Turn 28: Starting line MK.III ( Pit stop)
Part1:
Luke Prowler: Luke action 1: Race(Stop at shoppe)
Toaster Roll 1: Roll 1: All hands repair, starting with the fuel tanks... again.
Dariush 1: flamethrow at Toaster's armor, melee Luke's dodge system with grappling.
Armadillo Action 1: Race(Buying 2 fuel and 2 food)
Scelly:Roll 1: Maintenance
Monk Action 1: Maintenance
Tyrin: Repair the engines
Toaster works on repairing his fueltanks [1][5]. He manages to patch them up completly, and also fixes his rudders and engine. Meanwhile Tyrin works on fixing his engine [5][2][1]. He fixes it up completly, and also patches up some damage done to his weaponry.
Dariush fires his flamethrower[5] at Toaster[4], damaging[5] the darkling shadow.[2]. He also attempts to attack[6] and grapple Luke[3]. The grapple is more succesfull, however [5 vs 3].
Luke races away[5+5], dragging Dariush behind him and stops at the Shoppe. The armadillo races[3+5] and easily makes it to Maintenance
Part2:
Luke action 2: If I go far enough to reach the shoppe, I buy 6 units of gas and fire on the closest person's fuel tank. Otherwise, ram anyone nearby in the engine, preferably the one with the worse armor.
Toaster Roll 2: Roll 2: Race
Dariush Action 2: If I travel 4 or 5 tiles, I want to stop, otherwise not stop. race
Armadillo Action 2: Search for fuel
Scelly: Maintenance
Monk 12: Maintenance
Tyrin: Race
Toaster races away[3+4] and effortlessly gets to the maintenance station. Dariush races, dragging luke behind him. [4+2] He even manages to reach the maintenance depot, Dragging Luke with him. far behind all this noice, Tyrin is racing at full speed [6+3].
Luke left his vehicle while he was out to buy some stuff, and when he returned he could just see it dissapearing in the distance, with Dariush dragging it behind him. So he loaded all his stuff into the shopping cart, and set of to chase him, all the way to the maintenance depot. Having arrived there he was prohibited from shooting anyone.
Monk Build 1) Rig fuel tanks to detach and ignite, thus allowing me to ride the shockwave for an extra racing action (at the cost of my fuel tanks)
Monk Build 2) If 1 failed, retry- otherwise [
??]
Monk Build 3) If either of the above failed, retry- otherwise search for more fuel
[3] Ability gained: Fueltank detonation. No cooldown. Counts as extra racing action. Does 3 damage to the fueltanks.
[5] Action succeeded( Poke me if I forget)
[1][4]+2 You gain 2 fuel.
Starrunner - Maintenance
Roll 1: Faraday cage engines to protect against EMP
Roll 2: If I got a 1 or 2 on roll 1, re-roll. Else, Repair everything
Roll 3: Fuel converter, takes air in and outputs fuel.
[1] Rerolled
[5] You now auto dodge normal EMP's, and dodge superEMP's when you roll a 3 or more
[4] Produces 1 fuel every 4 turns.
Weather forecast:(Extremely nice, nice, cloudy, raining, stormy ,heavy storm)[6] Great, looks like another hurricane is passing by.
(Nothing-Minor annoyance-Annoyance-Progress impeded-Possible path blockage-Chance of random damage)(The last 2 only happen during storms)
[3] ground: -1 to dodge
[5] Air: Downdrafts have appeared at tile 134
[3] water: -1 to hit
Leaderbord:
Monk12: 120( reminder, there's an aircraft obstacle at tile 121) Nearly out of food
Scelly: 120( reminder, there's an aircraft obstacle at tile 121) Out of food
Toaster: 120
Maximum Mc Dreith:120
Dariush: 120
Luke Prowler:120
Tyrin: 103
Cash rewards(Cash is added to your profile):
Monk:+300
Toaster: +100
Scelly: +300
Luke: +100
Dariush: +100
Tyrin: +100
Max: +100
The map is 120 tiles long. Players can travel up to 12 squares a day(turn) in optimal circumstances. For scenery description, look at the plot.
1: Shoppe
1-10: The lake:
Boat shortcut11-20:
The dam.20: Checkpoint
21-30 The river:
[/color]Raising bridge/pont35: Shoppe
31-40 The Bridge:
The Sontbrug.40: Maintenance checkpoint
41-60: The city:
[/color]The subways 61: Shoppe
67: Floods: Obstacle( Ground)
60-80: The Warzone: Part 1
80: Checkpoint
80-100: The warzone: Part 2
92: Apocalyptic hurricane thingy.
