Turn 3: Weapons of Mass destruction
Feel free to complain about balance problems.Name contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-Ground
-Speed +5
-Cheap fuel(+2 to searching rolls, -100 fuel price)
Fuel: 8/8
-Cargo size: 50
-Crew:1
-Range: 3(can shoot up too three tiles ahead)
-Accuracy: d6
-Damage: d4
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
Wrecking ball: Melee d3
Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.
[3] Machine guns:
-Range: 3(can shoot up too three tiles ahead)
-Accuracy: d6
-Damage: d4
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
[2] Wrecking ball: Melee damage d3
[6] Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-Ground/water
Speed: +3
-Very expensive fuel: (-2 to searching rolls, +100 price, fuel is highly explosive)
-Cargo: 30
-Crew 1/4
-Fuel: 6/6
-Range: 2(front and backward)
-Accuracy: d3
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo
-Range: 5(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special:
WMD The Punishing Repulsor: d3 melee weapon
[2]-Longbow laser
-Range: 2(front and backward)
-Accuracy: d3
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo
[6]-Hurricane missile launcher:
-Range: 5(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special:
WMD[2] The Punishing Repulsor: d3 melee weapon
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.1;
-Stats:
-Ground
-+1 armour
-+3 speed
-Very Cheap fuel:(+2 to searching rolls,-100 price)
20 cargo space
6/6 fuel
Robopincer:(melee,d2 damage)
[2] -Range 1
-Accuracy d4
-Damage d6
-Ammo size: 3
-Misc: Damage spread: damage automaticly spreads over different parts.
[3] - Range 4
- Accuracy d3
- damage d5
- Ammo size : 5
[4] Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)
[2] Flamethrower( Note: I deautomated this one since you can fire it on your own just fine)
-Range 1
-Accuracy d4
-Damage d6
-Ammo size: 3
-Misc: Damage spread: damage automaticly spreads over different parts.
[3] Automated Rocket launcher :
- Range 4
- Accuracy d3
- damage d5
- Ammo size : 5
[4] Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-Boat/ground
-+2 speed, Functions until Heavy damage
- Cheap fuel( +1 to searching rolls, -50 price)
-40 cargo
-10/10 fuel
1/2 crew.
-Range: 1
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 5
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc, but launcher must be in water.
[1] Heavy machine guns:
-Range: 1
-Damage: d2
-Accuracy: d3
-Ammo: 2
[6]Torpedos:
-Range: 5
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water
[5]Fuel tanks(9/9)
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
Speed: 1(-1 but 1 is the minimum)
+1 dodge
Fragile engines
Cheap fuel: +1 to finding rolls, -50 price
50 cargo
6/6 fuel tanks
1/1 crew
[2]Twin automated solar cannons:
-Range:3
-Damage:d4
-Accuracy d4
-Misc: Fires fuel(1 per use)
[3] Automated Miniguns:
-Range: 2(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2
[6]Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +1 to range, sadly others can use it to track you to and get the same bonus.
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
+1 Dodge
+2 Speed
Very cheap fuel(+2 to finding things, -100 price)
40 cargo bay
1/4 crew
9/9 fuel
[3]Automated thermite misseles:
-Range: 4
-Accuracy: d3
-damage: d6
-ammo size: 5
[1]Automated Massive shotgun:
- Range:1
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)
[2]Auto turrets:
-Range: 3
-Accuracy: d3
-damage: d3
-ammo size: 2
Name contestant: Monk
Reason: (Pending plot, presumably for loot and or lulz.)
Name vehicle: The Zephyr Cathedral
Stats:
Air
Speed +3
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
20 cargo bay
1/2 crew members
6/6 fuel
[5]Kamikaze Drones:
-range: 6
-Accuracy: d8
-Damage d8
-Ammo size: 3
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
[3]SUV artillery:
-Range: 3
-Accuracy: d2
-Damage: d8
-Ammo size: d5
[2] Machine gun turrets
-range 2
- accuracy d4
- damage: d3
-Ammo size: 1
Now on to turn 4 which defines your defenses. Suggested things are: armor roll, dodge roll , and repair systems.( These are 1 or multiple use items that might be used freely( Depends on stats of item).