Heh, I sense a tinge of hostility coming from a small portion of the community in your direction Mr. Developer, but I for one am not among that portion, so you can just dismiss their cattle prods. They're just jealous. Most of the community is friendlier than that, as you can see.
Your game is a different game, so I'll judge it on its own merits. After all, I do enjoy the style, and the graphics + promises of easily manageable UI are tempting me to want to buy it on release. Paradox
rarely publishes crap games (in my opinion), so just considering who your publisher is, is a plus for me.
Besides, I typically play Dwarf Fortress for adventure mode and the modding fun more than anything, so...
So, a few questions from me:
1) How in depth is the crafting system? Do we get to choose the materials/appearances of weapons/armor etc. or is that something that's more generalized.
2) The graphics, while nice, weren't mind-blowing by any means. Are they going to be improved? And if so, will there be low-graphics options for those of us with ancient, ancient computers (like my old Toshiba) so we can
throw money at you buy and play this game?
3) Could you explain the combat system? Is it a simple RTS-esque combat deal, or is it more or less complex than that?
4) What's the extent of construction options available to us as the player? Will we be able to build tall towers as well as build giant hallways sloping down into the earth?
5) How much of it is simply done by us (as seen in the trailer when placing what I guess was tile) and how much do 'builder' dwarves have to do themselves?
6) Will there be food/water/booze management in the forms of farming and/or trading?
7) Will there be any 'outside forces' other than the things living in the deep hinted at so far? (Such as invading goblins, besieging dragons, etc.)
Also, random sidenote: a previous poster's idea about a cyberpunk sim.
Without dwarves, mind you. Would be amazing. Just saying. You should make that your next project.