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Poll

Most awesome player

Scelly9
- 4 (11.4%)
Dariush
- 7 (20%)
Luke Prowler
- 2 (5.7%)
Tiruin
- 2 (5.7%)
Maxinum McDreich
- 1 (2.9%)
Toaster
- 6 (17.1%)
Monk 12
- 2 (5.7%)
The G.M
- 5 (14.3%)
Random Lurker
- 6 (17.1%)

Total Members Voted: 20


Pages: 1 ... 6 7 [8] 9 10 ... 41

Author Topic: Wacky Death Race RTD Supposedly Updated every 2 days Turn 32 The end ?  (Read 49209 times)

10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 4)
« Reply #105 on: January 25, 2012, 07:43:45 am »

Roll 3: Looks like I left no space in the cockpit. I'll try to fix that by adjusting the speed of this thing.
What are you doing? Are you rerolling speed? Are you rerolling crew quarters with attention for speed.(Note: I won't let you take a speed penalty since you're already below the cap.
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Dariush

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 4)
« Reply #106 on: January 25, 2012, 09:14:36 am »

Roll 1: Reroll cargo space;
Roll 2: I'll take either 10 units of food or (total cargo space)/5, whichever is lower.
Roll 3: I'll take two missiles for my missile launcher and two charges for the flamethrower. If there's any place remaining, I'll be taking flamethrower ammo-missile-flamethrower ammo-missile and so forth until space runs out.

10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 4)
« Reply #107 on: January 25, 2012, 11:31:05 am »

Turn 5: Supplies

Feel free to complain about balance problems.

Name contestant: Luke Prowler (Original, right? :P)
Reason: His family has a long history of racers, but after a legal dispute over thr rights of a logo, he could not afford the fancy speeders than have become common place. The AFWRC, on the other hand, allows for a lower standard.
Name vehicle: Red Wrecker Supreme
Stats:
-Ground
-Speed +4
-Armor: d8
-Dodge: d4
-Cheap fuel(+2 to searching rolls, -100 fuel price)
Fuel: 8/8
-Cargo size: 50
-Crew:1
-Jamming systems(-1 to hit for enemies, activate able every 3 turns)
Spoiler: Machine guns (click to show/hide)
Wrecking ball: Melee d3
Battering Ram Melee damage d(8+1/2speed)(Speed bonus only applies when this is the 2 action)  Halve the damage is returned to sender.

[1] 5 Rations(Takes up 5 cargo place, last 1 person 10 days, You don't need to take all of them with you)
[4]40 cargo size worth of ammo, divide it along your guns however You want.
[2]Still a d4 dodge(at least it didn't get any worse
Name:  Toaster
Reason:  Toaster enjoys speed, money, women, and booze.  Since this race will cover two of the four, it's got his attention- and surely it'll impress the ladies, right?
Vehicle Name:  Darkling Shadow
First Turn:  Stats:
-Ground/water
Speed: +3
-d4 armor
-d3 dodge
-Nanobots: 1*4 50 %rebellion chance
-Very expensive fuel: (-2 to searching rolls, +100 price, fuel is highly explosive)
-Cargo: 30
-Crew 2/4(1 bad)
-Fuel: 6/6
Spoiler: -Longbow laser (click to show/hide)
The Punishing Repulsor: d3 melee weapon
[3]15 food, You don't have to take it all with you if you want to.
[1] You only get 10 cargo points worth of ammo(Don't worry, you can buy more in the Shoppe or reroll)
[1]You only find 1 extra crewmember. He doesn't look very smart either

Name contestant: Dariush the Mad;
Reason: This world has gone for far too long without a suitable dictatorship to stir it's reins! But, barging there headfirst would be silly. So, I can use this race to test out my primary method of achieving world domination! They called me mad, they did! But I'll show them... Wait, I am mad. Well, I'll show them HOW mad I am! MUAHAHAHA!
Name vehicle: WorldConq Mk.1;
-Stats:
-Ground
-d3+1 armour
-+3 speed
-d2-1 dodge
-Very Cheap fuel:(+2 to searching rolls,-100 price)
70 cargo space
6/6 fuel
Multiuse repair kit:4*2
Robopincer:(melee,d8 damage can grapple)
 