93: Fiery crevice of doom, land obstacke
104: Downdrafts( Air obstacle)
100-120: The plateau
116: Shoppe
120: Maintenance checkpoint
120-140:
[/color]The mountain pass134: Aircraft obstacle
140-160:
[/color]The canyon151: Shoppe
160-180: Open plains
180:
[/color]FinishName contestant: Luke Prowler (Original, right? )
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-150 Moneys
-5 food
-20 ammo points
-10 rations
-Ground
-Cheap fuel(+2 to searching rolls, -100 fuel price)
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)Last used 3 turn ago. Used 3 turn ago. Useable
-Reuseable booster(Allows 2 race actions a turn, reusable, engine output halved next turn due to overheating)
-20.5food
-18 machine gun ammo
Health:
-Armor:d7
-Dodge:d5
-Engine:(+5)
-Fuel 6/8 Dented
-Crew: 1/1
Medium damage(50%)
-Range: 10(can shoot up too ten tiles ahead)
-Accuracy: d7
-Damage: d6
-Ammo: Size 1
- Misc: Front mounted (can only shoot forward)
-Wrecking ball: Melee d3
-Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action) Halve the damage is returned to sender.( Medium Damage: 50%)
Name: Toaster
Reason: Toaster enjoys speed, money, women, and booze. Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name: Darkling Shadow
First Turn: Stats:
-150 moneys
-Ground/water
-Nanobots: 1*4 50 %rebellion chance
-Very cheap fuel: (+2 to searching rolls, -100 price, fuel is highly explosive)
-Ammo generator: +3 ammo a turn
-Oversized booster: 2 racing actions a turn, no fuel use, no racing actions next turn, useable every 3 turns.(Used 3 turns ago) Can race, can turbo
-14: 14 Rations
0: 0 Laser Ammo(2)
1.... Miselle ammo[21]
Health:
-Armor: d4 Dented
-Dodge: d5 Dented
-Engine: +4 Dented
-Fuel: 3/6
-Crew: 2/3(1 Veteran(acc))
-Range: 6(front and backward)
-Accuracy: d4
-Damage: d4
-Ammo size:2
-Special:Can fire multiple shots at the same time for a +1 hit bonus per extra ammo[/b]
-Range: 10(Front and backward)
-Accuracy d10 +2
-Damage: d6
-Ammo size: 15
-Special: WMD
The Punisher Repulsor: d3 melee weapon ( Medium damage)
Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.2;
-Stats:
-1150 moneys
-Ground
Multiuse repair kit:4*2
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)Last used 3 turn ago. Useable
-Nuclear booster: It will net you +1 for each unit of fuel or for each 5 cargo units.
-Very Cheap fuel:(+2 to searching rolls,-100 price)
-Ridiculous EMP, Every 4 turns, must roll at least a 4 to be able to race that turn. Last used 4 turns ago. Useable
[/b]
-10.5 food
-9 flamer ammo
-1.1 missiles[6]
Health:
-Armourd10+1
-Dodge d4-1
-Engine:2
-fuel 2/9
-Crew 1/1
Robopincer:(melee,d8 damage . can grapple)
-Range 4
-Accuracy d7
-Damage d7
-Ammo size: 2
-Misc: Damage spread: damage automaticly spreads over different parts.[/b]
- Range 8
- Accuracy d3
- damage d5
- Ammo size : 5[/b]
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-200 moneys
-Boat/ground
-Cheap fuel( +1 to searching rolls, -50 price)
-Ignores obstacles if Racing roll is more then 2( Note, danger zones =/= obstacles). If the roll is a 2, 50% chance of ignoring.
-Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll -1) when it fails.
-Round the clock discipline. Useable every 3 turns ( Last used 3 turns ago)
-
-5 food[5]
-3 torp ammo( Torp ammo size is 2 not 1)[10]
-6 air defense ammo[5]
Health:
-antiground/water Armor d10
-Air defense system: d7 anti air defense. Ammo size 1
-dodged2
-Engine : d3+5
- Fuel tanks-5/10
-2/2 crew.(1 Good)
Damaged beyond functioning( Still repairable)
-Range: 2
-Damage: d2
-Accuracy: d3
-Ammo: 2
-Range: 10
-Damage: d10
-Accuracy: d10
-Ammo: 2
-Misc: Only useable in water, can be launched at air/land targets for half damage/acc.
