1) 1 range equals 1 tile on the map. Melee weapons can't miss though, so it's sorta balanced.
2) Turn order:
- Repair actions/search actions roll 1 occur
- Weapons roll 1 occur
- Race roll1
- Race roll 2
- Weapons roll 2
- Repair/ search actions roll 1
3)All at the same time( so yes that means that you can blow each other up in the same turn)
4) Yes
5) Yes( they won't be as strong / accurate as they manual component)
6) Less or equal to one, depending on the weapon(
7) I can't see what's wrong with bombing yourself, so no( Yes weapons can have an AOe rather than targetting a single player)
Boats and airplanes can't melee tanks either.( They also can't melee each other)
9) You can't( Note: nothing stops you from using both rolls to fire weapons, that does mean you won't move that turn)
10) For eating: 1 unit of food per crewmember per day. Not having enough food results in a -1 for all rolls that need a crewmember.
11) a) See above
b) You will switch to emergency fuel, which means you rolls are divided by 4 and rounded up
12) Yes
13) Specials roll. Also doing stunts or other awesome things( Basically any good roll combined with a nice Rp description and a happy Gm) will net you bonusses
14) Hit roll vs dodge roll(Good dodge results in partial or no damage)
15) Any special effects your weapon has, be creative. Should have been misc.
16)You just can't do 2 racing actions
17) No, but you can do more repairing and fire more weapons at once
18) You can modify things to be armored, making them damage resistant( didn't quite understand it)
19) Other reactions to weather, other shortcuts and in the warzone the rebel military testing drones will target air/water or land
20) More questions?
Note: You can give orders like,
Roll1 drive until you reach PLayer X
Roll 2 Melee player X