Spoiler: Flamethrower (click to show/hide)
Automated Robo hands defence system: Can be used every 3 turns for a 1 turn +2 dodge bonus. (Needs a weapon firing action to be activated, other weapons can be fired at the same time)
[6] You knock out some some supports to make place for more cargo(70 cargo space, -1 dodge)
[3]You get 15 units of food. You don't need to take them all with you and you can sell them in the Shoppe
[5] You get 50  cargopoints worth of ammo. Divide them among your armor like you want.
Name contestant: Connor Hasbin
Reason: Connor had a dream he did! A wonderful, beautiful dream! But that's not important! What's important is that in that dream he saw an awesome vehicle of awesome, and he knew he had to make it and race it! KNEW IT! Problem was, it was armed, which immediately put him in this death-race. Oh well.
His dream may or may not be the result of telepathy, alien tinkering or magical faries that are bored.
Name vehicle: Armadillo
Stats:
-Boat/ground
-+2 speed, Functions until Heavy damage
- Cheap fuel( +1 to searching rolls, -50 price)
-d6 antiground/water armor
Air defense system: d5anti air defense. Ammo size 4
-  Percusive maintenance kit, doubles your repair values when the repair roll succeeds, but deals damage(damage=2*repair roll) when it fails.
-d2 dodge
-40 cargo
-10/10 fuel
2/2 crew.(1 bad)
Spoiler: Heavy machine guns: (click to show/hide)
Spoiler: Torpedos: (click to show/hide)
[4]You get 20 cargo space worth of food
[2]You get 20 points worth of ammo
[1]You get one bad crewmember(Crewmembers can be sold or bought, and they aren't cheap)
[
Name contestant: Tyrin Ferric
Name vehicle: Valkyrie
Stats:
Air/ground
Speed: 2
d6-1: armor
d2+1 dodge
d6 armor
Auto repair drone: Repairs the ship using leftover energy from the engines.(+1 health if speed roll(whitout speed modfiers) is higher or equal than 3)
Armor shielding system: Can burn 1 fuel to halve damage.(Halving is applied after armor vs hit roll)
Fragile engines
Cheap fuel: +1 to finding rolls, -50 price
50 cargo
6/6 fuel tanks
1/4 crew

Spoiler: Automated Miniguns: (click to show/hide)
Tracking device : Can be used every other turn to get a +3 on hitting rolls and a +1 to range, sadly others can use it to track you to and get the same bonus.

[1]5 rations
[6]You get 60 cargo points worth of ammo
[6]4 crew (+2 speed,-1armor)
Name contestant: Jack Dendy
Reason: An adrenaline junky, Jack is currently trying to raise money to create a planet dedicated to a massive deathmatch.
Name vehicle: Starrunnner
Stats:
Plane
+2 Speed
d6+1 Dodge
d2 armor
Very cheap fuel(+2  to finding things, -100 price)
40 cargo bay
4/4 crew(3bad)
9/9 fuel
Point defense turrets: 1 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Working Nanobots: 5 uses, repairs 3 component levels. Safeties can be overriden(50% chance of revolution) for double healing.
Spoiler: Auto turrets: (click to show/hide)
[6] You get 30 food.
[6]You get  60 cargospace worth of ammo.
[3]You get 3 bad crew( You can sell them if you don't like them)
Name contestant: Monk
Reason: (Pending plot, presumably for loot and or lulz.)
Name vehicle: The Zephyr Cathedral
Stats:
Air
Speed +3
d7 armor
Very cheap fuel( +2 finding rolls, -100 price)
Explosive fuel
20 cargo bay
2/2 crew members(AFWRC veteran: +1 acc)
6/6 fuel
d7 armor
Point defense turrets: 4 ammo size, when activates: counts as an extra d6 dodge roll. Can use 1 extra ammo for a +1 to dodge(stackable).Deals damage back to sender if dodge is succesfull(damage= (dodge roll - Acc roll)/2
Doubles repair results and ensures a minimum repair of 1 per repair action
Spoiler: Kamikaze Drones: (click to show/hide)
Spoiler: SUV artillery: (click to show/hide)
Spoiler:  Machine gun turrets (click to show/hide)
[1]You get 5 rations
[3]You get 30 cargo worth of ammo.
[6] You manage to get an AFWRC veteran to join you. Not only is he very good at his job, he gives a +1acc at whatever gun he is firing

Now on to turns 6: which determines a lot of special things:

-Money:D6*500 money
-Favours: Simply state what you want, And I'll see if I can get it for you.
-Sabotage: Allows you to hire a team that will attack one of your rivals. Needs to be activated during the race.
-Other specials, ask and I shall deliver. Better descriptions might result in better rewards.

Shoppe(buys and sells):
-Bad crew: 500/person
-Medium crew: 1000/person
-Good crew: 1500/person
-Food: 100/1Cargo Unit
-Ammo: 50/Cargo unit
-Fuel: 200/unit

Special Items:
-Defective Omnicorp 20 GJ shield Generator: 1 use, 5 cargo space Defends against all attacks for one turn, 1500
-Supersonic booster: 1 use, Allows 2 racing actions in 1 turn 1000
-More to be added: suggestions are fine

Note: Excess supplies can be sold or stored at checkpoints. Storing at checkpoints is not possible during the race or with special objects
« Last Edit: January 30, 2012, 01:18:05 pm by 10ebbor10 »
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Scelly9

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #108 on: January 25, 2012, 11:56:12 am »

DEAR FREAKING GOD. Ok, so that went well. What will my actual speed be? d6+2?
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You taste the jug! It is ceramic.
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monk12

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #109 on: January 25, 2012, 12:09:12 pm »

Hooray, I've got a veteran I can't feed! Hopefully I win the lottery here.

