 cargo space
6/6 fuel
Multiuse repair kit:4*2
Robopincer:(melee,d8 damage can grapple)
-Range 1
-Accuracy d4
-Damage d6
-Ammo size: 3
-Misc: Damage spread: damage automaticly spreads over different parts.
- Range 4
- Accuracy d3
- damage d5
- Ammo size : 5
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)
[6]You overengineer the robopincers. They are very strong,allowing you to grapple an opponent
[1]The armor is a failure(d3 armor)
[4]Your multiuse repairkit is very good. It'll allow you to repair 4*2 levels of damage)
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-Boat/ground
-+2 speed, Functions until Heavy damage
- Cheap fuel( +1 to searching rolls, -50 price)
-d6 antiground/water armor
Air defense system: d5anti air defense. Ammo size 4
- Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll) when it fails.
-d2 dodge
-40 cargo
-10/10 fuel
1/2 crew.
-Range: 1
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 5
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc, but launcher must be in water.
[2]d6 anti ground/ water armor
[1]Air defense system: d5anti air defense. Ammo size 4
[1]Sadly, the G.M doesn't let you get away with changing the rules when rolling a 1. However you get a Percusive maintenance kit, which doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll) when it fails.
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
Speed: 1(-1 but 1 is the minimum)
d6: armor
d2+1 dodge
d6 armor
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)
Fragile engines
Cheap fuel: +1 to finding rolls, -50 price
50 cargo
6/6 fuel tanks
1/1 crew
-Range:3
-Damage:d4
-Accuracy d4
-Misc: Fires fuel(1 per use)
-Range: 2(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +1 to range, sadly others can use it to track you to and get the same bonus.
[4]d6 armor
[4]Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
[1]Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
+2 Speed
d6+1 Dodge
d2 armor
Very cheap fuel(+2 to finding things, -100 price)
40 cargo bay
1/4 crew
9/9 fuel
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 5 uses, repairs 3 component levels. Safeties can be overriden(50% chance of revolution) for double healing.
-Range: 4
-Accuracy: d3
-damage: d6
-ammo size: 5
- Range:1
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)
-Range: 3
-Accuracy: d3
-damage: d3
-ammo size: 2
[4]d6 dodging
[6]Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
[5]Working Nanobots: 5 uses, repairs 3 component levels. Safeties can be overriden(50% chance of revolution) for double healing.
Name contestant: Monk
Reason: (Pending plot, presumably for loot and or lulz.)
Name vehicle: The Zephyr Cathedral
Stats:
Air
Speed +3
d7 armor
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
20 cargo bay
1/2 crew members
6/6 fuel
d7 armor
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Doubles repair results and ensures a minimum repair of 1 per repair action
-range: 6
-Accuracy: d8
-Damage d8
-Ammo size: 3
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
-Range: 3
-Accuracy: d2
-Damage: d8
-Ammo size: d5
-range 2
- accuracy d4
- damage: d3
-Ammo size: 1
[5]d7 armor
[3]Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
[5]Doubles repair results and ensures a minimum repair of 1 per repair action
And now on to turn 5, which determines your supplies. On supply rolls:
Rations are used 1 per 2 persons a turn. 1 ration= 1 cargo space. For your ammo/supplies rolls you get d6*10 cargospace worth of goods. Don't worry if you can't fit it in. If you can't, you can pick the supplies up at any checkpoint.(Though you can't put supplies back in and they need to be determined at start)
For crew, there are 3 sorts of crew: Bad, normal,good. Good>normal>bad but good ones are harder to get. You can buy them in the shop too.