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
-3800 moneys
-20 cargo point worth of ammo
Cheap fuel: +1 to finding rolls, -50 price
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)(Can be activated every 5 turns whitout fuel consumption)Last used 4 turns ago. Usable ( with fuel)
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +2 to range, sadly others can use it to track you to and get the same bonus. USABLE
5.5 food
18 auto miniguns ammo[36]
Health:
Armor: d6-1
dodged2+1
Fragile Engine:+3
fuel tanks 7/9
crew(1 bad,1 good)3/4
[/b] -Range:8
-Damage:d5
-Accuracy d5
-Misc: Fires fuel(1 per use)You can decide to race at half speed( or don't race at all) for a 50% chance of firing the Solar guns whitout requiring ammo. ( Note, only counts if guns are fired that turn)
[/b]
-Range: 4(front and backward)
-Accuracy: d3
-Damage: d5
-Ammo size:2[/b]
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
-1650 moneys
-20 food
-30 ammo
Very cheap fuel(+2 to finding things, -100 price)
Advanced nitrosystem. Uses 1 fuel( and can be used every 2 turns) doubles the d6 roll in racing. USed 2 turn ago
Faraday cage: auto dodge EMP's, dodge super EMP's on a 3 or more
Fuel converter: Produces 1 fuel every 4 turns. Useable
Orbital laser: cost 1000 moneys to use( you're hiring this thing) can be used every 5 turns. Counts as a certain hit with a d6 for damage(( Used 5 turns ago))
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 1 uses, repairs 3 component levels. Safeties can be overriden(50% chance of grey goo) for double healing.
0 ammo for missiles
4 ammo for turret [8]
6 ammo for point defence turret [6]
0 food
Health:
-Armor: d4(Light damage: -25%)
-Dodge: d6+1
-Engine +6 Speed
-crew 3/4(1 good, one medium))
-fuel 2/9
-Range: 6
-Accuracy: d3
-damage: d6
-ammo size: 5[/b]
Critical damage ( Disfunctional)
- Range:2
- Accuracy: d4
- Damage: d6
-Ammo size: 5
-Does 2 damage to self every shot( armor isn't counted)[/b]
-Range: 6
-Accuracy: d3
-damage: d3
-ammo size: 2[/b]
-Range:8
-Dam:d4
-Acc:d6
-Ammo size:0
-Misc: Causes a -2 to speed on a succesful hit, for that player that turn.(Note doesn't work if they raced in 1 and you fire in 2)[/b]
Name contestant: Monk
Reason: To realize his dream of becoming SKY KING
Name vehicle: The Zephyr Cathedral
Stats:
- 800 money
-5 ammo supply points
Air
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
- Supply drop: 500 delivery fee
- Fuel tank detonation: Extra racing action, 3 damage to fuel tanks.
-1 supersonic booster
1 rations[1]
1 MG ammo (size 2 each)[2]
0 SUV ammo (size 5 each)[0]
1 Kamkazi Drones (size 4 each)[4]
1 Goober Round (size 1 each)[1]
1.5 Point Defense (size 4 each)[6][/b]
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Repair kit: Doubles repair results and ensures a minimum repair of 1 per repair action
Health:
-d7-1 armor Dented
-d7 dodge
-Crew:2/2(AFWRC veteran: +1 acc)
-Engine: +5
- fuel 6 /10
[/b]
-range: 10
-Accuracy: d7
-Damage d7
-Ammo size: 4
-Special: Autotargetting: In case the target's missed(dodge roll fail) and Acc roll is more then 2 , acquire new target.
-Range: 6
-Accuracy: d2
-Damage: d8
-Ammo size: d5
-range 4
- accuracy d4
- damage: d3
-Ammo size: 1
-range: 12
- acc: d10
-damage: none
- Ammo size: 1
-Special: Can target components: correct hit results in a -1 for all associated actions: stacks
Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit
Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-Repair kits: 100+ 500*(times useable*points healed/2)
-Balloon/ Flotation pack/ WHeels: 1000 (allows you to change your type for 1 turn(use cost 1 fuel, 1 action)
-Mines: Prices= (X+Y)*500( Damage:d(X*4),Acc d(Y*4)) One use.(5 cargo space required
-
Fancy headgear: 1000-More to be added: suggestions are fine
[/b]
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