Roll 1: Big money big money no whammy!
Roll 2: Get in touch with my army buddy, and see if I can arrange a mid-air resupply so I don't have to stop at a checkpoint
Roll 3: Goober Guns! Nonlethal rounds of a rubbery, sticky, gooey substance that can immobilize foot troops and gum up machinery.

Scelly9

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #110 on: January 25, 2012, 12:13:59 pm »

Ok, here we go.

Starrunner

Roll 1: Tonz o muneyz
Roll 2: Have an old racing buddy come down and mount some nitrous on my plane.
Roll 3: Get in contact with a group of prospective deathmatchers and promise them free tickets if they fire on the other competitors with their orbital laser during the race.
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Maxinum McDreich

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #111 on: January 25, 2012, 12:22:29 pm »

Pffft! Stupid crew member...

The Armadillo

Roll 1: Obligatory money.
Roll 2: Round The Clock Disclipline. By having one person drive and the other sleep during the day, it can allow the Armadillo to keep racing during the night to make up for it's lack of speed. Once every 3 turns, the Armadillo may make another race action for nighttime (ergo, after everyone else's actions aswell as self) by a roll of a dice no modifiers. Roll of 1 will be D1, with roll of 6 being D6.
Roll 3: Re-roll that repairing thingie. It can't get worse than one :P
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10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #112 on: January 25, 2012, 12:27:53 pm »

DEAR FREAKING GOD. Ok, so that went well. What will my actual speed be? d6+2?
Yup
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Toaster

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #113 on: January 25, 2012, 01:20:20 pm »

I have so much shit I need to reroll that it's not even funny.   The RNG giveth, the RNG taketh away.  Blessed be the will of the RNG.


Also, I forgot to ask- what happens if I trigger the Grey Goo?


If I do a crew roll again, does that replace or add to my current crew list?

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #114 on: January 25, 2012, 01:25:38 pm »

I have so much shit I need to reroll that it's not even funny.   The RNG giveth, the RNG taketh away.  Blessed be the will of the RNG.


Also, I forgot to ask- what happens if I trigger the Grey Goo?The end of the world\ Nah just kidding, it depends on a few rolls. At worst it might eat a crewmember or destroy the component you were repairing. 
 

If I do a crew roll again, does that replace or add to my current crew list? Yes

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Toaster

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #115 on: January 25, 2012, 01:32:23 pm »

Yes.


Okay then.



Roll 1:  $$BLING BLING$$
Roll 2:  Reroll the fuel supply.
Roll 3:  Secret Tech:  The Ammo Nano-Replicator!  It uses dust particles and other road debris picked up during the race to manufacture ammo and deposit it directly into the cargo bay.  This will counteract my low cargo stores and allow me to rearm between checkpoints at no cost!



Fuel supply is first, because I'll need to reroll it again if I throw another one.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dariush

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 4)
« Reply #116 on: January 25, 2012, 01:37:41 pm »

[5] You get 50  cargopoints worth of ammo. Divide them among your armor like you want.
Ammo... among armor? Uh, what?

10ebbor10

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 4)
« Reply #117 on: January 25, 2012, 01:40:51 pm »

[5] You get 50  cargopoints worth of ammo. Divide them among your weapons like you want.
Ammo... among armor? Uh, what?
Oops my bad. Should have been weapons.
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Dariush

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #118 on: January 25, 2012, 02:02:12 pm »

Oh, ok. In that case I'll take 4 missiles and 10 flamethrowings.

BTW, is it only me or Monk's Kamikaze Drones are waaaaay OP, especially for a 5-roll? They have the biggest range, they have damage and accuracy that are outpaced only by a single weapon under specific circumstances (Torpedo), have a miniscule ammo size and a useful ability to boot. And did I mention that's only a 5-roll?

Roll 1: Moneeyyyyyy;
Roll 2: EMP bomb: ability to stop/slow (balance as needed) all players (except myself, obviously) 1/several times per game;
Roll 3: Armor reroll.
« Last Edit: January 25, 2012, 02:03:46 pm by Dariush »
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monk12

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Re: Wacky Death Race RTD (Spots Open)(Updated every 2 days)(Turn 6)
« Reply #119 on: January 25, 2012, 02:10:43 pm »

5- Critical Success. 6- Overshoot. Or in other words, higher is not always better.
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